0 of 0

File information

Last updated

Original upload

Created by

Mark Fairchild

Uploaded by

markdf

Virus scan

Some manually verified files

588 comments

  1. markdf
    markdf
    • premium
    • 1,074 posts
    • 126 kudos
    Locked
    Sticky
    IF YOU WANT HELP WITH A SAVEFILE, YOU'LL NEED TO SEND IT TO ME FOR TESTING.

    Again, in case you missed it:
    IF YOU WANT HELP WITH A SAVEFILE, YOU'LL NEED TO SEND IT TO ME FOR TESTING.

    Current working on:
    * interpreting the "arrays " sections from the tail end of the Papyrus block.
    * implementing a system for comparing two sequential savefiles and displaying the changes that occurred.

    NOTICE:

    IF YOU WANT HELP WITH A SAVEFILE, YOU'LL NEED TO SEND IT TO ME FOR TESTING. You can use dropbox or whatever other service works for you. I don't care what mods you have installed, I've seen it all. Yes, you know which mods I'm talking about.

    FAQ

    Q: Why would I need these tools?
    A: If you don't know why you would need them, then you probably don't need them.

    Q: Can you help me with a bug?
    A: I'd be happy to, but you'll need to post the savefile so that I can test it myself. You can also go into the "Help" menu and choose "Open Log", and copy the contents of the log for me. Be sure to send along a copy of your mod list. Also, you need to tell me what game you're having a problem with, since ReSaver covers three different games -- two Skyrims and one Fallout.

    Q: How do I use them?
    A: The main page has a description of how to use ReSaver.

    Q: How does Crash Fixes change the savegame format?
    A: The new save format only takes effect if your string table exceeds 64K entries. Normally that would result in a corrupted save (so corrupted that it causes save editors to crash). With crash fixes 10 and up, it will be written out with a slightly modified format. ReSaver can read that format.

    Q: I have an idea for a fancy new filter/cleaning operation. Will you implement it?
    A: PM me the details and I'll take a look.
  2. EvilOssie
    EvilOssie
    • supporter
    • 6,760 posts
    • 113 kudos
    Locked
    Sticky
    Does the recommendation to not clean unattached instances in FO4 still stand? I'm getting the occasional lag and while I've tried to be careful about uninstalls, I'm wondering if I may have things lurking in the background.
    1. markdf
      markdf
      • premium
      • 1,074 posts
      • 126 kudos
      There are definitely mods that will break. During my first playthrough of FO4, when I was adding support to ReSaver, I tested that function. I lost access to the Sanctuary workshop and Sanctuary became unowned. The Journey mod also stopped working, and a few quests broke. Nothing critical (I was able to fix Sanctuary using console commands and Journey can be reset from its holotape).

      The problematic instances always seem to be from core game scripts like Form, InputLayer, Message, etc. If you see those unattached, you should probably leave them alone. If you see an unattached instance that is obviously from a mod, it can probably be safely removed.

      As always, the best thing is to try it out but keep a backup save. Travel around and thoroughly test EVERYTHING. Check all your settlements, and make sure that all of your important mods are still working. Check if performance has improved, but watch for placebo effects.
  3. HadToRegister
    HadToRegister
    • premium
    • 9,785 posts
    • 128 kudos
    Another save "saved"

    Fallout 4 savegame, level 51, it was a crapshoot whether the save would load, or if it would just sit there and load forever.

    Also, fast travel, and entering/exiting buildings was a crapshoot because I could end up with an eternal loading screen.

    Turns out I had 26 orphaned scripts in my save.
    Cleaned them, and now my save loads up in about 30 seconds, compared to around 4 minutes or never.
  4. wysiwyg
    wysiwyg
    • premium
    • 914 posts
    • 18 kudos
    Hey there, remember a while back when I was having issues with Sim-Settlements' temporary papyrus scripted objects never being removed from my saves? I originally wrote my own script to clean those up but SS has been changed to remove the workshop link when temporary objects are deleted. Unfortunately,that means my old fix won't work and it's happening again. My save keeps growing excessively because those plot objects persist forever. Eliminating other plugins doesn't release the persistence either.

    It makes playing the game with SS pointless as some time after 90MB scripts start failing and the game constantly CTDs making it unplayable. Probably due to not being able to allocate enough memory somewhere.

    Does the search look for a formid in arrays and parameters? I can't find anything but a single changeform for the objects I can't get rid of.

    Would it be possible to filter on change form flags? There are 32 bits so I guess it's basically 4 byte values to match 0-FF (or 0-255) each? Either that or put in a value from 0 to 4,294,967,295 :-)

    Details under spoiler (if I can get it to work right)
    Spoiler:  
    Show

    1. markdf
      markdf
      • premium
      • 1,074 posts
      • 126 kudos
      I'm working on a changeformflag filter.
    2. wysiwyg
      wysiwyg
      • premium
      • 914 posts
      • 18 kudos
      Thank you so much! That'll hopefully keep me from another save file size dead end.
    3. wysiwyg
      wysiwyg
      • premium
      • 914 posts
      • 18 kudos
      Apparently, the filter works on the change flags and not the CHANGEFORM flags. I'll have to see if those change for deletion, disable, papyrus placed, and forced persistence. Hopefully I can parse those as well. I haven't figured out how those work yet. Thanks though! Hopefully I can find the items with it.

