About this mod
Consumable items in the game will yield an "empty" junk item.
- Requirements
- Permissions and credits
OMG! You ate the can too!?!? Gimme Dat Can!
Mod Details - Next Gen erson compatible!
This mod is here to fix the horrific mental image of your character devouring some Cram... can and all.
Now, in-game consumables; food, water, chems, etc, to yield an appropriate junk item when they are consumed.
Thank you to SaintSubversion's Immersive Water Bottle mod for giving me the idea to expand it to all comsumables.
Eat a nice can of boston baked beans and wash it down with a Gwinnett Ale; get the tin can, a bottlecap, and a bottle! These 'empties' have been added to their crafting recipes as well, so they aren't just junk.
Chem and Aid empties are craftable at the Chemistry station, under the Utility menu, with the requirement of Medic 1 perk. These have been also added to several level items lists where finding empties woudl be approriate.
Bottles and Bowls are craftable at the Chemistry station, under a new menu option, Glass and Pottery, no perk requirement.
** If there are any errors, in the mod or this description, please post :D **
There are two version of this mod-
Version A is for games with no item sorting mod.
Version B is for games that use Valdacil's Item Sorting. This is a stand-alone version, that does not require version A.
Items Affected and their yields-
Meds and Chems
Stimpaks, Antibiotics, Overdrive, Fury, all Psychos: empty auto-injector
All Mentat versions: empty pill tin
All Jets, Addictol: empty inhaler
Rad-X, All Buffouts, X-111, Day Tripper: empty pill bottle
Med-X, Calmex: empty syringe
RadAway, Blood bags, Skeeto Spit: IV bag
Drinks and Dranks
Purified Water: empty milk bottle
All beers and ales, Dirty Wastelander, Refreshing Drink: empty beer bottle
All Nuka-Colas (including from Nuka-World): empty nuka-cola bottle
Liquors: corresponding empty bottle
Food
Veggie Soup, Noodle Cup, Squirrel Stew, Radstag Stew: ceramic bowl
Cram, Dog Food, Pork n' Beans, Deathclaw Wellingham, Gulper Slurry (Far Harbor): tin can
Potted Meat: empty meat tin
Food Paste: cafeteria tray
Other Things
Stealthboy: burnt-out stealthboy
Repair kit (Automatron): discharged repair kit
Added Recipes
Ceramic bowls: used in cooking soups and stews, craftable at the Chemistry station under "Glass and Pottery" menu.
Chem empties: used for chem and aid item creation, craftable at the chemistry station under the "Utility" menu.
Version Log-
1.0: Initial version, base game items.
1.1: Added crafting recipes to create chem/aid empties. Added crafting recipe for ceramic bowl & beer bottle.
1.2: Added Nuka-World option. Fixed some VIS flags in VIS version.
1.3: FOMOD Installer. All DLCs added.
1.3.1: Fixed master file for Version A
1.3.2: Fixed Version B Far Harbor VIS flags
1.3.3: Fixed Version B scripting error that prevented receiving a burnt-out stealthboy
1.3.4: Fixed Version B Far Harbor VIS flags, again :3 ** Tried ** to fixed version flag in NMM, it's 1.3.4 ion my fomod zip file, but switched to 1.3.3 when upload :\
1.3.5: Fixed weight of milk bottle; lowered to .5 to match other bottles.
Compatibility-
Compatibility Patch bundle for other mods; Thank you neuralnightmare.
Upcoming Updates-
Tweak recipes/yields (e,g, add cork to recipes?).
Other mod support
The Fridge. http://www.nexusmods.com/fallout4/mods/13296/?