Wow, I just installed this mod and it looked pretty good at first, however I began to get an extreme frame rate drop outside of the market, an issue I have never had before. It's currently the last mod in my load order and I had just reloaded a save at Fizztop Grille's bed. Edit- I am also using F4SE to load the game and have the following mods which are not in the load order: VATS Freeze Fix, Vertibird Jump, Just a hairy male body, Place Everywhere, Improved Map With Visible Roads (Base, FH, NW), MCM, Rename Anything
These cleaner environments mods break precombines, which affects terribly game performance. If you want to use them you will have to regenerate them using the creation Kit. Here are two video tutorials for it.
Yeah, I'm aware of this issues and I've been learning and reading what LiptonDI is suggesting, and now I've updated this mod. Please let me know if it works and u can tell me how this mod performs on your system, thank you!
I haven't tried that mod, so I honestly don't know. I've seen the mod's changelog and it mentioned generated the precombines and previs. And some of them are on places this mod's v1.7 touched, so I think this mod's v1.7 is not compatible with Nuka-World Reborn (probably for now until there's a possible way to make a patch).
But you can try this 2 things I've in mind: 1. Download and install this mod's v1.7 and then activate it BEFORE Nuka-World Reborn (if it's not working, try activate it the other way) 2. If v1.7 can't work together with that mod, download and install this mod's v1.4, I think it'll work okay BUT at the cost of probably poor performance because v1.4 didn't regenerate new precombines and previs, hence v1.4 have higher compatibility with other mods.
Thanks for making this. Feel like my Overboss would step foot outside of Cola Cars and immediately tell these raider bastards "If I'm living here, the slaves are on full time cleaning duty. I'm not living in a junkyard."
Well you can say they're supposed to be bandit's nest, but there is this two things: 1. Open season doesn't make Nuka World cleaner 2. The presence of "The Operators" should've make Nuka World clean as they're one of the neater faction of Nuka World. Therefore this mod is pretty lore-friendly and one thing i dislike intensely about Fallout 4 is that how Bethesda is dedicated to make the game world outside of The Vaults, Institute and Prydwen as ugly, disgusting, and uncouth as possible. For example Diamond City. A year after the nukes dissipate, okay, fine, but 200 years, should have people clean up and staff, especially craftsman who seek used papers and metals... That and most static mesh junks are unscrappable for some reason... That's not how developer should do post-apocalypse, for example STALKER, Nier Automata, and Far Cry New Dawn has a "clean" post-apocalypse. I have done finding and using mods to clean up the Commonwealth such as https://www.nexusmods.com/fallout4/mods/2711. Now it's the time for this.
61 comments
Initial Test:
Fallout 4.esm
DLCs 1-6
DLC UltraHighRes
Unofficial Patch
Homemaker
True Storms
Settler Sandbox
True Storms- Far Harbor
Enhanced Blood
CBBE
Settlement Management Software
Better Companions - No Conflicts
Cleaner Nuka-World
Loaded Exit Save in the affected region- Issue Remains
Loaded Fizztop Exterior Save, Entered/Exited Fizztop Grille- Issue remains
Test 2:
...
Settler Sandbox
True Storms- Far Harbor
Cleaner Nuka-World
Enhanced Blood
...
Loaded Exit Save in affected region- Issue Remains
Loaded Fizztop Exterior Save, Entered/Exited Fizztop Grille- Issue Remains
Test 3:
Turned off Cleaner Nuka-World- Issue gone.
https://www.youtube.com/watch?v=hPENZq2ub1c&ab_channel=RedRocketTV
https://www.youtube.com/watch?v=hM3Di75WKj4&feature=youtu.be&ab_channel=Trosski
But you can try this mod.
I've seen the mod's changelog and it mentioned generated the precombines and previs.
And some of them are on places this mod's v1.7 touched, so I think this mod's v1.7 is not compatible with Nuka-World Reborn (probably for now until there's a possible way to make a patch).
But you can try this 2 things I've in mind:
1. Download and install this mod's v1.7 and then activate it BEFORE Nuka-World Reborn (if it's not working, try activate it the other way)
2. If v1.7 can't work together with that mod, download and install this mod's v1.4, I think it'll work okay BUT at the cost of probably poor performance because v1.4 didn't regenerate new precombines and previs, hence v1.4 have higher compatibility with other mods.
1. Open season doesn't make Nuka World cleaner
2. The presence of "The Operators" should've make Nuka World clean as they're one of the neater faction of Nuka World.
Therefore this mod is pretty lore-friendly and one thing i dislike intensely about Fallout 4 is that how Bethesda is dedicated to make the game world outside of The Vaults, Institute and Prydwen as ugly, disgusting, and uncouth as possible. For example Diamond City.
A year after the nukes dissipate, okay, fine, but 200 years, should have people clean up and staff, especially craftsman who seek used papers and metals...
That and most static mesh junks are unscrappable for some reason...
That's not how developer should do post-apocalypse, for example STALKER, Nier Automata, and Far Cry New Dawn has a "clean" post-apocalypse.
I have done finding and using mods to clean up the Commonwealth such as https://www.nexusmods.com/fallout4/mods/2711. Now it's the time for this.