First of all, thank you everybody for your support and your comments! I haven't replied to every comment but I appreciate them all. This mod is bigger and better than I initially planned for because of your feedback.
There are some big changes in the latest version: the compatibility version is no longer standalone but a patch that requires the base file. The Additional Dialogue file is a separate esp because it modifies a large number of quests. If you have any mod conflicts, disable the AdditionalDialogue.esp.
I’m sure I’ve missed instances where the player’s spouse is mentioned, so if you spot any dialogue that refers to the spouse being dead (or in the male player’s case, refers to a wife instead of a husband), let me know!
I’d also ask that if you have any issues, please read the comments and bug threads first in case your issue has already been posted.
To answer my FAQ: a Nora version is not in the works.
Edit: XB1 version now live on Bethesda.net.
Edit 2: HouseVariable's Nora Companion Mod has been released so if you're not a fan of Synthetic Love or Immersive Nora go check that one out.
Can I get permission to publish a possible fix for this mod that fixes the location data for Vault 111 (technically I already did upload it, but it's been hidden before anyone has downloaded it, just waiting for permission)
So if I want to Just have Nate running around with me, then there is no need for dialogue addon or the patch? Thanks regarldess should you even read comments anymore.
Hey so IDK if you still check the comments here, but figured if you the mod author dont see it someone else reading the comments might Im using custom races for various NPCs and I was wanting to make Nate into one too (specifically the Lupine race) Ive attempted to change his appearance via slm and using a Looksmenu preset i made, as well as the xedit method, but for whatever reason he will always have a human head but with the lupine textures and tail.
Was just wondering if someone could point me in the direction of the info i need to try and fix this, cuz despite googling around for a few days and even checking the Lupine mod page for potential leads, i cant seem to find a solution that would convert him into a full Lupine follower
I had an idea for what may be wrong after loading up a new game and getting reminded that Nate by default will often appear exactly the same during character creation as I described above until you change the face preset with A/D
For anyone trying to do something similar, if its a fully custom race like the Lupines, you need to use both the [race]esm AND the [player]esp as masters when doing the xedit method, as it seems THIS mod pulls character data from the player character iteration of Nate.
Did the initial value swaps using this video: https://youtu.be/_Jlfo1hBz60?si=j6XWmXOCN4gVxaX5 (Fallout 4 Modding Tutorial: Changing an NPC's Race by TimberJackEB if Nexus kills the link)
Pulled first values from a Lupine male preset in the Lupine esm, then i followed the same process using the male PC data in the Lupine player esp plugin over THAT edit other notable differences are that I did NOT pull the values of TPLT - Default Template and TPTA - Template actors as they both seemed to be pulling from the default Nate information (plus the lupin player information did not have those values filled)
These images show what sections have information pulled from the custom race/information not transferred from the Dual Survivors Nate entries (pay attention to the esp names at the top of each image for parity)
And since it was such a frustrating process, I am 100% more than willing to help people with a similar process if need be :D Just dont expect fast responses from me cuz i dont check notifs on here that often x3
Hi I'm having similar trouble. I'm using Furry Fallout and trying to replace Nate with the Otter race from that mod. I've tried the instructions in the video you linked but that didn't work, could you explain to me what you did on top of what is covered in the video so I can better understand what I'm doing wrong? Thanks in advance!
Edit: never mind I figured it out. Classic case of forgetting to activate the esp in Vortex lmao. Thank you so much for this guide, you really helped me out.
Can I just get your copy of the modification cause this is going well over my head and it don't make sense to me cause every time I try doing it it's has an error and I can't figure out the cause. and I thought I finaly had it but no it now crashes to desktop
I commented back in 2017 and wanted to say thanks again. I've used this mod in every playthrough through the years. Still working great! :) (Note: I'm not on Next Gen though I did try it briefly and had no issues with this mod when I did.)
I have a little question. How to make Nate have infinite ammo. I'm useing mod which adds that but it seems to not work with Nate. Some advice would be welcome.
For anyone wondering. This guy is probably using AFT which includes infinite ammo. In order to trigger it you have to give the NPC at least 1 bullet of the desired ammo type to hold. No need to spawn a hundred thousand bullets at all.
