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DerekUGA

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DerekUGA

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11 comments

  1. DerekUGA
    DerekUGA
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    I just want to thank everyone who has downloaded this blueprint. If you have any questions, just let me know!

    Be easy.
  2. CelestialCaesar
    CelestialCaesar
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    Should I use the scrapall command or nuke the settlement before importing?
  3. lasse1001
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    I will snatch your blueprint when TS is updated to also include the electrical wiring (soon) it's a real hassle with blueprints that have a lot of wiring to be redone, but it looks very good. My regards to your wife also, it's really nice when two people has something in common that they both like. Harmony.

    I'll be back, take care of each other.

    Oh, btw, your video doesn't work.
    1. DerekUGA
      DerekUGA
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      Yeah, we spend most of our free time together playing Bethesda games. I'm a lucky guy

      Thanks for the heads up on the video, I guess I didn't set it up properly because there wasn't supposed to be a video. I deleted it to avoid further confusion.

      Also, I was unaware TS did not transfer wiring so I will make sure to upload a fresh copy once TS supports that feature, if necessary.
    2. CDante
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      v1.41 is out, and it can now export and import wired connections.
      in fact, I added an extra data field just for the lightboxes to be able to export and import color, brightness, and so on. I did this just for this blueprint.
      so I'm really looking forward to an updated version of this if you could export it with v1.41. can't wait to test the new features on Mr. Vault Boy here.
    3. DerekUGA
      DerekUGA
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      Updated file up, let me know if it has any issues because I am CTD'ing on import now (not your mod, my install is just jacked at this point). Thanks for making TS, it's a lot of fun. I've already started working on 2 other settlements.
    4. CDante
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      I'd say it was worth it.

    5. lasse1001
      lasse1001
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      Yeah. I'm gonna try this out soon and I'm really looking forward to see this in action. It looks awesome and I think it's the only Bp that has the 'Boy' flashing and working. Great job, all of you
    6. CDante
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      lasse1001, note that for some reason only the terminal was connected to the lightboxes in the blueprint so I had to make one wire between the generators and the terminal. and also for me there wasn't enough power to power up the whole statue. maybe Derek uses some sort of mod that boosts the performance of generators. so I had to build some more, and then reexport.
    7. DerekUGA
      DerekUGA
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      That's odd. This was built on a vanilla save. Could it be my load order interfered with the export process? I haven't had a chance to load it up to double check and won't anytime soon unfortunately. I'd say a week or two is the earliest I will be able to fix it if there is an issue with the blueprint. Sorry all.

      ***EDIT: I went and looked at the setup today and the terminal should be hooked into the heel of the left foot and then also run up to the power pylon over the workshop shed. Let me know if it doesn't look like that when you fire it up.
    8. lasse1001
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      No, there's probably no need for a rebuild. If Cdante did like I did, consoled the Scrapall to fast clean the Island, then the boat must be connected again and that one gives 1500 I think. Actually, it worked without the boat also but I ditched the Speaker -thing in the middle and bridge connected the generators there to each other and it lighted up just fine then. Hovewer, there seems to be some connections that TS ignores, especially other things connected to generators, as I have seen it happens in more then three different settlements now and there where also 9 invisible Razorgrains around the Workshop, probably TS missplaced them and they went invisible. But very nice Blueprint DerekUGA, thanks
    9. DerekUGA
      DerekUGA
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      Good to know, thanks for the info. Enjoy it!