Fallout 4
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Mark Fairchild

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markdf

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  1. markdf
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  2. EvilOssie
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    Does the recommendation to not clean unattached instances in FO4 still stand? I'm getting the occasional lag and while I've tried to be careful about uninstalls, I'm wondering if I may have things lurking in the background.
    1. markdf
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      There are definitely mods that will break. During my first playthrough of FO4, when I was adding support to ReSaver, I tested that function. I lost access to the Sanctuary workshop and Sanctuary became unowned. The Journey mod also stopped working, and a few quests broke. Nothing critical (I was able to fix Sanctuary using console commands and Journey can be reset from its holotape).

      The problematic instances always seem to be from core game scripts like Form, InputLayer, Message, etc. If you see those unattached, you should probably leave them alone. If you see an unattached instance that is obviously from a mod, it can probably be safely removed.

      As always, the best thing is to try it out but keep a backup save. Travel around and thoroughly test EVERYTHING. Check all your settlements, and make sure that all of your important mods are still working. Check if performance has improved, but watch for placebo effects.
  3. vladSith0
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    is there's a way to know which are the original scripts from the game, and the scripts from the mods we install ?
  4. MarlboroMan23
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    Hi,

    I managed to mess up my Fallout 4 workshop menu, i think it started when I thought it'd be a 'good idea' to move my game install folder to another drive. I had problems with none of my mods loading so I uninstalled all of them and did my best to clean install them. Along the way i lost some of the mod installers, so different versions were installed and I think some others got missed.

    I had a big complex settlement at Vault 88 that I had been working on then took a break to follow some of the main story quests. Fast forward many hours of gameplay, i returned to Vault 88 to work on the settlement and found my workshop menu was missing items, most importantly for me, the Vault-Tec building components.

    I've loaded a much earlier gamesave with my current mod list and low-and-behold my workshop menu is okay. So thinking my problem is now related to my newer gamesaves, I've tried a few mods which are supposed to restore my workshop menu, but no joy.

    I've seen your ReSaver tool before, and considered it a little scary for me, but I'm getting desperate. Do you have any tips on how I might be able to clean up my workshop menu? Is there a way to take the part of my older working gamesave and patch it into my newer but somewhat broken gamesave?
  5. ChikTikkaQuick
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    Does this mod give the same functions as https://www.nexusmods.com/skyrim/mods/52363 did for Skyrim?
    That skyrim save cleaner was robust enough to clean my original ripped Xbox 360 save game file, load it on PC, install 350+ mods and keep everything running smooth.
    1. stingray1995
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      And it didn't require Java, either.
  6. reptiellover1995
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    Hello, so recently, I've been having a problem where my Fallout 4 freezes whenever I try to save, no matter what I do. Obviously I need to be able to save to continue playing, so I am trying to clean my most recent save in order to see if that will work. I installed ReSaver and I just want to make sure I understand exactly what I am supposed to do to "clean" a save. I remove unattached script instances, but is there anything else I am supposed to remove in order to clean the save? Obviously I am not overwriting the original just in case it messes things up, but I just want to make sure that there aren't any more steps I'm missing. I'd be happy to send along a copy of my save and my load order if this cleaning doesn't work.
    1. Vyxenne
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      That's all you should do to a Fallout 4 save. In other games, you can remove undefined elements, but Mark has said that this is not safe in FO4 like it is in SSE, and you risk breaking your save.

      Still, as long as you keep a backup of your "untouched" save file, if removing unattached instances doesn't fix the problem you can always TRY (experimentally, knowing that the risk of borking the save is high) to remove undefined elements.
    2. reptiellover1995
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      Thanks, but what do I do if neither of those things fix my save?
    3. Vyxenne
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      Load an earlier save or start a new game.

      Markdf has repeatedly said

      • Don't remove mods mid-playthrough. This simply means not to remove mods mid-playthrough
      • Resaver is not a cure-all but instead is a last-ditch effort to resurrect a broken save
      • Don't remove mods mid-playthrough
  7. reptiellover1995
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    I need help to fix my game. I am going for the minuteman ending against the Institute but once I get past a certain point in the mission (in the sewers), every time I try to save my game freezes. and I don't mean freeze for like 20 seconds or even a minute, I mean it freezes to the point where I have to force shut down my computer to get control again. I've tried cleaning my save but I have no idea what to do. Cleaning unattached instances isn't recommended, removing undefined elements isn't recommended, so how am I supposed to use the tool to fix my game?

    I am genuinely wondering what I am supposed to do at this point. Starting over isn't an option, I've already gotten too far. The only way I could remove mods is if I could first off FIGURE OUT if a mod is causing the issue and B. remove it without screwing up the save file since I'm not starting over again.
    Please, someone help me figure this out! Thanks
  8. wintertoburn
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           Potential problems were identified There are 325 unattached instances.
    There are 926 stacks and 1044 frames, which probably indicates a problem.
    PackAttackNPCScript occurs the most often (995 occurrences)     

    I copied that straight out of the program as you can guess. I went ahead and followed the directions and cleaned the orphaned instances. 
    Question is, what is that 2nd part about stacks and frames and is it something i need to also try to fix since it says it probably indicates a problem?
    Also should I uninstall PackAttack since it seems to be causing problems?
    Thanks in advance. This is an amazing program.
    1. shorsbonesboi
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      I also want to know. What do stacks and frames indicate as problems, what do you mean by stacks and frames? Thanks
    2. Solongchu
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      Ive been wondering that myself
    3. Vyxenne
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      My search engine came up with this post about stacks. Oh, and this one too.
  9. MrMelonio
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    Hi lads!

    A trouble occured! My hero stopped recieving any type of damage. Last manual save have no this problem, but last manual save was done 10 gameplay hours before. Any Ideas???
  10. Greak
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    ReSaver identified where my problem lied even tho it was not able to open the save. Java Heap space error. Savefile suddenly spiked from around 8MB to 150 then 250 on the next save a few hours ago. Any way to allocate more ram to the ReSaver as it seem to be capped at 240MB of ram? Just to identify what caused the issue. It's throwing the Java Heap Space error at me and cant open the save..
    1. Vyxenne
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      This is an indication that you need to install Java x64. Here's a clip from the Requirements section of the Description page:
  11. 4p3x
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    Posting this here in case anyone else has the same issue I did: I was getting an EXCEPTION_ACCESS_VIOLATION from Java when trying to run FallrimTools. Checked the error log and it said the problematic frame was at d3d9.dll.

    The solution was to close MSI afterburner and Rivatuner, then FallrimTools could launch fine.
  12. parklorenzo
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    Im having a problem with robotics expert after cleaning a save where when I press R to hack the robot it immediately initiates self destruct without even having selected the option. Can I send you my save so you could maybe take a look at it?