This page was last updated on 05 December 2019, 12:39PM
Changelogs
Version 4.1.2
Fixed a bug causing the windmill to stop producing power at second level
Added Capsule shack!
Version 4.1.0
- Added Bar stall
- Clinic stall
- Clothing stall
- General stall
Version 4.0.1
- Added Big truck shack
- Added Fruit Cellar shack (fruit cellar still wip)
- Added little corner shack
- Added Porch lovers shack
- Added Short Stilts shack
- Added two new items to Sofa King store
- changes to prepare for future 4.0 updates
More to come!
Version 3.1.0
- Added Outhouse
- Added Windmill
- New Model for Fuel Depot
- New Model for Tech Depot
- Made changes to bring addon up to date with the new build limit code. (plots now count!)
- Added compatibility patches for Def-UI and Valdacil's Item Sorting - VIS
- Added compatibility patches for Horizon Item Sorting and changed the production value of Wild crop adhesive lab to match Horizon scrap values.
Version 3.0.0
- Added three new agricultural interior plots
- Fixed bug where compost plot was producing the wrong kind of fertilizer
- Brought addon up to date with Sim settlements 3.0 and RoTC
Version 2.2.0
- Added new residential - Scav Shak
- Added some large clutter models
- Added happiness modifier to compost - what is that smell?
- Changes to make current with current Sim Settlements ver
Version 2.1.1
- Custom tech tree icons
- Fixed accidental texture swap
- Adjusted tech tree requirements
Version 2.1.0
- Lowered compost upgrade requirements
- Returned scarecrows to clutter
- Fixed workers not showing up for work in the watershed
- Greenhouse worker is no longer a doctor
- Wildplant lab worker is no longer a doctor
- Fixed a few oddly placed random clutter
- Fixed a few random bugs
Version 2.0.0
- Optimized all six original raised bed plots to lower file size for models by half.
- Raised all raisedbeds gardens up a few more blocks to cover uneven terrain.
- Added snap points to garden plots
- Added optimization options to raisedbed garden clutter
- All raisedbed gardens now go to 4th lvl
- Scavver metal forge is now focused on metal scavenging
- Scavver tech forge is now focused on tech scavenging
- Scavver chemical forge is now focused on chemical scavenging
- Added farming tech tree fork into the advanced industrial water tech tree.
- Added new plot Watershed to farming tech tree / Water tree
- Added new plot Compost to farming tech tree. This is the fork for farming.
- Added new plot Wild plant greenhouse to farming tech tree
- Added new plot Wild crop adhesive lab to farming tech tree
New Building count
- Industrial: 3
- Advanced Industrial: 4
- Farms: 6
Version 1.2.1
- Quick fix to repair broken sign texture.
- Scavver tent forge was using the wrong clutter list.
Version 1.2.0
- Fixed scavaging forge build plans, now they can be selected via the select build plan option or builders t-square.
- Added changes to scavv forge layouts.
- Added features to bring addon up to date with Sim Settlements 2.0
Version 1.1.0
- Raised the dirt levels in all garden plots and added clutter arrangements.
- Added new building materials models for raised beds and scrappers forge.
- Fixed the plaque names for all plots.
Version 1.0.0
- Initial upload
- Adding three new scapper plots
- Added six raised bed garden plots