Fallout 4

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Ethreon

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Ethreon

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  1. ratboy181
    ratboy181
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    mods that change WorkshopProduceFood [LVLI:00026832] and LLI_Vendor_Food_Basic [LVLI:00075799]
    I know very little, if anything, about software and modding. Can someone explain to me what this means?
  2. Glormac
    Glormac
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    correct me if I'm wrong, but I thought the "mut" in Mutfruit was pronounced "mutt", like a dog. it's only in Fallout 4 that I have heard it pronounced as "mute".
    1. dwarano
      dwarano
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      Ok, you're wrong.
      It is in fact, pronounced as "mute fruit" - As it is Mutated Fruit.
      Check the wiki, if you care enough.
    2. Ethreon
      Ethreon
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      For me it's Mutt and it'll forever be that. Anyone else is a heathen! :)
    3. remus04XIII
      remus04XIII
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      Too right Ethreon, it'll always be pronounced mutt-fruit to me.
      Degenerates who pronounce it mute-fruit belong on a cross!
    4. Stormcry75
      Stormcry75
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      You know who'd say that? A SYNTH :P
  3. shiningray
    shiningray
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    https://forums.nexusmods.com/index.php?/topic/4100535-advanced-workshop-food-harvesting/page-3#entry62083127
    Here some script sample maybe you interested in.
    How to add custom plants into workshop daily routine, so system automatically stock into workshop inventory daily.
  4. OwynTyler
    OwynTyler
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    Finally what I was looking for!

    btw, why duplicate existing plants to make em snappable and not edit snappiness (?) of existing ones?
    1. Ethreon
      Ethreon
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      So I avoid conflicts and issues.
  5. zed140
    zed140
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    The quick plant for mutfruit seem not harvestable
  6. UnapolMaker
    UnapolMaker
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    i may be really dumb here, but how do i get the potatos? i can't find any ;o;
    1. MJS814
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      Well that would make two of us be pretty dumb.  I looked it up and couldn't find any reference in the original game or DLC... But the id's for them are as follows

      xx0008DD - Potato - Seed which allows you to make plants 3 is needed to make planters, or you can just eat it.
      xx000869 - Potato Plant
      xx000892 - Potato Planter

      Replace the xx with the load order of Plantme.esp. In my case it is 16.  If you are using Vortex the number you would be looking for is called mod index.    Hope this helps
    2. UnapolMaker
      UnapolMaker
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      Appreciate it. What I ended up doing was turning on TGM with console and just placing as many potato plants as I needed. It's a lot easier than going through the IDs XD
  7. penderien
    penderien
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    Can anyone please tell me if the "surplus" harvested from these will appear in the workshop over time when you have a settler assigned to the crops planted inside?
    1. Ethreon
      Ethreon
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      Maybe. Maybe not. Test and see, I cannot tell for sure.
    2. HermaeusM0R4
      HermaeusM0R4
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      I can confirm that settlers do deposit "surplus" in the workshop over time thus making for very efficient farming in small spaces. Non vanilla crop variations such as hubflower and brain fungus still have to be manually harvested however.
    3. HermaeusM0R4
      HermaeusM0R4
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      Actually I take that back surplus is only deposited in workshop if you use this mod along side Wild Plants Farming which is what I was using at the time of original comment.
  8. Zheral
    Zheral
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    I assume the main file is stand-alone?
  9. dabigpit
    dabigpit
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    Hey Ethreon, Idk if you remember me, but I do remember your kindness (especially in your workshop request page), and just because any good deed will not go unpunished ( :D ), I'm here to kindly ask you something else...

    I've recently discovered this nice mod, and I wonder if you could add a compatible snap point to your single crops for those ground blocks.

    I honestly have no idea how much work this can be, so if it's too much just forget it, or maybe just give me some advices on how I can do it myself.

    Thanks in advance.
  10. friffy
    friffy
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    I love snappable plants!