Ruined Homes and Gardens stint in HOT FILES!! Thank you for all the downloads, endorsements, and comments! It is really appreciated! We had a good run!
This sounds like a texture or mod conflict. You can try to refreshing the plot, to see if its script lag. if that doesn't clear it up you can try moving its position in the load order around to see if that clears it up.
If you can both let me know what plot it was just in case its something on my end, but I have never seen this, and haven't updated or changed the SS1 version in a while.
I have tons of add-on content for Sim Settlers. These plots are my favorite. Just the right amount of "scrappy". My settlers are all begging me for these plots (I assume). Great content. Thanks for all the cool stuff! 10/10 Liked/Subbed.... no wait.... that's Youtube. Never mind.
The other plots open up once you unlock them in SS1 so you can get to the rest of the tree once you place the advanced compost which you can get to from watershed or the core water plot community well.
This is definitely a must MOD if you use Sim Settlements. I find a nice balance of not over the top junky or way to clean plots, but right in the middle of the 2 extremes making it believable/livable looking. I especially like the garden plots. I find that I use plots from this add-on more so over the others I have as it just fits the look/feel I am going for during my play throughs. Thank you! I look forward to updates to this mod and other endeavors such as the new faction.
You can, but the windmill works 100% in my addon over the mega pack, so you shouldn't need the patch fix if you use my addon. I only donated a few buildings from my addon so there are A LOT more. My addon should always overwrite the Mega Pack duplicate builds so any changes I made etc should still show as well :)
Thanks! Love the things you added in this mod.if you have the time, I look forward to seeing other projects from you in the future. I have modding experience in skyrim, but have only dabbled in f4,; eventually I want to make some SS plots, but it feels like a lot of work.
Yea, keep a list of ideas you want to do, but work each one you start to finish before moving on.... I have found myself over the years with LOTS of half finished projects because i get a good idea and start working on a new build and never get back to what I was originally working on.... SOME DAY! haha
Looking forward to a new play through with this, I love the industrial revolution sadly not many add-ons add advanced industrial trees, glad yours does.
Have you thought about maybe making one that creates really good food for survival?
Maybe one that creates meat and then later processed food, with buffs, no radiation and good food values.
Great mod, very nice addition to Sim Settlements. Wanted to ask something: should the windmill be animated? Cause for me it's still and it kinda bugs me.
That's a feature I put in when i first made it and have been thinking of removing the static propeller.... the prop functions under the random clutter rules in sim settlements and sometimes when you leave and come back it might rarely spawn the static propeller or animated propeller.... unfortunately it doesn't seem to work too well. At the time i thought well sometimes the wind doesn't blow! if you click on the ASAM and hit refresh plot it should repick the option giving you the spinning one again.
204 comments
Thank you for all the downloads, endorsements, and comments! It is really appreciated! We had a good run!
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If anyone has screenshots of their builds/settlements with my addon, submit them! I like to see how the plots get used.
anyone run into this and know how to fix it?
If you can both let me know what plot it was just in case its something on my end, but I have never seen this, and haven't updated or changed the SS1 version in a while.
My settlers are all begging me for these plots (I assume).
Great content. Thanks for all the cool stuff!
10/10
Liked/Subbed.... no wait.... that's Youtube. Never mind.
Seriously, great plots!
I find a nice balance of not over the top junky or way to clean plots, but right in the middle of the 2 extremes making it believable/livable looking. I especially like the garden plots. I find that I use plots from this add-on more so over the others I have as it just fits the look/feel I am going for during my play throughs. Thank you!
I look forward to updates to this mod and other endeavors such as the new faction.
Should I use this with the SS Mega Pack Year 2?
I saw the windmill patch, but it implied I can have MP2 and this?
My apologies if the answer is obvious, but I missed it.
Thank you for the mod, I can't wait to do it in my new game, I just don't want to break anything because I misunderstood.
Love the things you added in this mod.if you have the time, I look forward to seeing other projects from you in the future.
I have modding experience in skyrim, but have only dabbled in f4,; eventually I want to make some SS plots, but it feels like a lot of work.
Any advice for an aspiring SS Plot designer?
Have you thought about maybe making one that creates really good food for survival?
Maybe one that creates meat and then later processed food, with buffs, no radiation and good food values.
That's a feature I put in when i first made it and have been thinking of removing the static propeller.... the prop functions under the random clutter rules in sim settlements and sometimes when you leave and come back it might rarely spawn the static propeller or animated propeller.... unfortunately it doesn't seem to work too well. At the time i thought well sometimes the wind doesn't blow! if you click on the ASAM and hit refresh plot it should repick the option giving you the spinning one again.