File information
Last updated
Original upload
Created by
ThirdstormUploaded by
ThirdstormVirus scan
Activity logs
This page was last updated on 30 December 2018, 11:51PM
- Changelogs
-
-
Version v2.1
- Fixes and Updates:
-Added Bloodbug UOF4P Fixes to LvlBloodbugAmbush [NPC_:00051D4B], LvlBloodbugInt [NPC_:000DB3B1] and LvlBloodbugIntAmbush [NPC_:00100020]
-Fixed the SkinGorilla [ARMO:000D9805] Nif path.
Rad Squrriels had their Body Part data (VATS Targetting and damage multipliers) split from the DLC04 - RadRat
Balance:
-DLC04_RadRat Damage Multipler increased from 2.0 to 3.5 for incoming head hits.
-DLC04_Rad Squrriel Damage Multipler increased from 2.0 to 3.5 for incoming head hits.
New Content:
Go kill a few Crows and tell me what you think...
- Fixes and Updates:
-
Version v2.0
- Bug Fixes:
-Fixed the UV Mapping on all of the Vanilla BloatFly Wings (Look at the screenshot I posted)
-Removed a ton of Armor Record overrides no longer needed after merging the ArmorAddon's and Nifs into ArmorKeywords.
-Resolved the issue with a rare issue with RadRoaches spawning with a RadSpider name, linked to LvlRadRoachNOSCALE [NPC_:001BBEAB]
(thanks to Gambit77, he helped me isolate this one)
-Fixed a Faction issue causing Domestic Animals (CC Dogs for example) to attack Dogmeat.
-Added WorkshopDog "Junkyard Dog" [NPC_:00176337] and lined it up with Creatures and Monsters
-Corrected typo in RadSpiderMeat03_Small_MisterOverseer "RadSpider Meat (Small Chunk)" [ALCH:5D012FFC] (Pointed out by Wufaris)
-Corrected typo in RadSpiderEgg02_Small "RadSpider Egg (Small)" [ALCH:5D00A2D4] resulting in no world model (Pointed out by Wufaris)
-Corrected the "First Mate" DN158LvlFeralGhoulGlowingOneAmbush "First Mate" [NPC_:001B48AB], missing SkinEntry, I'm blaming CK for this one, because I know I made this change. (Thanks to Wufaris for checking on this one)
-Corrected a typo in Underarmor_Vault088_Tattered01_NonPlayable "Grime coated, Tattered and Filthy Vault 88 Jumpsuit" [ARMO:6500E973] (Thanks to HadToRegister for pointing it out)
-Fixed a Vanilla Bug on both the DLC03_EncGulper04AmbushLegendary "Legendary Gulper Devourer" NPC's, where their Traits and Stats templates were pointing at the wrong NPC. (Thanks to Resh for pointing it out)
-Fixed a Vanilla Bug on StingWings, only a few of them have Poison Resistance Added. (Thanks to Reshfor pointing it out)
-Corrected a truckload of typos (Thanks to multiple people making bug reports **Don't make bug reports for typos, seriously**, posts and PM's/DM's)
-Legendary Erratic Bleater Buckling renamed to DLC03_EncBleater02b_Legendary "Legendary Erratic Bleater Doe" [NPC_:6500EAC8]
(Thanks to Resh for pointing it out)
-NightstrikerSqueezins FortifyPoisonResist correction. (Thanks to Resh for pointing it out)
-RadSpiders (All) BodyPart Data edited, correcting a VATS targetting Error.
-RadSpiders (MisterOverSeer)
VATS Restricted Keyword Removed.
BodyPart Data on their Sub-Race changed to my RadSpiders
-RadSpiders (MisterOverSeer) had their Body "Tweaked".
Rebuilt the Nif in 3dsMax
Erased subindexing and fully (and correctly) SubIndexed the whole Spider
Edited Weighting a bit on the Abdomen to assist with some stretching.
-Edited the NightStrikers to be more "Compatible" with a change to their Race Record.
