This page was last updated on 06 March 2023, 8:02AM
Changelogs
Version 7.1.2
Removed Finn from mod, i had accidently added him and it conflicted with In game events.
-- 7.1.1 Fixed a few NPCs that were missing or needed to be added. Change the Longs to be Protected and not Essential.
As always, Please let me know if you find a conflict with the NPC in my mod. Please also check the GOOGLE to see if the NPC is already protected. I do not want to have to keep loading my mod in FO4Edit to verify if the have them listed online already.
Version 5.1.3
Removed Ada's caravan from protected list. Only affected the ALL DLC and UFO patches
Removed Finn in Goodneighbor. He should die like story dictates
Version 5.1.1
Added Protections to Vault-Tec Rep as Ghoul to Uber cleaned version, I will not be updated the base cleaned on since that mod does not seem to be in much use.
Version 5.1
Added Uber cleaned Version of main mod - includes one NPC that was modified in the UFO4 Patch
Version 5.03
Added Protections to Vault-Tec Rep as Ghoul
Version 5.02
Removed one NPC that was modified by Far Harbor
Version 5.01
Created a NON DLC version of the MOD
Version 5
Removed Kyle from Diamond City from mod. No more Headless deadlock
Change Version to 5, to match Bethesda.net version number
Version 1
Deleted MANY of the dead and voice only NPCs.
Removed all of the NPC from Prewar Sanctuary from the list.
Version 0.3
Added about 15 missing NPCs, Deleted 20+ Dead, Voice only, and non unique NPCs.
Checked with FO4EDIT and cleaned of any unintended edits.
Version 0.2
Deleted some protections that I had applied to dead or voice/Holotape NPCs