No I'm using Compannion Infinite Ammo mod and I thought it can add infinite ammo to ALL companions. Not only vanilla but that's not the case. So I need to change mods
I think is same mod i am using. I have configuration option holotape and click Infinite ammo. You can craft holotape at chem station Maintenance and Companion Module or something.
He should be: 64001732 (my DualSurvivors mod is #64 in my load order. Yours will be XX001732...XX is your Load Order. See my notes below on how to figure it out. You can also return to a save just prior to meeting him then click on him to get his RefID there.
I lost my nate and cant find him, does anyone know how to check his id? i want to use moveto player but i can't check it from previous saves cuz i game deleted them for some reason I just want my husband back :((((
708 comments
There are some big changes in the latest version: the compatibility version is no longer standalone but a patch that requires the base file. The Additional Dialogue file is a separate esp because it modifies a large number of quests. If you have any mod conflicts, disable the AdditionalDialogue.esp.
I’m sure I’ve missed instances where the player’s spouse is mentioned, so if you spot any dialogue that refers to the spouse being dead (or in the male player’s case, refers to a wife instead of a husband), let me know!
I’d also ask that if you have any issues, please read the comments and bug threads first in case your issue has already been posted.
To answer my FAQ: a Nora version is not in the works.
Edit: XB1 version now live on Bethesda.net.
Edit 2: HouseVariable's Nora Companion Mod has been released so if you're not a fan of Synthetic Love or Immersive Nora go check that one out.
Im using custom races for various NPCs and I was wanting to make Nate into one too (specifically the Lupine race)
Ive attempted to change his appearance via slm and using a Looksmenu preset i made, as well as the xedit method, but for whatever reason he will always have a human head but with the lupine textures and tail.
Was just wondering if someone could point me in the direction of the info i need to try and fix this, cuz despite googling around for a few days and even checking the Lupine mod page for potential leads, i cant seem to find a solution that would convert him into a full Lupine follower
Thanks to anyone who tries to help in advance <3
I had an idea for what may be wrong after loading up a new game and getting reminded that Nate by default will often appear exactly the same during character creation as I described above until you change the face preset with A/D
For anyone trying to do something similar, if its a fully custom race like the Lupines, you need to use both the [race]esm AND the [player]esp as masters when doing the xedit method, as it seems THIS mod pulls character data from the player character iteration of Nate.
Did the initial value swaps using this video:
https://youtu.be/_Jlfo1hBz60?si=j6XWmXOCN4gVxaX5
(Fallout 4 Modding Tutorial: Changing an NPC's Race by TimberJackEB if Nexus kills the link)
Pulled first values from a Lupine male preset in the Lupine esm, then i followed the same process using the male PC data in the Lupine player esp plugin over THAT edit
other notable differences are that I did NOT pull the values of TPLT - Default Template and TPTA - Template actors as they both seemed to be pulling from the default Nate information (plus the lupin player information did not have those values filled)
These images show what sections have information pulled from the custom race/information not transferred from the Dual Survivors Nate entries (pay attention to the esp names at the top of each image for parity)
And since it was such a frustrating process, I am 100% more than willing to help people with a similar process if need be :D Just dont expect fast responses from me cuz i dont check notifs on here that often x3
Edit: never mind I figured it out. Classic case of forgetting to activate the esp in Vortex lmao. Thank you so much for this guide, you really helped me out.
Sorry Seth ^^; if i do it again ill take a swing at it, and let ya know, but ive been busy with trying fo london lol
(Note: I'm not on Next Gen though I did try it briefly and had no issues with this mod when I did.)
I put a hundred thousand bullets in him to solve my problem of loading his gun.
Greetings.
He should be:
64001732 (my DualSurvivors mod is #64 in my load order. Yours will be XX001732...XX is your Load Order.
See my notes below on how to figure it out. You can also return to a save just prior to meeting him then click on him to get his RefID there.
I just want my husband back :((((
I asked him:
Then he just said "so..." and then stopped talking.
This is very much like my marriage.