      Edit: Unfortunately, the change flags the filter works on don't change when an object is disabled or marked for deletion.
    4. markdf
      markdf
      • premium
      • 1,074 posts
      • 126 kudos
      I understand. The changeflags were what I was thinking of when I started on the filter. But the code is pretty easy to repurpose, so I ought to be able to add a changeformflag filter relatively quickly.
    5. wysiwyg
      wysiwyg
      • premium
      • 914 posts
      • 18 kudos
      awesome, thanks!
    6. wysiwyg
      wysiwyg
      • premium
      • 914 posts
      • 18 kudos
      I think I have to give up on Sim Settlements unless those mods are pretty much the only ones I use. My game became unplayable again and, while being able to delete the marked but persistent objects might help, it might not help and might only delay the inevitable. It seems to me that I kind of have to really cut back on other mods to use SS. I'm not sure what specifically the issue is and have tried several times over the last year to find out but it's time to move on and just play the game without it. *sad face*.
  5. FolkenNexus
    FolkenNexus
    • supporter
    • 824 posts
    • 10 kudos
    Hiii,

    Awesome tool!

    Would it be at all possible to get a full list of detached instanced to NOT delete while cleaning a FO4 save?

    You say Form, InputLayer, Message... Anything else not to clean?

    Thanks in advance, great tool once again...
    1. markdf
      markdf
      • premium
      • 1,074 posts
      • 126 kudos
      It's not even that simple. Some Form, InputLayer, and Message instances ARE safe to delete. It's unpredictable.

      The best thing is to remove them before uninstalling a mod, because they will still be associated with the plugin at that point.
    2. FolkenNexus
      FolkenNexus
      • supporter
      • 824 posts
      • 10 kudos
      I see. I cleaned everything except those for now and no issues so far... I'll figure it out as I play! Thank you!
  6. n3rdb0y
    n3rdb0y
    • premium
    • 45 posts
    • 0 kudos
    I have a problem launching ReSaver - the lck file generates and I briefly see the Java runtime appear in Task Manager before it disappears as well as the lck file disappearing once the java instance ends. Wondering if anyone else has had a similar issue and was able to resolve.

    I have the Java SE Development Kit 8 Update 22 and Java SE Development Kit 11.0.2. The default Java version on my system is Java 8 Update 2 - java version output is as follows

    java version "1.8.0_202"
    Java(TM) SE Runtime Environment (build 1.8.0_202-b08)
    Java HotSpot(TM) Client VM (build 25.202-b08, mixed mode)

    Java path is set using JAVA_HOME variable C:\Program Files (x86)\Java\jdk1.8.0_202

    Path includes %JAVA_HOME%\bin

    I am using the Java SDK because I have been learning Java for the last year or so as well as playing around with Android development.
    I have the Android SDK, Android Studio, IntelliJ Idea, PyCharm, Visual Studio 2017 and Visual Studio 2019 Professional installed - these products (other than Visual Studio 2019 have been installed for quite some time and ReSaver was broken on my system before installing Visual Studio 2019 yesterday.)
    1. markdf
      markdf
      • premium
      • 1,074 posts
      • 126 kudos
      The executable tends to have problems when the JDK is installed. Can you run the jar file directly?
    2. n3rdb0y
      n3rdb0y
      • premium
      • 45 posts
      • 0 kudos
      Uninstalled the Java 8 JDK and reinstalled after noticing the Java Control Panel (now Configure Java in Windows 10) was missing. It ran fine after that - looks like it was my Java installation that was the problem.
  7. ViralDust
    ViralDust
    • member
    • 244 posts
    • 4 kudos
    Edit - Just restarted, but now I'm having a different issue.

    I immediately CTD when saving now after a certain point. When I try to load the bugged save in Fallrim, it gives and error saying the width and height are both 0, "width (0) and height (0) cannot be <=0". I'm really concerned my playthrough is completely screwed, but does this error jump out to anyone as having a specific meaning?
  8. DoctorZeebs
    DoctorZeebs
    • member
    • 7 posts
    • 0 kudos
    [DELETED]
  9. Parshak
    Parshak
    • member
    • 1 posts
    • 0 kudos
    [DELETED]
  10. Crazyman1066
    Crazyman1066
    • premium
    • 147 posts
    • 3 kudos
    is there a guide i can use to clean save a savefile
  11. herculeesjr
    herculeesjr
    • supporter
    • 3 posts
    • 0 kudos
    Is there anything for a curious mind to read about what all these things are in a save file?
    I've been curious and played around with backed up saves to see what happens when I delete a chunk of the save file but if there's a write up somewhere that'd be cool to look through.
    I don't really have a goal, just curious how the save file works.
  12. Cameron71
    Cameron71
    • premium
    • 272 posts
    • 21 kudos
    Thank You so much for this tool. I can't tell you how many times it's saved me. Keep up the great work!
Top