Fallout 4

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This modification makes the game minor bug fixes.
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version 0.08e
1. Armor
1.1 In all power armor brought unused in the game resists.
1.2 Almost all power armor has been redesigned, some Materials have been added to some armor (for raider armor). For others, the Paint and Decal sections have been added.
2. Constructible Object and Object Modification
2.1 A new Paint - Anchorage Paint has been created.
2.2 Since there is a new section called Decal for the power armor, all Decal is removed from the Paint modifications.
2.3 To configure the power armor for BoS involved 2 previously unused in the game modifications - co_PA_Paint_BOSStandard and co_PA_Paint_BOSOfficer. BOSStandard is used for power armor BoS Lining A-B, and BOSOfficer for power armor BoS Lining C-F.
2.4 For the appearance of almost all BoS Decals, additional conditions for obtaining are added.
2.5 Decals are conditionally divided into 2 types: some are displayed on the armor torso, others are basically BoS Rank Decals on the left arm armor. Since for the latter you need to fulfill the condition of obtaining them, this section will be initially closed to the left hand.
3. Actor
3.1 Fixed the distribution of power armor for soldiers BoS, when regardless of the rank given armor for Knight.
3.1.1 EncBoSSoldier04PowerArmorLegendary "Legendary Brotherhood Knight-Sergeant" - BoSPowerArmorFurnitureKnightSgt> BoSPowerArmorFurnitureKnight
3.1.2 EncBoSSoldier05PowerArmorLegendary "Legendary Brotherhood Knight-Captain" - BoSPowerArmorFurnitureKnightCaptain> BoSPowerArmorFurnitureKnight
3.1.3 EncBoSSoldier06PowerArmorLegendary "Legendary Brotherhood Knight-Commander" - BoSPowerArmorFurnitureKnightCaptain> BoSPowerArmorFurnitureKnight
3.1.4 EncBoSSoldier07PowerArmorLegendary "Legendary Brotherhood Paladin" - BoSPowerArmorFurniturePaladin> BoSPowerArmorFurnitureKnight
3.1.5 EncBoSSoldier08PowerArmorLegendary "Legendary Brotherhood Paladin-Commander" - BoSPowerArmorFurniturePaladin> BoSPowerArmorFurnitureKnight
3.1.6 EncBoSSoldier09PowerArmorLegendary "Brotherhood Star Paladin" - BoSPowerArmorFurnitureSentinel> BoSPowerArmorFurnitureKnight

version 0.08d
1. Armor
1.1 Corrected KW from ArmorPoweredFrameBOSKnight and ArmorPoweredFrameBOSSoldier for properly displaying clothes under Powered Armor Frame.
1.2 Added unused in-game resists for all Powered Armor Frame.
2. Constructible Object
2.1 There are no missing modifications for some power armor, although others have them.
2.1.1 Thermal Coating for all power armor, except X-01 (it has it).
2.1.2 EMP Shielding for all power armor, except X-01 (it has it).
2.1.3 Winterized Coating for X-01 and Raider Power Armor.
2.1.4 Prism Shielding and some modifications from the Misc Mod section for Raider Power Armor.
2.2 Added requirement for perk Armorer to modify Insulated Lining to Vault Suit. Elimination of free receipt of modification without requirements.
3. Object Modification
3.1 The modification of the Material section was divided into 2 sections - Materials and Paint.
3.2 In all modifications of the Lining section of force armor, missing unused resists in the game are added.
3.3 In those modifications where the logic should be unused in the game resists - they are now added there and the description for the modification is corrected.

version 0.08c
1. Object Modification
1.1 The Paint section has been added to the Power Armor workshop menu.
1.2 As the game developers abandoned the Paint section, there were some entries in the game database, and all the Paint were transferred to the Materials section. Now all the Paint has been moved back to the new Paint section.
1.3 All modifications from the Paint section do not require materials but cans with paint. Each modification has different requirements, but in complex cases they require a standard paint can. I hope in the future versions of the modification I will make a variety of requirements for paint.
