Fallout 4

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NUKA WORLD SETTLEMENTS - VERSION 2.5
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*REQUIREMENTS*
- Fallout 4
- Nuka World DLC
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*OPTIONAL FILES*
- NUKA WORLD SETTLEMENTS DECAL ADD-ON (Decals removed)
- NUKA WORLD SETTLEMENTS NO COMBINED (Pre-Combined disabled)
- NUKA WORLD SETTLEMENTS SCRAP ADD-ON (Scrap Recipes)
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*FEATURES*
- 15 Fully working settlements
- 8 Player Homes
- 35 New Map Markers
- Unique NPC's
- Minor enhancements
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*LOG FILES*

*RELEASE VERSION 1.0*
- Implemented new settlements in the 6 main park areas

*UPDATE 1.1*
- Fixed a gap between building areas in Dry Rock Gulch.
- Height of Building area over Ol'Sugartop updated to cover the oil tower.
- Height of several building areas in all parks changed to match better.
- Fixed Nuka World Sign neon (near the entrance of Kiddie Kingdom) not lit up after power is on.

*UPDATE 1.2*
- Fixed a street lamp in Nuka town (Model Off was not disabled when power is ON).
- Fixed some building areas sending "Kick out in 5s" message (areas were not deep enough so if you were in lower terrain you were out of boundaries).

*UPDATE 1.3*
- Fixed an error in one of the buildings areas in Dry Rock Gulch.
- Disabled a couple objects that were leftovers (2 tables hidden under the street and a column out of place, all in Nuka Town).
- Disabled model Large of Nuka Cola Bottles causing a bug where these objects get oversized.
- Substituted said Bottles for an alternate mesh.
- Disabled Mesa Objects (the Red Mounts) in Dry Rock Gulch causing a bug where they turned invisible in short range distances.
- Substituted said Mesa Objects for counterparts that avoid the issue.

*UPDATE 1.4*
- Added missing building pieces to Nuka Town Side entrance (the one leading to Kiddie Kingdom).
- Added sound markers to the Bottle waterfalls at the Pond between Nuka Town and Kiddie Kingdom and the one at the Front of the Nuka Cola Factory.
- Disable Car Debris pieces on the eastern side of Nuka Town (these were spawning on the air).
- Changed the turret at the Gunner�s checkpoint (model was duplicated and the one respawning was not set to gunner faction)
- Added another leveled gunner to the checkpoint.

*UPDATE 1.5*
- Fixed missing or wrong data in some of the scripts related to settlements.

*UPDATE 2.0*
- Removed Initialize quests (no longer needed)
- Removed scripts for Initialize quest (no longer needed)
- Removed SetOwned trigger for Nuka World Red Rocket (now behaves as in vanilla DLC)
- Changed workshop type for all settlements (DLC04Workshop no longer in use for the new settlements)
- Changed settlement distribution and amount of settlements available
- Modified hyerarchy for encounter zones/locations
- Added encounter zone for all the enemies spawn cells (allows respawning)
- Fixed missing references for Center and Attack points in all the settlements
- Fixed map markers references (allows to show the right info on each marker)
- Added map markers to several locations
- Added stackable value to several items (allows to build on top on surfaces)
- Added 2 leveled gunners to abandoned guard post (south of Bradberton Overpass)
- Modified some enemies to give them unique names
- Substituted Deathclaw enemy for Quantum Deathclaw (cut content pre-existing in the DLC)
- Added enemy encounters for Barlow Estate (new settlement)
- Fixed crow spawn area and crow fly paths at Riverside Farm (new settlement)
- Added sound markers to bottle waterfalls at King Cola Castle moat and Safari Adventure (Crococlaw pool)
- Fixed height for water puddles at the Nuka Cola factory yard

*UPDATE 2.1*
- Fixed scenes or quest not starting properly (issue generated by a conflict with locations/encounter zones hyerarchy)
- Added 1 more player home location (Rachel Quarters at King Cola's Castle Tower)
- Added 1 more settlement (1 Vault, located west of Northpoint Reservoir)
- Added 1 more location/map marker (Pilgrim's Corner, outside Vault-Tec Facility entrance)
- Removed info from Nuka Market settlement on Nuka World map marker
- Changed info for Transit Center Commonwealth settlement (now showing also on Transit Center Nuka World)
- Changed info for Nuka Cola Bottling Plant Interior settlement (now shows proper name and info on "World of Refreshment" map marker)
- Changed name and map marker icon for info on Dry Rock Gulch Employees Area (now named as Maintenance Service Garage)

*UPDATE 2.2*
- Added 1 caravan vendor (Brahmin, leader and guardians)
- Added 1 moonshiner vendor (Bear and moonshiner)
- Added 1 hunter vendor (hunter and dogs)
- Added behaviour packages for caravans
- Added furniture and idle markers to caravans stop points
- Added more minor enhancements
- Changed Dunmore family faction (added friendly behaviour towards caravans)
- Changed Dunmore family to "protected" status
- Changed Evan npc (added to player faction)
- Fixed Vault-Tec Facility enemies respawn
- Fixed Vault exterior entrance navmesh
- Fixed remnant turrets and robots in galactic zone attacking settlers (and other friendly npcs)
- Fixed radiation markers in King's Cola Castle (Top castle area, now the radiation markers are disabled when you scrap the radiated barrels)

*UPDATE 2.3*
- Reworked caravan vendors facegen and AI for the main caravan
- Fixed moonshiner bear attacking npcs in the outside market (NIRA, Shank and Harvey set to player faction)
- Added stackable option to the Galactic Zone needle building (allows to build on the floors of this object)

*UPDATE 2.4*
- Fixed moonshiner bear attacking Harvey (removed the caravan stops at Nuka Town USA)
- Added stackable option for a few more surfaces
- Updated scrap list (scrap addon) and disabled pre-combined in Transit Center and Castle Tower (No-Combined addon)

*UPDATE 2.5*
- Fixed text in the Reactor Chamber Terminal not showing the "Subsystems" entry
- Added missing sandbox area for the molerats in the Vault-Tec Facility
- Tweaked molerats spawn delays in the Vault-Tec Facility

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*TOOLS*
- Created with Creation Kit
- Cleaned and Edited with FO4Edit
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*CREDITS*
- Bethesda Games Studio
- xEdit Team
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*SPECIAL THANKS*
- Stuyk for the settlement guide
(https://stuyk.com/fallout-4-creating-a-new-settlement-location/)
- All the people creating and uploading tutorials for us to learn how to do better mods
(Seddon4494, HeartImpaled and RedRocketTV have been my most frequently consulted sources, but not the only ones)
- Nexus community forums
(I've learned a lot just by reading other people comments)
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