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GreekRage

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greekrage

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  1. greekrage
    greekrage
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    Locked
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    Rolled back to version 1.2
    1.3 may be missing a one cell's precombine generation

    Will update as soon as i re-do the whole set...
  2. BRENNGAZZ
    BRENNGAZZ
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    I have a fresh save and installed this mod but there are floating terrain rocks that cannot be walked through in the way. I don't have any other mods that should interact with the terrain or that area specifically. Is there any way to "Refresh" a cell or get it to regenerate the terrain? Any help would be appreciated
    1. greekrage
      greekrage
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      you have a conflict that is resetting the terrain that has been edited by this mod...
  3. Skysword997
    Skysword997
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    any updates coming to this seems people have issues ? 
    1. greekrage
      greekrage
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      be specific about the issues ...
      Not everyone has issues...
      Many are from either dirty saves or conflicts...
    2. Skysword997
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      one person states  that  walls/floors/items looking towards the overpass thats happen to me an i dont have that any mods just posters bodyslide enhancer mcm an fallout 4 offical patch
    3. greekrage
      greekrage
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      make sure this loads after the patch....
      The unofficial patch also edits what we call precombines/previs  and this mod like most of my mods have the their own precombined and previs data hence it will conflict.  The same applies to the PRP mod or any mod that edits the same area...
    4. Skysword997
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      ah ok an i had discovered it an there was villagers there an is it safe to add decorate without lag
  4. LeftCoastDogMeat
    LeftCoastDogMeat
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    I saved at Sanctuary before loading this, and yet I still have a weird terrain bug where a lot of it is underground.
    1. greekrage
      greekrage
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      obvious conflict with another mod.... place this mod lower....
  5. photospec
    photospec
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    *edited*

    And just like that, the water purifier decided it wasn't broken, after all.  :)
  6. nonofyodambiznes
    nonofyodambiznes
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    would be nice if guillotine was functional like pama's deadly furniture for skyrim
  7. Wookie120
    Wookie120
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    Must say that I am impressed.  Febrith Darkstar showcased the mod and to  be honest I thought maybe you imported the materials from Skyrim to build it.  On my next play through I will have to try this mod.
  8. good0593
    good0593
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    Hi! everyone.
    How use FO4Edit delete raging ghoul.
    I don't want raging ghouls to appear in my settlement.
    Thanks.
  9. Hitman136
    Hitman136
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    Definitely insane overhaul but in an excellent way, I mean I couldn't tell where the hell I was and kept getting lost in the maze underground lol.

    Beautiful piece of work, can't fault it at all so far, and the Guillotine is a sick touch but very complimenting to the whole theme, brilliant job, well done and many thanks for sharing. 
  10. Abbadon70
    Abbadon70
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    Now i get to use Castle in the Sky for some added extras.

    This is a great location now. Thanks!
  11. sparks117cpo
    sparks117cpo
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    Love this mod, my friend! I don't know if this is a bug, but with your 1.3 version, (I noticed in the bug section here, someone mentioned missing textures...) well, I had the same issue with invisible walls/floors/etc... I tried with a new play-through and checked against my other loaded mods. I ended up loading version 1.2 and no longer had the invisible things. Everything works fine with 1.2. Really love this mod!
    1. greekrage
      greekrage
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      Please clarify..
      Missing textures means purple objects...
      Missing MESHES means objects disappearing...

      Which is it and where...so i can check
    2. sparks117cpo
      sparks117cpo
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      Sorry about that. I don't think the textures are missing, because nothing goes purple, but I think that they are not loading? Meshes? The walls/floors/items looking towards the overpass will go completely invisible as you approach that area on top of the fortress. If you are standing further back, everything is visible. it's only when you move towards the edge of the fortress when everything disappears. The 1.2 version does not have this issue.
    3. greekrage
      greekrage
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      sounds like a precombine issue...
      Use 1.2 for now...i may have to do the whole  set over again...