The Terminal is bugged becasuse of missing script fragments.
Go to the reactor room stand in front of the reactor, open the console and type tcl. Then turn left and go through the wall, turn back around and you'll see a group of switches. They´ll work.
The mole rat tunnels part of this mod has conflicts with Scrapping mods, loading the Scrapping mods before this mod will cause nasty visual occlusion bugs and framerate drops when you walk through where a scrapped object once sat or look at a void of two overlapping scrapped objects, loading this mod before the Scrapping mods will mean the tunnels plain dont work, the objects and meshes removed by this mod will be in the way of the added tunnels (though if your scrapping mod lets you remove those objects that works, but Settlers wont path through it)
The lighting mod works perfectly fine either way (using the buttons outside the reactor room)
Doesn't seem to work for me. Nor lights nor tunnels. Have the terminal all-right, says it,s whipping molerats but the darn beast are on strike I guess. shame seemed a good idea.
After installing this mod, the lighting inside my vault became significantly darker. Here are some comparisons so you can check. I'm using Fr4sson's light tweaks, which is possibly why the lighting is different, but the problem persists even after reinstalling that mod and putting its esp at the end of my load order. The only thing that resets it is uninstalling your mod, unfortunately.
my lighting before: https://78.media.tumblr.com/fdc5dfcac18475caf99ddb89d96568a0/tumblr_p6jx83OVdB1rp2b5co2_540.png after installing your mod: https://78.media.tumblr.com/56041b3461b5eb5cd3136c4312130fbc/tumblr_p6jx83OVdB1rp2b5co1_1280.png
Any idea what's up?
(otherwise, this mod is a godsend. Thank you. I spent over six hours trying to perfect descending stairs into the northeast corrider, and i'd already given up on the east tunnel by that point.)
Edit: also, it looks like the vault power conduit cant extend power into and past the stairs leading to the water pump. How was it you connected power into the area past that point?
you still working with this mod? If so I have a idea I have been trying to solve. The entryway of vault 88 I can not place the power connector since the snap point for the walls are on the opposite side. I would like to be able to have power there for guard post and radiation wash stations but I do not want to run wires from main room or maintenance room to the entry way. As note I use sim settlements mod
I really like this mod, but I'm having an odd issue: power isn't moving through the tunnel pieces to the pump cavern. I know I've connected the power conduits properly, but I've got nothing.
If u use noclip and go behind the left wall of the reactor room u will find the original buttons from the older version of the mod they work fine u can use those
Taking the discussion in the bugs section and the issue you opened there instead. If anyone else here could report if they have the mod working or not would be appreciated.
@ MrFisse: The mod isn't working because there are script fragments missing. From the papyrus log:
"Cannot open store for class "Fragments:Terminals:TERM_V88TerminalSubMenu1_0200A09F", missing file?" "Cannot open store for class "Fragments:Terminals:TERM_V88TerminalSubMenu2_0200A0A0", missing file?"
It would be cool if you could upload them. They should be located at Data\Scripts\Fragments\Terminals\
Found the solution got to the reactor room stand in front of the reactor and open console and type tcl. Then turn left and go through the wall and then turn back around and you'll see this glorious piece of work. And they work.
http://prntscr.com/fl8kag
Ps: dont mind all the rocks u see i placed them with homemaker to make it look like the reactor from vault 81
28 comments
Go to the reactor room stand in front of the reactor, open the console and type tcl.
Then turn left and go through the wall, turn back around and you'll see a group of switches. They´ll work.
The lighting mod works perfectly fine either way (using the buttons outside the reactor room)
my lighting before: https://78.media.tumblr.com/fdc5dfcac18475caf99ddb89d96568a0/tumblr_p6jx83OVdB1rp2b5co2_540.png
after installing your mod: https://78.media.tumblr.com/56041b3461b5eb5cd3136c4312130fbc/tumblr_p6jx83OVdB1rp2b5co1_1280.png
Any idea what's up?
(otherwise, this mod is a godsend. Thank you. I spent over six hours trying to perfect descending stairs into the northeast corrider, and i'd already given up on the east tunnel by that point.)
Edit: also, it looks like the vault power conduit cant extend power into and past the stairs leading to the water pump. How was it you connected power into the area past that point?
I've noted that the pieces itself will transmitt the power, but the connection between them seems buggy.
Hmm, Is it possible that the connection points from this pieces didn't transmitt the power?
The mod isn't working because there are script fragments missing. From the papyrus log:
"Cannot open store for class "Fragments:Terminals:TERM_V88TerminalSubMenu1_0200A09F", missing file?"
"Cannot open store for class "Fragments:Terminals:TERM_V88TerminalSubMenu2_0200A0A0", missing file?"
It would be cool if you could upload them.
They should be located at Data\Scripts\Fragments\Terminals\
Found the solution got to the reactor room stand in front of the reactor and open console and type tcl.
Then turn left and go through the wall and then turn back around and you'll see this glorious piece of work.
And they work.
http://prntscr.com/fl8kag
Ps: dont mind all the rocks u see i placed them with homemaker to make it look like the reactor from vault 81