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jackapoint

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  1. jackapoint
    jackapoint
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    Hi everyone :)

    Version 2.5 is UP!!

    XBOX and PS4 versions also available in Bethesda.net

    More info about the mod can be found in the article section

    Log updates can be found in the Docs section

    Take a look at the images section for sneak peaks

    Enjoy the mod. Enjoy the game ;)

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Version 2.5 will be the final version (unless something really relevant to the mod is discovered/updated or I consider so :P)
  2. bigbang6
    bigbang6
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    hi i cant send them on food
  3. ImmortalAbsol
    ImmortalAbsol
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    I'd really like the the Vault-Tec Among the Stars, in the Galactic zone as a fully functioning settlement.
  4. cobaltcrowsprite
    cobaltcrowsprite
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    Would it be possible to get some of these settlements as standalones? Like the employee area and stuff, this mod will conflict with other mods since it covers so much
  5. mrfrank
    mrfrank
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    Great mod. Exactly what Nuka World needed
  6. BeneathThePlass
    BeneathThePlass
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    I really love this mod, thank you so much for all the hard work you put into it. It really gives Nuka-World the life that it should have had in the actual DLC, if you don't side with the raiders. I do have one question;

    Is it at all possible to use this mod alongside another mod such as the Minutemen Takeover - Nuka World mod? I'd love to use both, I'm just not sure if or how much they'd conflict.
    1. jackapoint
      jackapoint
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      I did tested both mods running together and was no problem that I know of.
    2. BeneathThePlass
      BeneathThePlass
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      Fantastic! That's what I was hoping for. Thank you so much! <3
  7. GerhardReinke1
    GerhardReinke1
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    Cool mod! Any chance of an .esl version?
    1. Paedric
      Paedric
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      Seconded.
    2. jackapoint
      jackapoint
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      I can't recall it right now but if I remember it right this mod has more records that the number allowed to be transformed into an .esl. so.... Sorry, no .esl version will be available.
  8. damionrayne
    damionrayne
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    Has this been abandoned?
    1. Paedric
      Paedric
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      Don't think of it as abandoned, think of it as feature complete. ;-)
    2. jackapoint
      jackapoint
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      Pretty much done, I have no updates.
  9. bking1994
    bking1994
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    Is this mod compatible with Sim Settlements?
    1. Paedric
      Paedric
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      Sim Settlements is compatible with pretty much anything. I'm using it with mods that convert Breakheart Banks and Boston Airport into actual settlements. Just don't expect there to be any premade city maps available. You will have to do the plot placements yourself.
    2. jackapoint
      jackapoint
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      As Paedric says. Thx :)
  10. cheeseontoast101
    cheeseontoast101
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    Hi,

    I would really like to use this mod but my game crashes. I think it's due to a conflict but I'm not sure which mod might be causing it. Any help would be greatly appreciated.
    1. jackapoint
      jackapoint
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      I have used this mods with several others and never run into a ctd.
      However, try using this mod and activating others (one at a time) to sort your load order/issue.
      It's tedious but eventually you will find /solve your problem.
  11. pyrosoldat
    pyrosoldat
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    Hi I eventually ran into Vault Tec Facilities. I am able to finish the whole quest in the vault tec facility and even built up the full base but at that point when I save, I get stuck at the save screen. Has this happen to anyone else, how is it fixed?
    FO4 inform me that "NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Navigation Mesh -> Found a NULL reference, expected: NAVM"
    Updated: I found the problem that bugs my vault settlement, what ever triggers the molerats also makes the npcs stop moving and unable to save. Anyway to get rid of that trigger?
    1. FireStar999
      FireStar999
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      Ive had this bug in Vault 88 for ages now, the only thing that worked for me was typing killall in the console as soon as the molerats came up , I do not have this mod installed but this comment catch my eye, if you ever found a fix please tell
    2. jackapoint
      jackapoint
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      My bet is that it has to be something related to the behaviour of the molerats rather than a trigger. But nothing that I can really solve.
      The trigger itself has nothing special, there are several others that I put around (or were there from start), so when you enter the trigger box the event is launched (attack or whatever, i.e. the radroaches in the reactor chamber or the ghouls at Barlow State)
      As far as I know sometimes the molerats cause some problems out in the open (Commonwealth) when they do not spawn correctly or get stucked in some place or underground (which is .. grrr)
      And yes, that also happens with the worms so changing the molerats for worms doesn't solve the issue.
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