Balance:
RadSpider Hatchlings scale vs player level at 0.95 and cap out between level 25 and 25
-Mirelurk Spawns are now 0.75 to Player level, and cap at level 35
-GatorClaws are now no long level caped, (60 to 75) but also lost the 1.25 to Player level multipler.
-DLC03-FarHarbor "Ghoul" creatures gained Radiation healing and lost Immunity.
-RadRoaches scale at 0.9 to player level and cap at 45
-DLC03_EncHermitCrabSpawn scale at 0.9 to player level and cap at 25
New Content:
-New Mirelurk for FarHarbor, based on the RedDeath (At popular Request) added as a rare spawn for the "Glowing Mirelurks" for FarHarbor Only.
-RagStags got a separate LLD for RagStag Doe's...
-RagStag now have the Possibility for a RagStag Skull.
-Bleaters got a separate LLD for Bleater Doe's...
-Bleaters have the possibility for a Bleater Skull
-Introduced Rotten Feral Ghouls
Rotten Ghouls use the "More Fair Feral Ghouls" attack Data
-Built up additional Tables for the "Newly Feraled Ghouls"
-Additional outfit combinations added for the "Newly Feraled Ghouls"
-Commonwealth Chickens and Rabbits merged in.
-Chickens, Rabbits, Squirrels Factions tweaked, similar to "Companions do not shoot Rabbits and Chickens"
-2 Dozen +/- of new Outfits for "newly feraled ghouls"
Updated Patches:
-Unique NPCs - Creatures and Monsters - NonLore
Bloody Feral Ghouls Added to spawn tables
-Deadlier Deathclaws
Multiple changes
-Deadlier Deathclaws Insanity
Multiple changes
-Decay (and VIS version)
Multiple Changes
Outdated Patches:
-"Unique NPCs - Creatures and Monsters SMR AE.esp" Patch no longer needed.
Armor Record conflicts and Race Record conflicts resolved by merging conflicting records at the ArmorKeywords Level.
-"Unique NPCs - Creatures and Monsters SMR.esp" Patch no longer needed.
Armor Record conflicts and Race Record conflicts resolved by merging conflicting records at the ArmorKeywords Level.
- Bug Fixes:
-
Version v1.9
- -Cleaned the ESP, top to bottom, removing unneeded ITM's, Duplicates, etc, to improve performance just a touch more.
-RadRabbit horn fix (Material file path error) thanks to Rivnat pointing it out!
-Corrected the GatorClaw armor records
-Removed an Incorrectly placed OMOD in the "Cats" MODCOLS
-Created missing CreatureParts_DLC04_Swarm02_Glowing --> CreatureParts_DLC04_Swarm02_Glowing Set for the Glowing Swams
-Resolved an issue with the RadRat tails that had not yet been noticed.
-Fixed an error in the Doombased Glowing Hound Material Swap
-Fixed the "First Mate" on the Yangtze DN158LvlFeralGhoulGlowingOneAmbush "First Mate" [NPC_:001B48AB], (Thanks to Wufaris for pointing out the issue)
-Mirelurk Spawn DLC04EncNukalurkSpawn01 "Nukalurk Spawn" [NPC_:0601234A]
Corrected an MODCOL issue causing a 1/3rd chance of a purple texture.
-Bloodbug
Fixed Material file error on Doombased Bloodbug Set. (Thanks to Wufaris for pointing out the issue)
-FEV Hound/Mutant Hound / Glowing Hound.
Fixed a Material file error causing a uni-glow.. This is my bad, due to also having SuperMutantRedux running, all the testers also had that going and we missed it completely. (Credit to ikuroami for pointing it out)
-Corrected [OMOD:5B000C44] causing it to spawn without a properly matching head texture.
-Corrected spelling in Legendary RadSpider Hunter Hatchling
-Corrected an Issue with the RadScorpion MODCOL template assignment on the Legendary / Ambush Legendary, you should see a massive increase in variety
-Resolved Orange Glowing Deathclaw issue (I accidently included a modified "base" material file.
