This page was last updated on 07 January 2024, 8:24PM
Changelogs
Version 3.4
I updated the name of the .esp from "Professional AmmoCrafting" to "Professional Ammo Crafting" thus including a space between ammo and crafting. The reason for this is to keep the .esp naming convention the same between mod variations and to help users trying to include this mod in a Wabbajack or collection.
I have also updated the ammo scrap model/texture via adding my own custom texture for ammo scrap so the scrap produced is properly labeled "Ammo Scrap" thus allowing the user to have a more seamless experience. The mod should now feel like it properly shipped with the game with no weird inconsistencies.
I have also created a fully custom ammo crafting workbench made by me inspired by the ingredients and tools required to make ammo in Fallout and based on this mods requirements. The previous workbench was lent to me by Pra and its original purpose was just a general workbench (it looks great however and thank you pra for lending it to me!) and didnt fit the ascetic of ammo crafting workbench as much. This custom mesh should be the final touches this mod needed.
I noticed that the texture swap mapping for the DLC ammo was not assigned correctly making the DLC ammo scraps show up as "Asbestos" which was addressed by the sweeping change i made to all ammo scrap via assigning a proper custom texture so this minor visual defect is fixed.
There was a "duplicate" texture swap record in the .esp which was not used by anything or referenced by anything and was just a vestigial data point - I removed this to ensure the mod is cleaned up and presenting its best self to the public.
This version should be considered the final version and should feel like it shipped with the vanilla game. Please note however the FOMOD version of this mod has not been updated as these updates are largely visual ascetic changes in lue of stepping away from using AWKR.
Version 3.0
Version 3.3
-Just added a new version of the mod which includes a custom ammo crafting workbench - no AWKR required and included the ammo factory changes in the package.
Version 3.2
-Breakdown of fusion cells did not give users back scrap - this is because the amount given back value was 0 and should have been 1. This has been changed so now fusion cells will give back the appropriate scrap following this fix.
-A new version of the mod was created which supports all DLC ammo types but does not require AWKR.
Version 3.0
-Edited 5mm ammo crafting and breakdown, by reducing the amount required to make the ammo, as well as reducing how much ammo is required for breakdown, as well as tweaked breakdown components that are given back. -created a all in one installer FOMOD for P.A.C to avoid confusion and consolidate versions. -Added a no DLC required version with ammo breakdown -Added an optional file that edits ammo factories from the workshop DLC to be in line with P.A.C. crafting requirements. Note: factories will craft more ammo for less materials then if you crafted the ammo yourself thus players are rewarded for using the factories (requires contraptions DLC see note below for more details)
Ammo factory: This Changes the Ammo Factory ammo crafting requirements to be in line with P.A.C while at the same time requiring half the materials P.A.C requires when you craft ammo by hand. This is because it is an automated process and would be more efficient at bulk blunt production. Note that in addition to regular ammo requirements it will also require a fertilizer for conventional ammo and this is because Nitrate extracted from fertilizer is fairly difficult and since this is a post Apocalypse machine I assume it is not great at detailed chemical work.
Version 2.0
-Re-worked balancing with energy ammo to balance better with ammo breakdown *specifically: gama, cryo, and 2mm EC rounds now require 2 crystals to create, fusion rounds can be created in batches of 25 instead of 20 now. -Add ammo breakdown to the game -Re-worked the naming convention for all ammo types to be in line with the vanilla weapons workbench for better immersion. -Created new categories for ammo breakdown. -Re-worked naming convention for ammo to include the amount of ammo that will be created per user request.
Version 1.01
-Made Shotgun shells require Plastic not Metal to create the casing. -Due to Requests on casing components being aluminum and steel i have changed the requirement to create conventional ammo to aluminum and copper. -Mini nukes and fusion cores now require nuclear physicist perks. -Added Weaponsmith support
'File \'Professional Ammo Crafting - All DLCs Included (No AWKR Dependency)\' changed to \'Professional Ammo Crafting - Custom Ammo Crafting Station and All DLCs Included (No AWKR Dependency)\'.'