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  1. Valyn81
    Valyn81
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    I am back to playing FO4. Please use this comment to request add or remove of NPC from my mod.

    FIXED: 
    KYLE in DC for quest Reasons. Forgot to remove him from the UFO patch version
    Eddie Winter 000969c6 - Can't complete Nick's Quest when he keeps getting up if you let Nick kill him
    Marcy and Jun long change to protected from essential
    Finn Removed from mod

    Sorry for doing 3 rapid updates. First time I uploaded the wrong versions and then I forgot to upload the Eddie Fix. Should be good now. Please let me know if there are any issues.

    And Remember to check for mod conflicts before you contact me. This mod is often overwritten by other mods if you load them after this
    1. JDaremo
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      It's fantastic that you have come back to update this.
      Oh, could you add Old Man Stockton to the list? Kind of disheartening to find him dead in the street after dropping off H2
    2. Valyn81
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      he is protected already.
    3. crossfire337312
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      I think his protection gets removed after a certain quest according to the wiki page and some personal experience with raiders..... 
      unless you meant you fixed that already.
    4. Valyn81
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      I dont know about the game changing it based on quest scripts. I did not want to change the game and how it plays normally.
      - Making edit to quest scripts would complicate this mod.
  2. playerlin
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    Found some changes that not forward or override in xEDIT (the AIO+UFO4P esp version).

    Spoiler:  
    Show

    Checks with UFO4P v2.1.8, sorry for wall of texts...||

    1. 00002CD4 : Polly's AIDT record has invalid data on Aggro > Aggro Radius sub-record - <unknown: 109>; I changed it to False to match UFO4P record.

    2. 000254EE : Arlen Glass' AIDT > Unknown sub-record revert back to vanilla(A3 F0 3E) while UFO4P changed that to "00 00 00" ; But I don't think it's matter...not sure.

    3. 0002A82D : Old Rusty's UFO4P changes got revert back to vanilla. Object Template > Combination > Combination #0 > Includes(aligned), UFO4P added Bot_LegsHandyThruster "Bot_LegsHandyThruster" [OMOD:00047E23], for fixing "Ol' Rusty in Vault 81 is missing his expected thruster unit" problem.

    4. 00039FC8 : Amelia Stockton, UFO4P change got override(for fix "Amelia Stockton incorrectly had a synth component in her inventory that is instead supposed to be an on-death item." problem).

    5. 0003F238 : Bill Sutton, UFO4P change got override. Factions record, remove the WarwickHostile [FACT:000A274A] one, fix the bug : Bill Sutton and Cedric Hopton should not be part of the WarwickHostile by default as this interferes with certain options in the quests they'reinvolved in.

    6. 000456F2 : Smile Kate, UFO4P change got override. KWDA - Keywords, added NoDisintegrate [KYWD:0022DB8F]. To fix a problem to not let her got disintegrated and player cannot put a card on the ash pile, cause the MS04(Silver Shroud) quest cannot be finish. 

    7. 000456F6 : Northy, same reason as Smile Kate. Plus the AIDA data got changed, not even match vanilla or UFO4P.

    8. 000471B4 : Sinjin, same reason as Smile Kate.

    9. 0004D472 : Barney Rook, UFO4P did added Essential flag to him, as he may get killed on the battle with those damn mirelurks. But still your mod works(as he's protected) so I guess it's fine.

    10. 0006C507 : Clarabell, UFO4P change got override. Package records should add WorkshopBrahminSandbox [PACK:00114A6B] for fix bug: "Clarabell, the named brahmin at Abernathy Farm (EncBrahminClarabell) did not respond to feeding troughs because she was never formally added to the workshop and thus never got the package to handle that."

    11. 000A1217 : Cedric Hopton, Same reason as Bill Sutton.

    12. 001A4E5C : Red Tourette, not sure why her record has AIDT changes : AIDT > No Slow Approach is True while it's not in vanilla, and not other bosses. UFO4P didn't changed her NPC_ record.

    13. 01010F5F : Ahab, UFO4P changed to Unique NPC, to fix the problem about players can get the unique drops from the NPC because it has respawn flag.

    14. 03005C9D : Andre Michaud, UFO4P recently fixed a bug related to him : He can died before you try to save him because whoever in BGS set his Health at -84. https://afktrack.afkmods.com/index.php?a=issues&i=33107 ; The AIDA > Unknown record by UFO4P needs forward too I guess.