-Included a fix for some bugged D.E.C.A.Y. Files in their main BA2 that only shows up when using my fixed Vanilla Glowing one Bodies.
-Updated Both D.E.C.A.Y. versions for the changes to the Radiation Immunity mentioned below.
-Tweaked Several creatures, removing Radiation Immunity, preventing Radiation Healing from working. (DeathClaw, Ghouls, etc)
-Tweaked DN092AmbushDeathclaw "Stunted Deathclaw" [NPC_:0002C969], adding back "Traits" to "Creatures and Monsters" and the Deadlier Deathclaws patches. Could cause a glowing body and no glowing textures if you started the quest above level 10, resulting in a light orange'ish glow. (Thanks to psychoramix for indirectly helping me find this)
-Found and Fixed an issue with the DeathWingOutfit09_DLC04_Quantum [OTFT:5D00A235] (Possible cause of the invis Quantum Deathclaw
-Corrected naming of SnakeStalker to Nightstalker [url=http://fallout.wikia.com/wiki/Night_stalker][Night_stalker Wiki]
New Content:
-Added Variant, Quantum RadScorption
-Added Variant, Quantum RadSpider
-Added Variant, Albino Mirelurk King
-Added DLC02 Compatible WorkShop Cages for the Previously included RadSpiders
-Finished the EncRaiderDog_Nightstalker templates
-New Underarmor added.... Tattered Vaultsuits..... the really dirty one's will need some cleaning!
-(4) New Deathclaw Bodies, thanks to Hopper31, introduced to the Regular, Glowing, Nuka and DeathWing tables. This means 10 possible different Deathclaw bodies.
-Rad Spiders - Giant Spiders of the Commonwealth carefully merged in over 4 days.
All errors, FormID issues, and other quirks resolved by hand then cleaned in CK, then painstakingly merged into Unique Creatures and Monsters.
New Creatures:
-New Deathclaw Race Introduced... "DeathFin"....
-Newly Feraled Ghouls Introduced,
Recently Feraled Ghouls.
Based on the Human Ghoul (male and female) I rigged and tweaked the bodies to have a Malnourished look, skinned and warped.
Full armor compatibility with the Feral outfits. RE Clipping..I might have missed a spot here and there, but be kind ;)
Added to the Feral tables, non-glowing, as a rare, roughly 1 in 3.
-DLCworkshop03.esm added as a dependancy
Vault88 Ferals replaced with a new LvlActor, fully "newly turned ferals".
-Bleaters
New Race of Goats introduced, Collaboration between MadMax713 and Thirdstorm..
Custom Accessories to help make each one unique... Horns, Udders, etc etc etc..
Custom Sounds.. Currently tweaked vanilla sounds, but I hope to introduce custom "goat" sounds once I have time and familiarize myself more with the CK Sound system.
Cages added
Some rare spawn locations added.
- -Cleaned the ESP, top to bottom, removing unneeded ITM's, Duplicates, etc, to improve performance just a touch more.
-
Version v1.8
- Corrected an error in the Albino Hermit Crab texture possibilities (Thanks to Wufaris for pointing it out)
-
Version v1.7
- Resolved Nightstriker alpha issue (DjinnKiller get credit for finding it first)
-
Version v1.6
- -Tweaked RadSpider Hatchlings XP Value Offset down Significantly (Thanks Guys and Gals!)
-Deathclaws
Tweaked the usage on Deathclaws "Skin Record", a few reports of unseen deathclaws, could not replicate and seemed uncommon, but update switches the Deathclaw to Slot 33 only.
-EncBrahminClarabell "Clarabell" [NPC_:0006C507]
Protected flag added at the request of HadToRegister
-Flagged all Creatures bodies as "Non-Playable", even those not normally flagged by Vanilla, some people using AutoLoot reported being able to look the "Skin" right off the creatures!.
