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LazyGirl

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  1. LazyGirl
    LazyGirl
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    Version 0.12 Changelog
     
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    FIX - STORE mode will now put the items in the workbench if it's not attached to a workshop. Stand alone variants including those in the "Sim Settlement" mod should now work proplery.
    FIX - Added missing ground pot and cooking fire to workbench detection
    CHANGE - Added tag to all messages making it clearer from what mod they're coming from
    NEW - Added option to toggle crafting for just workshop/settlement NPCs or EVERYONE. In the latter mode everyone, enemies included, will craft items so remember to check workbenches around them or their bodies for extra loot!
    NEW - Non-workshopnpcs will not trigger notifications about their crafting to prevent player gaining "psychic powers" regarding information about enemy activity/presence and workbench locations
    NEW - Added option to change workbench detection between OnLocationChange, OnCellLoad or Change&Load (both). Select Change&Load unless you're having problems

  2. Drivinghard
    Drivinghard
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    *** updated.. :)
    I  have LOVED  this mod for over a year on this playthrough..
    BUT after all this time for some strange reason when a settler or companions uses my worbenches NOW..
    and i have not check whether this is occuring with only Vanilla or only the mod added 'compact workbenches' i have...
    but the settelers and companions will walk around making clickety clackety noises... and i they stay to long in one spot AFTER having left the machines... the clickety clackety noises remain at the SPOT they spent time at...
    and here i am thinking of rolling back my game thinking i have mysterious Power Grid problems and changing wires all over
    nobody ELSE has mention this so I guess i will just have to move on thanks for the years worth of jobs :)
    1. TheRealGeneral
      TheRealGeneral
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      Pretty sure this is a vanilla bug. Simply try using the work station/area until it let's you then quit using it or, move the workstation or put in workbench and redeploy. It's a common bug where the animation and sound keep playing after the npc has stopped using it and the above should reset that.
  3. AishaLove
    AishaLove
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    You should talk to Kingath about integrating this into Sim Settlements, this is the perfect addition.
    1. LazyGirl
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      Kingath is way way ahead in the script game so adding anything from this mod would probably cause a lot more problems that features lol. Wouldn't be surprised if there is something similar already is planned for Sim Settlements, adding functionality to make the settlers develop just as their homes do makes sense. Maybe forked off into another mod to keep things compartmentalized , "Sim Settlers" has a nice ring to it hehe
    2. AishaLove
      AishaLove
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      Couldn't hurt to drop him a message. He is a really great guy and is super enthusiastic and active. I'm sure he would be very interested in your modding skills.
    3. haziel831
      haziel831
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      I agree with this idea, you guys can rule the nexus
    4. dsalter
      dsalter
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      not only that but if he is way AHEAD then doesnt that mean he could intergrate and improve on the scripts you created? especially if you explain how you did things. (man that necro >< )
  4. DontBlnkBadWolf
    DontBlnkBadWolf
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    Holy s#*!, I love your disclaimer.

    Nothing else I can say but, " Damn I love this LazyGirl" LOL
  5. gardyanakbar
    gardyanakbar
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    Interesting idea, definitely tracking this one. A question though, is there or do you have any plans to allow NPC to either store their crafted items in the workshop or inventory at random? I think that will be great, I like randomization. Anyway thanks for the mod!
  6. alibabababi
    alibabababi
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    Do npc craft item at custom workbench?
    1. LazyGirl
      LazyGirl
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      Should work with any workbench using the vanilla workbench keywords for identification. I had Horizon installed on a test save and those seem to work, at least the ones I had placed.
      You can quickly test if things work by simply telling a NPC to go work a workbench. The crafting function doesn't distinguish if the NPC has been ordered or not.
  7. Silkythefresh
    Silkythefresh
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    Awesome mod this is so original and amazing I endorsed! this mod I hope there are some fixes and changes to make this mod the best! awesome job keep up the good work. And I'm the first one to make a video for you amazing mod have a wonderful day
  8. crawe1x
    crawe1x
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    This is a very nice idea. Will definitely try it out at some point.
  9. MrVein
    MrVein
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    great idea!
  10. deleted4523644
    deleted4523644
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    Great ! A very useful mod ! I would sure installed it but you know.. the 255 esp limits , too much weapons and slooty armors :O
  11. dare2smile
    dare2smile
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    Where does the NPC get their supplies from? aka if the NPC is in a settlement that isn't linked to the main supply line and i keep nothing in their bench, will they still create?
    1. LazyGirl
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      They will, they're considered to have gathered materials on by themselves for their pet projects. So all your adhesive and fertilizer is perfectly safe from their grubby little hands hehe
    2. MonoGami
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      @LazyGirl would it be possible to have settlers take crafting materials from the workbench?
    3. LazyGirl
      LazyGirl
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      Yes, both the workbench and the workshop can be treated like normal containers so the regular functions to add, count and remove items work fine.