Fallout 4
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Moonracer

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  1. moonracer
    moonracer
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    I have only play tested this for a few hours but is is working as intended so far. I check the nexus regularly, so on the off chance you find something not working let me know and I will fix it ASAP. Also if you have any recommendations for further changes let me know.
  2. musaimaan33
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    Nice
  3. darinwong
    darinwong
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    what values in xedit would i edit so that instead of selling less ammo they sell more?
    1. moonracer
      moonracer
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      I don't recall. I do most of that kind of work in the Construction Kit.
  4. BoromiRofGeo
    BoromiRofGeo
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    hey moonracer, i have Loot Logic And Reduction Ammo Shortage + Vendor Diversity Overhaul 1.1 installed, but my vendors are still full with ammo and stuff. what im doing wrong? 
    ps. ive tried sleeping for 200 hours and rechecking their inventory. im talking about both world traders like Trudy, and settlement weaponshop traders. none work.
    my loadorder:
    Spoiler:  
    Show

    Fallout4.esm
    DLCRobot.esm
    DLCworkshop01.esm
    DLCCoast.esm
    DLCworkshop02.esm
    DLCworkshop03.esm
    DLCNukaWorld.esm
    DLCUltraHighResolution.esm
    Unofficial Fallout 4 Patch.esp
    Dual44.esl
    FOVSlider.esl
    Quick_Modification_Weapon_by_tooun.esl
    Loot Detector.esl
    XDI.esm
    Arbitration - Resources.esm
    ArmorKeywords.esm
    HUDFramework.esm
    GCM_DLC_Automatron.esl
    GCM_DLC_Far_Harbor.esl
    mr Harvest Restrictions Only no tarberry.esp
    Loot Logic Scrounger Fortune Finder rebalance.esp
    mr Loot Logic and Reduction.esp
    mr Lower Settlement Production Kickbacks.esp
    Immersive HUD.esp
    UncappedSettlementSurplus.esp
    VC_BetterWorkshopLightsComplete.esp
    Companion Infinite Ammo.esp
    Companion Fall Damage Immunity.esp
    Quieter Settlements - Contraptions.esp
    Quieter Settlements - Vanilla.esp
    Quieter Settlements - Wasteland Workshop.esp
    PowerArmorHUD.esp
    M8rDisablePipboyEffects.esp
    M8r_Item_Tags_Vanilla_EN.esp
    EveryonesBestFriend.esp
    CROSS_ReducedLaserSmoke.esp
    CROSS_GoreCrits.esp
    CROSS_GoreCrits_FarHarborPatch.esp
    FO4LaserBolts - InstituteRoyalBlue.esp
    FO4LaserBolts - NormalPurple.esp
    M8r_Item_Tags_UFO4P_AWKCR_EN.esp
    BetterSettlersNoLollygagging.esp
    BLD - AI Tweaks.esp
    Better Locational Damage.esp
    Eli_Armour_Compendium.esp
    BetterSettlers.esp
    BetterSettlersCleanFacePack.esp
    BLD - Leveled Lists - DLC.esp
    Loot Logic Antibiotics.esp
    FO4LaserBolts.esp
    Better Locational Damage - DLC_Automatron.esp
    CraftingFramework.esp
    CraftingFrameworkAWKCR2.esp
    CraftingFramework_ChipLoot.esp
    CraftingFramework_LME.esp
    CraftingFramework_MLM.esp
    Better Locational Damage - DLC_Far_Harbor.esp
    Better Locational Damage - DLC_Nuka_World.esp
    Better Locational Damage - DLC_WWorkshop.esp
    Better Perks.esp
    Better VATS - 0.75.esp
    DOOMMerged.esp
    MK18.esp
    shoddymemone.esp
    CartographersMapMarkers Commonwealth.esp
    CartographersMapMarkers FarHarbor.esp
    CartographersMapMarkers NukaWorld.esp
    WheelMenu.esp
    SCM.esp
    3dscopes.esp
    AzarPonytailHairstyles.esp
    BetterSettlersCCAPack2.0.esp
    NoAffinityCooldown.esp
    NoNegativeAffinity.esp
    No more monochrome - Color setting for the Pipboy!.esp
    Scopes.esp
    CombinedArmsNV.esp
    Arbitration - Button Lowered Weapons.esp
    Classic Fallout Music.esp
    Classic Fallout Music Far Harbor.esp
    Classic Fallout Music NukaWorld.esp
    Extended weapon mods.esp
    GCM.esp
    LooksMenu Customization Compendium.esp
    InstitWeapPosit.esp
    LooksMenu.esp
    def_inv_scrap_en.esp
    Armorsmith Extended.esp
    1. moonracer
      moonracer
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      • 179 kudos
      I don't see Vendor Diversity Overhaul in your loadorder, but I just took a peek at the files and it should be loaded before that version of Loot Logic and Reduction as they both edit ammo count leveled lists. It's kind of an edge case as the main Loot Logic and Reduction file doesn't conflict with this mod.