1.4 Additional KWs have been added for some modifications.
1.5 Added an additional modification of Paint for the Gunner faction.
1.6 In the modification of the Tesla Coils for X-01 fixed pa_mod_Lining_FieldGen_EMP_CloakEnchantment (for power armor)> mod_Lining_FieldGen_EMP_CloakEnchantment_4 (for conventional armor).
1.7 From the Vault-Tec Paint modification, the erroneous ColorRemappingIndex 0.79 (data values ??for BoS Paint) is removed.
2. Activator
2.1 V111SkeletonScientist - script MQ102SkeletonScript added - now when interacting with the corpse of Vault-Tec Scientist there will be similar cries of the protagonist as on other corpses in this Vault.
3. Component
3.1 c_Oil replaced Mod Scrap Scalar - ModScapScalar_c_Oil> ModScrapScalar_None
4. Container
4.1 workshop_Loot_Prewar_Cooler - replaced by Container_Loot_Cooler_PreWar> Container_Loot_Cooler
5. Furniture
5.1 Tessa replaced the power armor for the Gunner faction.
6. Misc Item
6.1 All modifications with ID miscmod_mod_armor_VaultTec_Lining_Torso ... renamed the names (Security Armor ...)> (Vault Suit ...) as these modifications are for Security Armor.
6.2 Blood Can - replaced component c_Fertilizer> c_Oil, because the bank does not paint and blood.
6.3 Oil Can - replaced component c_Steel> c_Aluminum.
7. Actor
7.1 CaptainWidmark - replaced by MrHandyClass> BloatflyClass.
8. Impact
8.1 These corrections use previously unrecorded entries, but the final result will be similar.
8.1.1 WPNBladeShishkebabVsMetalImpact - WPNImpactBladeShishkebabVsMetal> WPNImpactBladeShishkebabVsGeneric
8.1.2 WPNBoxingGloveVsFleshImpact - WPNImpactBoxingGloveVsFlesh> WPNImpactBatonVsFlesh
8.1.3 WPNBoxingGloveVsGenericImpact - WPNImpactBoxingGloveVsGeneric> WPNImpactBatonVsGeneric
8.1.4 WPNBoxingGloveVsMetalImpact - WPNImpactBoxingGloveVsMetal> WPNImpactBatonVsMetal
8.1.5 WPNPipeVsFleshImpact - WPNImpactPipeVsFlesh> WPNImpactBatonVsFlesh
8.1.6 WPNPipeVsGenericImpact - WPNImpactPipeVsGeneric> WPNImpactBatonVsGeneric
8.1.7 WPNPipeVsMetalImpact - WPNImpactPipeVsMetal> WPNImpactBatonVsMetal
8.1.8 WPNPipeVsWoodImpact - WPNImpactPipeVsWood> WPNImpactBatonVsWood
8.1.9 WPNUnarmedVsActorMetalImpact - WPNImpactUnarmedVsActorMetal> WPNImpactUnarmedVsMetal
9. Leveled Item
9.1 LLI_Underarmor_Gunner - widened the wardrobe of the faction Gunner - added Dirty Army Fatigues.
9.2 The wardrobe of headgear for the Gunner faction has been added - Army Helmet, LL_Armor_Combat_Helmet and LL_Armor_Combat_Helmet_Gunner added.
10. Constructible Object
10.1 The elimination of free modification of armor has been started. When you found the modified armor and removed the modifications from it without any requirements - perks. Now to remove or create the simplest modifications for armor, which in the original game no perks required, now you need at least 1 level perk Armorer. This has been done for Metal Armor, Raider Armor and, in part, for Synth Armor.

version 0.08b (MS - MaterialSwap, IN - Instance Naming, KW - Keyword, OP - Override Projectile, PTRN - Preview Transform)
1. Sound Keyword Mapping
1.1 Fixed incorrect sound of remote gunfire.
1.1.1 RifleLaserGatlingPlayer - WPNTailIntRifleLaserGatlingAutoPlayerRever... > WPNTailIntRifleLaserAutoPlayerRever...
1.1.2 RifleHandmadePipeAAutoSilencedPlayer - WPNTailIntRiflePipeAHandmadeAutoSilencedPlayerRever... > WPNTailIntPistol10mmAutoSilencedPlayerRever...
