Fallout 4
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Edmond Noir

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EdmondNoir

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  1. EdmondNoir
    EdmondNoir
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    Locked
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    --------------------------------------------- MADE IT TO HOT FILES --ON NEXUS!---------------------------------------------

    Thanks for your support! I honestly thought this mod was just going to go unseen but I was wrong! I'ts very cool to have a hot file.
  2. GAMAMA
    GAMAMA
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    Just want to let everyone know that this works with Munitions - Ammo Expansion Project

    Great Mod!!
    1. EdmondNoir
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      kuddos for sharing and thanks for the positivity!
    2. B00mst1ck
      B00mst1ck
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      How did you make it work? Recipes for the new ammo types and their breakdowns don't appear for me.
    3. EdmondNoir
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      if you are using the custom ammo crafting station you need to make the custom ammo crafting station i made shown in the images tab of the mod.
    4. Gkir
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      He EdmonNoir. Never used Munitions up to yesterday and I read this. But despite having had build Custom Ammo Crafting station earlier in my play through it did not display the new ammo receipts for Munitions.
      Decided to use Munitions Ammo Crafting Patch receipts to patch those into PAC and this works very well.
    5. EdmondNoir
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      publish it on nexus and post it as a patch to my mod then! you can set DP to 100% to go to you too :)
    6. Gkir
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      Still have to make breakdown receipts for the Munitions ammo's to make it complete.  And I'll ask DeathByPewPew if he's OK with me using part of his work in this patch.
    7. CosmicCrisis69
      CosmicCrisis69
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      Any updates on the Muniitions patch? I've been looking for a good ammo crafting mod that's compatible for forever. Thanks!
  3. Benji117
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    Im probably missing something but where is the ammo factory is it a location on the map or a factory i can build ?
  4. droidilate
    droidilate
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    Hello, is anyone else having trouble getting the workbench to appear properly? All, I get is the big red exclamation model.  I've triple checked and manually reinstalled the mod (Professional Ammo Crafting - Custom Ammo Crafting Station-22175-3-4-1645126411) several times now with no change in outcome.

    Note that I am playing in Linux (which is case sensitive for file paths), so I've checked the case of all the folders and filenames, and everything seems ok. Is it possible that the paths internal to the mod itself are not following the same casing patterns in the file structure? I'm just spitballing here. I'm only running about a dozen mods, and there's nothing there that I would expect to conflict with this one.

    Any ideas?


    My mod list, if that helps:
    *BbaronxScriptLibrary.esm
    *RichMerchants.esp
    *WestTekTacticalOptics.esp
    *BasementLiving.esp
    *McMillanCS5.esp
    *Fusion Core Charging.esp
    *SalemSPECIAL56.esp
    *SCM.esp
    *AttachPack.esp
    *SSTDetailedBunkers.esp
    *EasyLockpicking.esp
    *Professional Ammo Crafting.esp
    *P.A.C. Ammo Factory.esp
    1. EdmondNoir
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      The custom ammo crafting station is stand alone meaning it does not overlap anything really at all - so that said no your load order would be fine but yea its very likely something with Linux? I am not sure why it would be a problem though. But yea the red ! means that the game couldnt find the mesh. What you need to see game wise is the mod file visible in xEdit needs to show the mesh path of my mesh. If the mesh path matches the mesh path in xEdit then your good. Now its possible the mesh path of the crafting bench is something like "Data/meshes/PAC" (this is a example not the actual path) but your folder path could be for example "data/Meshes/PAC" if Linux cares that much about file case then I would verify that the file case matches between the plugin and the mesh path in your data folder or whatever. 
  5. Delta719
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    Hi! I'm probably just dumb or blind... but what can you do with scrap?

    Thank
    1. EdmondNoir
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      You are not either lol if you look at the scrap in game it tells you what resources it has like copper or lead. To that end you can throw it in your workbench to be used as scrap OR you can drop it on the ground and break it down to its scrap components. :)