      Hopefully that helps.
    2. BoromiRofGeo
      BoromiRofGeo
      • member
      • 2 kudos
      ok ive tried putting vendors BEFORE loot logic & ammo reduction, like this > 
      Spoiler:  
      Show

      # Automatically generated by Vortex
      Fallout4.esm
      DLCRobot.esm
      DLCworkshop01.esm
      DLCCoast.esm
      DLCworkshop02.esm
      DLCworkshop03.esm
      DLCNukaWorld.esm
      DLCUltraHighResolution.esm
      Unofficial Fallout 4 Patch.esp
      Dual44.esl
      FOVSlider.esl
      Quick_Modification_Weapon_by_tooun.esl
      Loot Detector.esl
      XDI.esm
      Arbitration - Resources.esm
      ArmorKeywords.esm
      HUDFramework.esm
      GCM_DLC_Automatron.esl
      GCM_DLC_Far_Harbor.esl
      No Borders.esp
      mr Harvest Restrictions Only no tarberry.esp
      Loot Logic Scrounger Fortune Finder rebalance.esp
      mr Lower Settlement Production Kickbacks.esp
      Immersive HUD.esp
      UncappedSettlementSurplus.esp
      VC_BetterWorkshopLightsComplete.esp
      Companion Infinite Ammo.esp
      Companion Fall Damage Immunity.esp
      Quieter Settlements - Contraptions.esp
      Quieter Settlements - Vanilla.esp
      Quieter Settlements - Wasteland Workshop.esp
      PowerArmorHUD.esp
      M8rDisablePipboyEffects.esp
      M8r_Item_Tags_Vanilla_EN.esp
      EveryonesBestFriend.esp
      CROSS_ReducedLaserSmoke.esp
      CROSS_GoreCrits.esp
      CROSS_GoreCrits_FarHarborPatch.esp
      FO4LaserBolts - InstituteRoyalBlue.esp
      FO4LaserBolts - NormalPurple.esp
      M8r_Item_Tags_UFO4P_AWKCR_EN.esp
      BetterSettlersNoLollygagging.esp
      BLD - AI Tweaks.esp
      Better Locational Damage.esp
      Eli_Armour_Compendium.esp
      BetterSettlers.esp
      BetterSettlersCleanFacePack.esp
      Better Locational Damage - DLC_Automatron.esp
      CraftingFramework.esp
      CraftingFrameworkAWKCR2.esp
      CraftingFramework_ChipLoot.esp
      CraftingFramework_LME.esp
      CraftingFramework_MLM.esp
      Better Locational Damage - DLC_Far_Harbor.esp
      Better Locational Damage - DLC_Nuka_World.esp
      Better Locational Damage - DLC_WWorkshop.esp
      Better Perks.esp
      Better VATS - 0.75.esp
      DOOMMerged.esp
      MK18.esp
      shoddymemone.esp
      CartographersMapMarkers Commonwealth.esp
      CartographersMapMarkers FarHarbor.esp
      CartographersMapMarkers NukaWorld.esp
      WheelMenu.esp
      SCM.esp
      3dscopes.esp
      AzarPonytailHairstyles.esp
      BetterSettlersCCAPack2.0.esp
      NoAffinityCooldown.esp
      NoNegativeAffinity.esp
      No more monochrome - Color setting for the Pipboy!.esp
      Scopes.esp
      CombinedArmsNV.esp
      Arbitration - Button Lowered Weapons.esp
      Classic Fallout Music.esp
      Classic Fallout Music Far Harbor.esp
      Classic Fallout Music NukaWorld.esp
      Extended weapon mods.esp
      GCM.esp
      LooksMenu Customization Compendium.esp
      InstitWeapPosit.esp
      LooksMenu.esp
      def_inv_scrap_en.esp
      Vendor Diversity Overhaul.esp
      mr Loot Logic and Reduction.esp
      BLD - Leveled Lists - DLC.esp
      Loot Logic Antibiotics.esp
      FO4LaserBolts.esp
      Armorsmith Extended.esp


      but unfortunately result is the same, this is their inventory
      ive even tried putting better locational damage leveled list BEFORE vendors & loot logic. like this
      Spoiler:  
      Show