-Fixed issue with RaiderDogs, I found a Synth while testing new textures linked to LvlRaiderDog [NPC_:001AF06C] / LvlRaiderDog_Aggro1536 [NPC_:001AF06D]... I actually saw a synth spawn...
- -Tweaked RadSpider Hatchlings XP Value Offset down Significantly (Thanks Guys and Gals!)
-
Version v1.5
- -RadSpider hatchling were supposed to have DisableTunnelingKeyword [KYWD:0022FC80] added to them to prevent tunneling, due to the fact I cannot easily change the linked burrow animations. (Credit to TarXor for indirectly pointing that out)
-Corrected issue with the BloodRage Mirelurks being unable to accept the "Body swaps" that other Mirelurks were. Original configuration resulted in some erratic results (which is likely why it was not caught by the testers/me) Changed slot usage and tested. (Thanks to good info from ikuroami)
-Corrected Issue with one of the two BloodRage Mirelurk Glow Effects (was default green)
-Corrected Issue with the alternative mm137 texture. Alpha Channel was not presenting, sometimes when Textures are editted with GIMP Alpha can be saved on a BC1 Texture (not usually possible) and will function when loose.
Once packed into a BA2 the issue showed it's head.
Added back the Alpha channel and resaved as BC7. Updated 1k and 2k packs as well.
- -RadSpider hatchling were supposed to have DisableTunnelingKeyword [KYWD:0022FC80] added to them to prevent tunneling, due to the fact I cannot easily change the linked burrow animations. (Credit to TarXor for indirectly pointing that out)
-
Version v1.4
- -co_food_StewRadSpider_Hatchling, name of finished product fixed! (Thanks to unSpunTurtle for pointing it out)
-RadRabbits got some addition options / mutations thanks to Shadowliger. (If your curious look up Shope papilloma, it looks like what they were aiming for when they made the creature and she nailed it)
-Additional RadRoach Textures (Thanks to Nukanist) , bringing the total non-vanilla to 4
-Fixed material file path in RadRoach material swap
- -co_food_StewRadSpider_Hatchling, name of finished product fixed! (Thanks to unSpunTurtle for pointing it out)
-
Version v1.3
- -Files updated to 1.3a on download due to an upload error, only nexus naming, ignore it, and please don't post that the Archives are 1.3.
-Updated One of the ghoul bodies with a UV Mapping quick fix to remove the seams from the vanilla model.
-Fixed the Glowing Deathclaw issue, some glowing deathclaws were not properly emiting light.
-Made a seperate LLD for the RadSpider Hatchling.
-Separate Meat for the RadSpider Hatchling.
-Receipe created for the RadSpider Meat
-Receipe created for the RadSpider Hatchling Meat
-Receipe created for the RadSpider Egg
-Marked DLC03_SkinMutatedWolf0x Skin records as non-playable. Should not be required but one person mentioned being able to loot one.
-Repaired Material file for mod_Creature_FeralGhoul_PaintSwap02_Grey04_DoomBased02 "FeralGhoul - Grey - DoomBased 02"
- -Files updated to 1.3a on download due to an upload error, only nexus naming, ignore it, and please don't post that the Archives are 1.3.
-
Version v1.1
- -Thanks to Joemitchell320 for pointing out a couple typos
-Added back the "non-playable" flags to the Ghoul Clothing, that part of the mod was not ready.
- -Thanks to Joemitchell320 for pointing out a couple typos
-
- Author's activity
-
December 2018
-
30 Dec 2018, 11:51PM | Action by: Gambit77
Attribute change
File 'UniqueNPCs-CreaturesMonsters_2_1_AE_VIS-G_Patch' version changed to 2.1.
-
30 Dec 2018, 11:50PM | Action by: Gambit77
Attribute change
File 'UniqueNPCs-CreaturesMonsters_2_1_AE_VIS-G_Patch' description changed.
-
30 Dec 2018, 11:50PM | Action by: Gambit77
Attribute change
File 'UniqueNPCs-CreaturesMonsters_2_1_VIS-G_Patch' description changed.
