This page was last updated on 01 October 2017, 1:14AM
Changelogs
Version 1.3
added more environment idle remarks
tweaked a line in Cold Calling if the player has already completed the main quest
fixed an issue where Nate’s post-game conversation would trigger multiple times
changed the standalone compatibility version to a patch that requires the base DualSurvivors.esp
added conversation interjections for Nate (AdditionalDialogue.esp)
tweaked dialogue so Nate is no longer referred to as dead and male PCs will refer to a husband instead of a wife (AdditionalDialogue.esp)
added extra dialogue for Nate in Getting a Clue, Reunions, Dangerous Minds, Institutionalised, The Nuclear Option and Nuclear Family (AdditionalDialogue.esp)
added custom affinity bumps in The Nuclear Option (AdditionalDialogue.esp)
Version 1.2
Added quest/dialogue affinity
Fixed a conflict with Unlimited Companions Framework
Fixed an issue where Nate would only teleport with the player into the Institute once
Added random conversations between Nate and Nick, Nate and Father and Nate and Shaun (note: due to their random nature, they can be difficult to trigger)
Fixed an issue where deferring Nate’s admiration conversation would prevent it from triggering again
Version 1.1.1
Fixed a conflict with Spring Cleaning and other Sanctuary mods
Added a compatibility version for running with alternate start mods or to reduce the hassle when playing with a male character
Nate has been moved to the cryogenic array and is now more visibly injured when you find him in Vault 111
Added a holotape called Nate's Journal to trigger Cold Calling
Fixed a few lines of dialogue in Cold Calling so they will run if the player has already found Shaun