      # Automatically generated by Vortex
      Fallout4.esm
      DLCRobot.esm
      DLCworkshop01.esm
      DLCCoast.esm
      DLCworkshop02.esm
      DLCworkshop03.esm
      DLCNukaWorld.esm
      DLCUltraHighResolution.esm
      Unofficial Fallout 4 Patch.esp
      Dual44.esl
      FOVSlider.esl
      Quick_Modification_Weapon_by_tooun.esl
      Loot Detector.esl
      XDI.esm
      Arbitration - Resources.esm
      ArmorKeywords.esm
      HUDFramework.esm
      GCM_DLC_Automatron.esl
      GCM_DLC_Far_Harbor.esl
      No Borders.esp
      mr Harvest Restrictions Only no tarberry.esp
      mr Lower Settlement Production Kickbacks.esp
      Immersive HUD.esp
      UncappedSettlementSurplus.esp
      VC_BetterWorkshopLightsComplete.esp
      Companion Infinite Ammo.esp
      Companion Fall Damage Immunity.esp
      Quieter Settlements - Contraptions.esp
      Quieter Settlements - Vanilla.esp
      Quieter Settlements - Wasteland Workshop.esp
      PowerArmorHUD.esp
      M8rDisablePipboyEffects.esp
      M8r_Item_Tags_Vanilla_EN.esp
      EveryonesBestFriend.esp
      CROSS_ReducedLaserSmoke.esp
      CROSS_GoreCrits.esp
      CROSS_GoreCrits_FarHarborPatch.esp
      FO4LaserBolts - InstituteRoyalBlue.esp
      FO4LaserBolts - NormalPurple.esp
      M8r_Item_Tags_UFO4P_AWKCR_EN.esp
      BetterSettlersNoLollygagging.esp
      BLD - AI Tweaks.esp
      Better Locational Damage.esp
      Eli_Armour_Compendium.esp
      BetterSettlers.esp
      BetterSettlersCleanFacePack.esp
      Better Locational Damage - DLC_Automatron.esp
      CraftingFramework.esp
      CraftingFrameworkAWKCR2.esp
      CraftingFramework_ChipLoot.esp
      CraftingFramework_LME.esp
      CraftingFramework_MLM.esp
      Better Locational Damage - DLC_Far_Harbor.esp
      Better Locational Damage - DLC_Nuka_World.esp
      Better Locational Damage - DLC_WWorkshop.esp
      Better Perks.esp
      Better VATS - 0.75.esp
      DOOMMerged.esp
      MK18.esp
      shoddymemone.esp
      CartographersMapMarkers Commonwealth.esp
      CartographersMapMarkers FarHarbor.esp
      CartographersMapMarkers NukaWorld.esp
      WheelMenu.esp
      SCM.esp
      3dscopes.esp
      AzarPonytailHairstyles.esp
      BetterSettlersCCAPack2.0.esp
      NoAffinityCooldown.esp
      NoNegativeAffinity.esp
      No more monochrome - Color setting for the Pipboy!.esp
      Scopes.esp
      CombinedArmsNV.esp
      Arbitration - Button Lowered Weapons.esp
      Classic Fallout Music.esp
      Classic Fallout Music Far Harbor.esp
      Classic Fallout Music NukaWorld.esp
      Extended weapon mods.esp
      GCM.esp
      LooksMenu Customization Compendium.esp
      InstitWeapPosit.esp
      LooksMenu.esp
      def_inv_scrap_en.esp
      BLD - Leveled Lists - DLC.esp
      Loot Logic Scrounger Fortune Finder rebalance.esp
      Vendor Diversity Overhaul.esp
      mr Loot Logic and Reduction.esp
      Loot Logic Antibiotics.esp
      FO4LaserBolts.esp
      Armorsmith Extended.esp

      ps. is it safe to uninstall loot logic midgame or do i need to revert to previous save?
    3. moonracer
      moonracer
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      • 179 kudos
      I honestly can't say 100%. The main risk of removing or changing leveled list mods mid game is if you use any mods that inject items to leveled lists with scripts. I'm not sure if leveled lists reset the same way cells reset.
  5. sioloc
    sioloc
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    Not sure who else uses this in 2021, but a couple of issues:
    - I've not seen any vendor carry a fusion core for sale in my current playthrough. I'm up to level 121. (not really using power armor this run through.)
    - The BOS merchant that you can normally buy vertibird grenades from doesn't sell them any more.

