Fallout 4

File information

Last updated

Original upload

Created by

Ruinedworld

Uploaded by

Ruinedworld

Virus scan

Safe to use

206 comments

  1. Ruinedworld
    Ruinedworld
    • premium
    • 92 kudos
    Locked
    Sticky
    Ruined Homes and Gardens stint in HOT FILES!!
    Thank you for all the downloads, endorsements, and comments! It is really appreciated! We had a good run!

  2. Ruinedworld
    Ruinedworld
    • premium
    • 92 kudos
    Locked
    Sticky
    Ruined homes and gardens discussion and info

    - Twitter
    - Blog

    - Sim Settlements Forum
    - Sim Settlements Wiki

    If anyone has screenshots of their builds/settlements with my addon, submit them! I like to see how the plots get used.
  3. Hetzerfeind
    Hetzerfeind
    • member
    • 1 kudos
    Okay weird one is the Windmill supposed to cost energy at Level 1?
  4. CirnoNeuron
    CirnoNeuron
    • member
    • 3 kudos
    The soil in the raised gardens is missing, leaving plants floating, reinstall did not fix.
    anyone run into this and know how to fix it?
    1. Blessbian
      Blessbian
      • member
      • 0 kudos
      hey, i'm having the exact same problem too, no idea what's causing it either. :c
    2. Ruinedworld
      Ruinedworld
      • premium
      • 92 kudos
      This sounds like a texture or mod conflict. You can try to refreshing the plot, to see if its script lag. if that doesn't clear it up you can try moving its position in the load order around to see if that clears it up.

      If you can both let me know what plot it was just in case its something on my end, but I have never seen this, and haven't updated or changed the SS1 version in a while.
  5. jackrackham001
    jackrackham001
    • member
    • 1 kudos
    I have tons of add-on content for Sim Settlers.  These plots are my favorite.  Just the right amount of "scrappy".
    My settlers are all begging me for these plots (I assume).
    Great content.  Thanks for all the cool stuff!
    10/10
    Liked/Subbed.... no wait.... that's Youtube.  Never mind.

    Seriously, great plots!
    1. Ruinedworld
      Ruinedworld
      • premium
      • 92 kudos
      Awesome! Thank you very much! I am glad you like them, and they fit into your game play.
  6. mrnapolean1
    mrnapolean1
    • premium
    • 0 kudos
    Will this be imported to Sim Settlements 2?
    1. Ruinedworld
      Ruinedworld
      • premium
      • 92 kudos
  7. zed140
    zed140
    • premium
    • 297 kudos
    Advanced Industrial list show just the watershed, missing the other Advanced Composting Plant, Wild Plant Greenhouse and Wild Crop Adhesive Lab
    1. cbrgamer3
      cbrgamer3
      • member
      • 13 kudos
      Late reply, but they are the level 2 and 3 stages of the watershed.
    2. Ruinedworld
      Ruinedworld
      • premium
      • 92 kudos
      The other plots open up once you unlock them in SS1 so you can get to the rest of the tree once you place the advanced compost which you can get to from watershed or the core water plot community well.
  8. bwenter73
    bwenter73
    • supporter
    • 2 kudos
    This is definitely a must MOD if you use Sim Settlements.
    I find a nice balance of not over the top junky or way to clean plots, but right in the middle of the 2 extremes making it believable/livable looking. I especially like the garden plots. I find that I use plots from this add-on more so over the others I have as it just fits the look/feel I am going for during my play throughs. Thank you!
    I look forward to updates to this mod and other endeavors such as the new faction.
    1. Ruinedworld
      Ruinedworld
      • premium
      • 92 kudos
      Awesome post, thank you very much... I am glad you enjoy the mod :)
    2. zed140
      zed140
      • premium
      • 297 kudos
      .
  9. deleted89071728
    deleted89071728
    • account closed
    • 0 kudos
    Would love to see a version of it that only includes the Residential and Agricultural plots.
  10. davethepak
    davethepak
    • member
    • 40 kudos
    This is a cool mod, but I am a bit confused....

    Should I use this with the SS Mega Pack Year 2?

    I saw the windmill patch, but it implied I can have MP2 and this?

    My apologies if the answer is obvious, but I missed it.

    Thank you for the mod, I can't wait to do it in my new game, I just don't want to break anything because I misunderstood.
    1. Ruinedworld
      Ruinedworld
      • premium
      • 92 kudos
      You can, but the windmill works 100% in my addon over the mega pack, so you shouldn't need the patch fix if you use my addon. I only donated a few buildings from my addon so there are A LOT more. My addon should always overwrite the Mega Pack duplicate builds so any changes I made etc should still show as well :)
    2. davethepak
      davethepak
      • member
      • 40 kudos
      Thanks!
      Love the things you added in this mod.if you have the time, I look forward to seeing other projects from you in the future.
      I have modding experience in skyrim, but have only dabbled in f4,; eventually I want to make some SS plots, but it feels like a lot of work.

      Any advice for an aspiring SS Plot designer?
    3. Ruinedworld
      Ruinedworld
      • premium
      • 92 kudos
      Yea, keep a list of ideas you want to do, but work each one you start to finish before moving on.... I have found myself over the years with LOTS of half finished projects because i get a good idea and start working on a new build and never get back to what I was originally working on.... SOME DAY! haha
  11. Mursanian
    Mursanian
    • premium
    • 0 kudos
    Looking forward to a new play through with this, I love the industrial revolution sadly not many add-ons add advanced industrial trees, glad yours does.

    Have you thought about maybe making one that creates really good food for survival?

    Maybe one that creates meat and then later processed food, with buffs, no radiation and good food values.
    1. Ruinedworld
      Ruinedworld
      • premium
      • 92 kudos
      Thank you! I wanted to get into canning for survival food, but sadly I didn't have the time to make it what I wanted it to be so its been on pause...
  12. FluffyJess
    FluffyJess
    • member
    • 0 kudos
    Great mod, very nice addition to Sim Settlements. Wanted to ask something: should the windmill be animated? Cause for me it's still and it kinda bugs me.
    1. Ruinedworld
      Ruinedworld
      • premium
      • 92 kudos
      Thank you very much!

      That's a feature I put in when i first made it and have been thinking of removing the static propeller.... the prop functions under the random clutter rules in sim settlements and sometimes when you leave and come back it might rarely spawn the static propeller or animated propeller.... unfortunately it doesn't seem to work too well. At the time i thought well sometimes the wind doesn't blow! if you click on the ASAM and hit refresh plot it should repick the option giving you the spinning one again.
    2. FluffyJess
      FluffyJess
      • member
      • 0 kudos
      Oh, my gratitude for quick response, I gave it a try and it started spinning!