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Azrael

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Azrael360

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AZRAEL'S BLOODLEAF & HUBFLOWER MENTATS
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DESCRIPTION
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Adds to Fallout 4 two new types of homemade Mentats, craftable on any Chemistry Station: "Bloodleaf Mentats" and "Hubflower Mentats".

Bloodleaf Mentats are very similar to the Berry Mentants: They allow you to detect living targets, but the detection area of the Bloodleaf Mentats is a little bit wider (200), the color of the mist is red-orange like the color of the Bloodleafs, and they also increase Intelligence and Perception in +1. The effects last for 4 minutes and they don't produce addiction.

Hubflower Mentats allow you to detect dead targets using a blue-purple colored mist like the colors of the Hubflowers. The detection area is the same as the Bloodleaf Mentats. They also increase Intelligence and Perception in +1. The effects last for 4 minutes and they don't produce addiction.

Both, Bloodleaf and Hubflower Mentats, can be used at the same time. The effects can be combined without any conflicts.

In v1.1, I added a new type of Mentats that mixes both Mentats to produce a new one to get both effects in an even wider area of effect (300). These are called "Bloodleaf & Hubflower Mentats". They detect both living and dead targets at the same time, and increase Intelligence and Perception in +1. The effects last for 4 minutes and they don't produce addiction.

The effects duration from these Mentats can be increased if you have the "Chemist Perk".

In v1.2, there's the option to make those Mentats as a drink by dissolving them in Purified Water, for those that don't want to use Chems but want the living/dead detection effect. To balance this, the Intelligence and Perception bonuses are lost in the process, but the healing effect of the Purified Water is kept. The effects last for 4 minutes and they don't produce addiction. Also, the Chemist Perk won't work with these drinks because they're food and not chems.

The mod is available in two different options: Loose Files, or packed in BA2-format.


HOW TO GET
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The Mentats can be crafted in any Chemistry Stations, and the drinks in any Cooking Stations/Stoves. These are their recipes, and the units created for each one are in parenthesis:

• Bloodleaf Mentats (2)
- 1 Bloodleaf
- 1 Acid
- 1 Purified Water
- 1 Mentats

• Hubflower Mentats (2)
- 1 Hubflower
- 1 Bone
- 1 Purified Water
- 1 Mentats

• Bloodleaf & Hubflower Mentats (3)
- 1 Bloodleaf
- 1 Hubflower
- 1 Acid
- 1 Bone
- 1 Purified Water
- 1 Bloodleaf Mentats
- 1 Hubflower Mentats

• Bloodleaf Water (1)
- 1 Bloodleaf Mentats
- 1 Purified Water

• Hubflower Water (1)
- 1 Hubflower Mentats
- 1 Purified Water

• Bloodleaf & Hubflower Water (1)
- 1 Bloodleaf & Hubflower Mentats
- 1 Purified Water


OPTIONAL FILES
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I made available optional colors for the living/dead mists. The colors are: White, Yellow, Green and the original Pink from the Berry Mentats. They require any of the main files (Loose Files or BA2) already installed. Pick your favorite combination, extract and overwrite in the "Data" folder of the game.


KNOWN ISSUES
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The mist effect of the Hubflower Mentats doesn't work on NPCs that already appear dead AND they never were alive. The game considers these as objects/containers instead of NPCs that were at some point "active". These include dead people from random events and skeletons.


CONFLICTS
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This mod only uses these vanilla resources from the game:
- Meshes y textures from the Mentats and from the Purified Water.
- Sounds for eating Mentats and drinking water.
- The healing effect (4 HP per 10 seconds) from the Purified Water.
- The texture "Effects\NoiseVeinPatternTile_d.DDS" for the skin effect when the mists are active.
Everything else is new and added to the game, so I don't think there would be any (important) conflict with other mods.
Also, there's no conflict with the vanilla mod "Targeting HUD" for the Power Armor helmets, or with the Berry Mentats.


TOOLS USED
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• Creation Kit
• Archive2
• NifSkope (https://github.com/niftools/nifskope)
• FO4Edit (http://www.nexusmods.com/fallout4/mods/2737/)


CHANGELOG
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• 1.0: (Not public released) Initial version. Includes only the "Bloodleaf Mentats" and the "Hubflower Mentats". Effects and base Mentats fully working correctly.
• 1.1: (Not public released) Adds the "Bloodleaf & Hubflower Mentats".
• 1.2: (First public release) Adds the drinks mixed with the Mentats.


TECHNICAL INFO & NOTES
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• "Bloodleaf Mentats" BaseID: xx000F99
• "Hubflower Mentats" BaseID: xx000FA1
• "Bloodleaf & Hubflower Mentats" BaseID: xx005BA8
• "Bloodleaf Water" BaseID: xx006344
• "Hubflower Water" BaseID: xx006345
• "Bloodleaf & Hubflower Water" BaseID: xx006347
• Living/Dead Detection Zone (Ref. Berry Mentats = 150):
- Bloodleaf Mentats/Water = 200
- Hubflower Mentats/Water = 200
- Bloodleaf & Hubflower Mentats/Water = 300


PERMISSIONS AND NOTES
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• This mod is exclusive for Nexus Mods site. I won't upload this anywhere else, and anyone should not upload this to any site.
• This mod was meant for the PC version of Fallout 4 only. I don't have a console for testing purposes, and don't want to support a place like Bethesda.net either, so please, don't port this to be used in any platform.
• You're free to modify any content from this mod to fit your personal taste for personal use only. Please, don't modify and upload this as a new mod anywhere.


CREDITS
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• Bethesda (publisher Bethesda Softworks and developer Bethesda Game Studios), for creating Fallout 4 and the Creation Kit.