1.1.3 RifleSubmachineGunAutoSilencedPlayer - WPNTailIntRifleSubmachineGunSilencedAutoPlayerRever... > WPNTailIntPistol10mmAutoSilencedPlayerRever...
2. Armor
2.1 T-60 Chest Piece - added missing EnchPA_BatteryDamageRateT60
2.2 T-51 Chest Piece - added missing EnchPA_BatteryDamageRateT51
2.3 T-45 Chest Piece - added missing EnchPA_BatteryDamageRateT45, changed PTRN ArmorTorsoPowerT45 > ArmorTorsoPowerRaider
2.4 DN015_Armor_Power_Torso "Nucleostrictive Torso Armor" - changed PTRN ArmorTorsoDN015ArmorPowerTorso > ArmorTorsoPowerT60
2.5 X-01 Torso - added missing EnchPA_BatteryDamageRateX01

version 0.08a
1. Potion
1.1 Added a condition for the previously introduced parameter -1 to Strength when consuming raw meat. It will not work if you have Cannibal Perk.
1.2 Carrot - fixed price 6 > 3, all other fresh vegetables cost 6 caps in game.
1.3 Fresh Mutfruit - fixed price 48 > 8, all other fresh vegetables from Vault 81 cost 6�(price any fresh vegetable) caps in game.
2. Armor
2.1 Fixed MS World model armor: Vault-Tec Security Armor, Dirty Army Helmet, Vault-Tec Security Helmet.
3.1 Fixed Object Effect for DLC03_MarinerReward "Legend of the Harbor" DLC03EnchClothingMariner > EnchClothingPerception2
4. Misc Item
4.1 Fixed PTRN for MQ105KelloggCigar "San Francisco Sunlights" and MQ106_Cigar "San Francisco Sunlights" - MiscCigar > MiscCigarette
5. Moveble Static
5.1 Added missing PTRN: ScrapWood01 - workshop_ScrapWood, ScrapConcrete01 - workshop_ScrapConcrete.
6. Race
6.1 Added missing Actor Effect for BloatflyRace "Bloatfly" - AbRaceBloatfly "Bloatfly abilities"
7. Load Screen
7.1 Added unused in game and changed LS for:
7.1.1 CreatureInvisible - MirelurkKingLS > CreatureDeathclaw01
7.1.2 GeneralGameplay23DownedCompanion - CreatureDogMeatDown > CreatureDogmeat01
7.1.3 GeneralGameplay15FusionCoreCheckpoints - LS_Militaryscene01 > LSAPC
7.1.4 Combat12 - WeaponEnergy > LSLaserGatling
7.1.5 GeneralGameplay03 - LS_WatersourceScene > LSWorkshopWaterPump01
7.1.6 Combat03 - WeaponHeavy > LSJunkJet "Junk Jet"
7.1. 7 Combat01 - LSCreatureRobots > LSLaserMusket "Laser Musket"
7.1.8 CityGoodneighbor04 - MemoryDenLS > LSMemoryLounger02
7.1.9 CityGoodneighbor03 - OldStatehouseLS > LSMemoryLounger02
7.1.10 FactionMinutemen09 - LSFactionMinutemen01 > LSLaserMusket "Laser Musket"
7.1.11 FactionMinutemen05 - LSFlareGun "Flare Gun" > LSLaserMusket "Laser Musket"
7.1.12 FactionMinutemen02 - LSFactionMinutemen01 > LSLaserMusket "Laser Musket"
7.1.13 FactionMinutemen01 - MirelurkQureenLS > LSLaserMusket "Laser Musket"
7.1.14 FactionRailroad10 - LSFactionRailroad10 "PAM" > LSLantern
7.1.15 FactionRailroad05 - LoadingRailroadScene02 > LSLantern
7.1.15 FactionRailroad02 - LoadingRailroadScene02 > LSLantern
7.1.16 FactionBoS07 - WeaponEnergy > LSLaserGatling "Gatling Laser"
7.1.17 FactionRailroad01 - LoadingRailroadScene01 > LSLantern
7.1.18 CityDiamondCity01 - LSBaseballstatue > LS_CityDiamondCity01
7.1.19 WeaponMod03 - LSMinigun "Minigun" > LSLaserWeapons "Laser Guns"
8. NPC
8.1 FIxed Class Citizen "Citizen" > radroachClass "Radroach" for NPC: Helena, DN033_ChamberNPCFemale01, CovenantGenericTemplate00 "Settler", CovenantGenericF01, CovenantGenericM01...