-
30 Dec 2018, 11:49PM | Action by: Gambit77
File added
UniqueNPCs-CreaturesMonsters_2_1_VIS-G_Patch [version 2.1]
-
30 Dec 2018, 11:47PM | Action by: Gambit77
File added
UniqueNPCs-CreaturesMonsters_2_1_AE_Patch [version 2.1]
-
30 Dec 2018, 11:46PM | Action by: Gambit77
File added
UniqueNPCs-CreaturesMonsters_2_1_AE_VIS-G_Patch [version v2.1]
October 2018
-
27 Oct 2018, 7:16AM | Action by: Thirdstorm
Attribute change
Description changed.
-
27 Oct 2018, 7:15AM | Action by: Thirdstorm
Attribute change
Description changed.
-
27 Oct 2018, 7:05AM | Action by: Thirdstorm
Changelog added
Change log added for version v2.1
-
27 Oct 2018, 7:05AM | Action by: Thirdstorm
File added
UniqueNPCs-CreatureMonsters_2_1_Hotfix
-
23 Oct 2018, 1:46AM | Action by: Thirdstorm
Attribute change
Description changed.
-
19 Oct 2018, 6:19PM | Action by: Thirdstorm
Attribute change
File 'Unique NPCs - Creatures and Monsters of the Commonwealth Weightless Patch' changed to 'Unique NPCs - Creatures and Monsters of the Commonwealth Weightless Patch (Click the image to be taken to the page)'.
-
19 Oct 2018, 6:18PM | Action by: Thirdstorm
Attribute change
File 'Unofficial Horizon - Unique Creatures and Monsters Compatibility Patch (Click the image to be taken to the page)' category changed.
-
19 Oct 2018, 6:17PM | Action by: Thirdstorm
File added
Unofficial Horizon - Unique Creatures and Monsters Compatibility Patch (Click the image to be taken to the page)
-
10 Oct 2018, 3:21AM | Action by: Thirdstorm
Changelog added
Change log added for version v2.0
-
09 Oct 2018, 6:26AM | Action by: Thirdstorm
File added
UniqueNPCs-CreatureMonsters_2_0_Hybrid
-
09 Oct 2018, 6:22AM | Action by: Thirdstorm
File added
UniqueNPCs-CreatureMonsters_2_0_2k
-
09 Oct 2018, 6:17AM | Action by: Thirdstorm
File added
UniqueNPCs-CreatureMonsters_2_0_1k
-
09 Oct 2018, 6:01AM | Action by: Thirdstorm
Changelog added
Change log added for version v2.0
-
09 Oct 2018, 5:56AM | Action by: Thirdstorm
Attribute change
Description changed.
-
- Mod page activity
-
April 2024
-
26 Apr 2024, 11:20PM | Action by: CritHitinAss
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 10:56PM | Action by: MiMiBunx
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 7:48PM | Action by: Vialae
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 7:47PM | Action by: ianrl
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 7:45PM | Action by: chrisuk
Endorsed
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 5:50PM | Action by: Freenowbaby
Endorsed
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 3:04PM | Action by: Frisicus
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 12:51PM | Action by: chickennugget1203
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 12:25PM | Action by: Jeffin
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 12:19PM | Action by: Anatarius
Endorsed
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 10:40AM | Action by: WillWingCPS
Endorsed
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 10:21AM | Action by: Rem3575
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 9:12AM | Action by: Daftsky
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 8:34AM | Action by: darkalterac
Endorsed
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 7:27AM | Action by: lordgrevous
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 7:19AM | Action by: M00kieWils0n8H
Untracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 3:25AM | Action by: SneekyBreeky1337
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 3:04AM | Action by: UnEarthedShadow
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 2:54AM | Action by: JUSTHEREFORTHESHOW
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-
26 Apr 2024, 2:36AM | Action by: DennisSirrr415
Tracked
'Unique NPCs - Creatures and Monsters of the Commonwealth'
-