    I'm not 100% sure these are because of this mod, but I'm pretty sure I don't have any other mods that change shop inventories.

    Otherwise great mod!
    1. moonracer
      moonracer
      • premium
      • 179 kudos
      I just checked the mod in the creation kit and most vendors still sell fusion cores. I'm not sure what would cause them to not show up. There's a global variable that unlocks vertibird grenades in that vendor's inventory. My guess is if the linked quest glitches the variable doesn't get changed and the grenades won't show up.
    2. sioloc
      sioloc
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      Ah ok, great thanks for checking! I'm planning on starting a new character soon anyway so will see if fusion cores and grenades spawn correctly. Could be an issue with my current save, which has been used to playtest quite a few mods. :)
  6. SanityWill
    SanityWill
    • member
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    Two small questions, as they are the only two mods I have that add items to particular vendors (Becky Fallon and Lucas Miller).
    One mod is called Wasteland Bandolier which adds a sick piece of armor to Becky Fallon's inventory, and a cheaper variant to Lucas Miller's.
    The other mod is called KCI - Kellogg's Cybernetic Implants. This adds two implants on Kellogg after you kill him, and when combined with the third one, you'll power them up with fusion cores to get access to some extra little balanced buffs, like +50 carry weight, increased movement speed, allowing you to highlight living targets, or auto-stim when you get low on health.

    Just curious if anyone's tried these to see if they work. I'm gona try testing them tomorrow and I'll reply to my own comment if nobody sees this by then, just to answer this question for anyone else.
  7. deleted49871656
    deleted49871656
    • account closed
    • 0 kudos
    You probably thought about this but how about adding weapon mods to their inventory? Everyone picks crafting perks, it would be cool to find that Crafting Lvl4 required x item in the store if you haven't leveled up enough. And thank you for the useful mods.
    1. moonracer
      moonracer
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      • 179 kudos
      Yeah, I added a few mods to the faction vendors, but didn't get much further. It's a lot of work getting them in leveled lists to drop in interesting ways. It's also something I'd want to balance in such a way that crafting skill don't become useless.
  8. mystery152489
    mystery152489
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    So I have a question, I use The Mercenary Pack which adds new armor to the game. Will this mess with this mod or will they just not be available to buy? And would the same be true for your NPC loot drop rebalance mod or would they still be able to equip and drop the armor added from The Mercenary Pack?
    1. moonracer
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      I haven't used that mod so I'm just going on the description: There is a fair chance that you wouldn't be able to buy the armors from stores (but you might). However it looks like all of the armors are added to NPCs like Gunners. This mod would not interfere with that. Neither should my loot drop balance as that doesn't modify what NPCs wear, just what they drop on death.
    2. mystery152489
      mystery152489
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      Okay thanks. I've been using it in my new playthrough and so far nothing seems to conflict.
  9. HH511
    HH511
    • supporter
    • 12 kudos
    Moonracer, I was wondering if I could make a suggestion. Seeing how it's already difficult enough to make syringer ammo, could it be possible to add them to the Docs and Vets of the wasteland?
    1. moonracer
      moonracer
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      • 179 kudos
      Not a bad idea at all. Yes, I can do that. I've been taking a break from fallout so it might take me a while to get everything back up and running to make the change.
    2. HH511
      HH511
      • supporter
      • 12 kudos
      Thanks, a little off topic, but I really appreciate your generosity. Thanks again dude.
    3. moonracer
      moonracer
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      Good mods are often a community effort. I'm always happy when people pitch ideas that will make my mods better.
  10. RetchEWretched
    RetchEWretched
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    • 0 kudos
    A necessary mod to have throughout my play-throughs.
    The vendors now have a realistic inventory that makes the whole experience feel more authentic.

    Endorsed!
  11. Ablaze666
    Ablaze666
    • premium
    • 346 kudos
    Looks very well thought out in FO4Edit. I'll use it in my current play through.

    Thanks.