    15. 06032F58 : Mr. Handy Greeter, the "dot" missing from vanilla NukeWorld.esm but fixed by UFO4P and this mod "unfix" it.

    16. 0604BD1A : Luna(named cat in Nuka World Red Rocket)'s respawn flag didn't removed from this mod, as the other cat(Katana) never had that respawn flag.
  3. impmon06
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     I tried finding Dara Hubbell but couldn't find her name in the lists. If she's not, could you please add her. I actually like making her as a follower using a companion mod, but she can die. :(
    1. Valyn81
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      i do not have the game install currently. I am not currently able to work on FALLOUT 4 till i can get a new computer, But you are welcome to add her in your game to the mod. In the Xedit tool you and search for her by name.

      or by the following. where the xx is you nukaworld load order.

      Form ID  xx00CC90
      Ref ID  xx00CC9D
  4. anggetsome
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    well, not working for me, the bunker hill members die to the coursers and bos knights
    1. Valyn81
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      I can't answer why. That were just fine with my game
  5. TheBIackSun
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    How about a mod that allows the player to kill DOWNED, essential NPCs?
    Everything's normal, they're essential, they go down. The world ignores them.
    But if the player keeps attacking them (maybe one to three hits), they get unmarked and die.

    That would be very seamless, keep them protected or essential, and make sure the player notices they're about to kill someone important, should they try to kill someone and they get downed first.

    Would love that.
    1. Valyn81
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      I was never interested in changing the essential status only protecting the Quest NPCs that die too easy because they are not protected. There are mods already that remove the essential status from NPCs
  6. sashapines110
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    what about brother andrew aka the missonary dude 
    1. Valyn81
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      he is not important to the game. You only need to worry about Thomas and he is not there unless you have the quest Emogene Takes a Lover
  7. yoshii5635
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    i try finding finch family from finch farm in the screenshot but i cant find them? i hate it by the time i go there for quest they always dead killed by something i got bunch of mod that make commonwealth a chaos but this settlement family only them always end up dead by the time i go there....even other mod that protect npcs always no finch family in them...is this family cursed or something? or they just cant be protected? well im thankfull for the mod tho its really helpful
    1. Valyn81
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      They are protected already by default.
      -- My mod does not the protected and essential NPC in the game.
      - Check with Xedit to see what mods you are using that remove the protection and conflict with my mod if any.
    2. yoshii5635
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      i use this mod Protected Unique NPCs Traders and Merchantsand ur mod for the default npcs in the game but they dont touch finch family too and i use ur mode below it so its overide since urs cover more npcs..
      i just add ur mod in new playthrough this time with hope they alive
    3. Valyn81
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      I have watched them take on all characters in my plays and never dies. They are story link characters marked protected. It is possible the some mods could add damage that bypass the damage of protected characters but i have no idea what that would be.

      If you use SS2 or Horizon They have a Settlement Console in one of them that you can make all settlers ESSENTIAL as long as you have doc in the settlement.
    4. Valyn81
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      Do not use SS2 with Nuka world till you have done the quests there, It breaks the Raider Flags being place in settlements
    5. yoshii5635
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      aight thx man! still in sanctuary but i will report back if the finch family survived but the time i got reach there xD
      kudos for willing to test it i really appreciate it
  8. monogram
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    Thanks for this. Any chance the versions up on Bethesda can be updated too?
    1. Valyn81
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      Yeah i can see if that is possible. I kind of stopped using Beth site so i forget it has mods there.
  9. deleted166187778
    deleted166187778
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    Mostly pretty good mod, just some cut content, unused npc, raider boss and enemies flagged as protected was a little silly. Some npc spawned as dead are also flagged as protected xd, I checked with the wiki and edited out all the unnessary npc and now the mod is perfect. Pretty much everyone you probably care about is covered. :)
    1. Valyn81
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      I tried to use the wiki to confirm and remove dead npcs, but It was a long list and I might have missed some.
  10. MaxCollie
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    This is exactly what I was looking for! I could kiss you lol
  11. iwayaaans
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    Is this work to protect npc for fallout 4-76 open world npc removal?
    1. Valyn81
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      As the description page says; this protects NPCs so that you can enjoy the game and not have a quest fail because something killed them before you could. It is so that you can enjoy the unique NPCs while playing WOTC or other modes that make the game very dangerous.

      It will conflict with NPC mods that change them and does not include NPCs that are added by other mods.