      Scrap is like a high powered magnet or like a baseball etc. its like all the other scrap you find in the wasteland. Its just a box of enough broken down bullets to constitute enough scrap to be useful. Hope that helps!
  6. igooseman
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    Great mod; but there is one thing, that borthers me.
    Why the Local Leader-Perk-requierment?
    Whouldn't a combanation of the Gun-Nut- and Chemistry-Perks makes more sence?
    I mean Charisma doesn't give you knowledge about weapons or their munitions.
    1. EdmondNoir
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      I agree- this mod is supposed to be seamless to the vanilla game and in the vanilla game its required for many of the workbenches. To ensure this mod felt like a natural extension of the vanilla game I included the same perks that the vanilla game does to create workbenches. It would be out of scope to change all the workbenches for this mod. But to your point it doesnt make sense that local leader perk is required for the weapons workbench but it is. The perks only function is to build advanced workbenches so to that end although its in the charisma tree it might be something like you know how to make these workbenches and that makes you a better builder or something? I dont know bethesda's original reason but I keep it in line with vanilla.
    2. igooseman
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      I have to dig deeper. I know that the mod "Workshop Rearranged" made logical requierments for the workbenches etc.
      For a weapons workbench you need Gun Nut Level 2 and I believe Blacksmith Level 1 (witch makes sense to me).
      I have have to look how d81 did that.
    3. EdmondNoir
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      Just edit the constructable object perk requirements in xedit. It would take like 1 second to change for yourself :)
    4. igooseman
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      Thx for the reply and your effort.
      Found it myself. Works perfectly. ;D
  7. youngwalkingcorpse
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    Would it be safe to merge the Professional Ammo Crafting Breakdown Addon.esp with the original one, as to not take up a slot in load order?
    1. EdmondNoir
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      It would not cause a issue. :)
  8. zed140
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    Acid is required as ammo component but finally near impossible to find in decent qty https://fallout.fandom.com/wiki/Acid_(Fallout_4)
    I see that because I wanted to add 6.8mm ammo requiring same comp as the 5.56 and finished with a ratio of 250 cooper for 5 acid
    I think it's a too rare compo to be fair in any condition and more in reduced loot condition where ammo become very rare, or just use these recipes as templates.

    Lead is also a too rare component. Must be replaced by steel. I encounter the lead problem during an old gameplay with sim settlement where I asked to have a lead mine to produce lead to use with production machine, but unfortunately without reply.
    1. EdmondNoir
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      im not sure if you are asking for something or making a statement? You can edit things in xedit too if you want different values - but in my game I have never had a issue with getting acid or lead. You can buy shipments, break down existing bullets not in use, or buy cheap acid and lead producing scrap from traders which typically always have a dungbell on them which produces a good amount of lead. Breaking down any bullet produces lead as well. Also like I said you can edit values in xedit if you like. Eye bots can also be used to find desired scrap in high quantity. 

      Also just as a heads up - Cows produce fertalizer too by vanilla. Which contains a fair amount of acid. I get like 12 fertalizer a day now from different settlements. Excess is produced and kept in the workstation just like excess water. You have to change your settlmeent set up to accomidate the need to manufacture bullets. Which to another point. A manufacturing plant for bullets will produce a mass amount of bullets for half the cost of doing it by hand at the workbench.
    2. fraquar
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      @Zed120.
      This is a great foundation mod.   If you literally are having to craft things from scratch.   Yeah, it should be hard 210 years removed from any infrastructure supporting said endeavor existing.   Most (real life) people don't even have the skills to do it today, let alone go to sleep and wake up 210 years later.    This is as much a role playing game in that regard as it is a FPS.   If it's too easy, lead spam - and there isn't much point in having that fancy weapon that no one else has ammo for either.   Just print it like the U.S. Government prints currency and you are done.

      The last sentence is disturbing, seeing as how every decade the U.S. ships more and more jobs overseas and sells more assets at home to foreign investors.    One day they'll make their run on the U.S. Government like people did on the banks nearly a century ago - and printing currency won't be the answer.

      Now imagine trying to make ammo for my beat up but functional Wildey Survivor using this mod as a base?    I'd uninstall it (the Wildey) if it was easy-peasy to get ammo for it....   Every time I get to shoot it I feel like I've actually accomplished something.
  9. Vredeman3556
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    is really a nice mod, simple, but at the insttalation i see that you really wanted to make the right thing, most modders dont make that effort, so thank you, its a simple but amazing mod.
    (english is not my language, sorry if i write something wrong)
    1. EdmondNoir
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      thanks!
  10. Anerdishere
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    I might have installed it wrong or just got the wrong version but I can't find the ammo crafting station in the workshop though I can be extremely blind to obvious things.


    nvm I messed around with my mods and it's right in the "crafting" menu 
  11. GrimReeper
    GrimReeper
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    Just I was looking for. Im also glad that you modified the useless AWKCR ammunition benches. Was wondering why I couldnt really use those (before I got this mod).
    1. EdmondNoir
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      I honestly now that I have been modding for years and have made my own workbench - dont understand why AWKCR even existed in the first place. It never really had a point or saved time and made a ton of clutter and eventually just started breaking everything. Glad this mod helped you!
    2. LBraden
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      Exceedingly late reply I'm aware (as I was looking around.)

      But when it first launched AWKCR was effectively required due to the way that we had limits in the original F4.esm with the amount of keywords.

      Of course, this was no longer the case, but it's an annoying "glacial drift" aspect that resulted in it staying due to a lot of mods already had it, and a lot of authors are use to using it.

      However, the question I do have is "Do you have a picture of the workbench?" since I'm looking to replace AWKCR and the last thing I'm looking for is a workbench that looks "used" but not overly cluttered, like some I've while looking for a replacement.
    3. EdmondNoir
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      ill attach a picture in a moment

      Update: I have added 2 pictures to the images tab please see it to see how my ammo crafting workbench looks. The materials and components on it are all lore friendly and based on my mod and what is required by my mod to make ammo.
    4. LBraden
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      Not bad, nice amount of sensible clutter.