8.2 FIxed Class Citizen "Citizen" > BloatflyClass "Bloatfly" for NPC: Lawrence Higgs, Newton Oberly, Clayton Holdren, Isaac Karlin...
8.3 Kleo - added Flag Female - fix for perk Lady Killer.

version 0.08
1. Potion
1.1 For all raw meat, -1 is added to the Strength for 2 minutes in hardcore mode. - New Vegas
1.2 For all raw meat added Sound - Pick Up - ITMIngredientMeatUpx
1.3 Fixed Sound - Consume NPCHumanEatChewy > NPCHumanEatGeneric: SquirrelBitsCrispy "Crispy Squirrel Bits", steakMolerat "Mole Rat Chunks",
1.4 Added radiation for all ready-made dishes from raw meat. Radiation is an average of 75% of the value that raw meat had.
1.5 Corrected the weight of omelets 1>0.1
1.6 Added missed sound UICookingIngredientsMeat for some ready-made raw meat dishes
1.7 Orange Mentats changed effects FortifyVATSAccuracyMentats "Mentats: Fortify VATS Accuracy" > FortifyVATSAccuracyChem "+10% VATS Accuracy
1.8 Fixed missing and inaccurate effects of plants for plants from the DLC Far Harbor: Aster, Lure Weed, Black Bloodleaf
1.9 Many types of food replaced the effects that were made for them but other similar effects were used: FortifyResistPoisonFood "Food: Fortify Poison Resist" > FortifyResistPoison "Fortify Poison Resist", FortifyPerceptionFood "Food: Fortify Perception" > FortifyPerception "Fortify Perception", FortifyActionPointsFood "Food: Fortify Action Points" > FortifyActionPoints "Fortify Action Points", FortifyHealthFood "Food: Fortify Health" > FortifyHealth "Fortify Health" and so on
1.10 For some food types, a missed flag was added Food Item.
2. Armor Addon
2.1 Corrected available in the game clean vault suits. Also added new add-ons for those clean vault suits in which they were missing.
3. Armor
3.1 Fixed World model for all clean vault suits.
4. Magic Effect
4.1 AbLegendaryRadioactiveEffect - LegendaryPowerUpMsg4 (Legendary Enemy has mutated! Health regenerated! Now doing radiation damage!) > LegendaryPowerUpMsg (Legendary Enemy has mutated!)
4.2 AbLegendaryPoisonEffect - LegendaryPowerUpMsg2 (Legendary Enemy has mutated! Health regenerated! Now doing double damage!) > LegendaryPowerUpMsg (Legendary Enemy has mutated!)
4.3 AbLegendaryAccuracyEffect - LegendaryPowerUpMsg5 (Legendary Enemy has mutated! Health regenerated! More accurate and doing more damage!) > LegendaryPowerUpMsg (Legendary Enemy has mutated!)
5. Material Swap
5.1 Fixed MS for clean Vault Suits - added missing bgsm
6. NPC
6.1 Fixed Class for BoS Soldier BoSSoldierClass "Brotherhood of Steel Soldier" > BoSScribeClass "Brotherhood of Steel Scribe": Aspirant - Knight-Sergeant
6.2 Fixed Class for BoS Officer BoSOfficerClass "Brotherhood of Steel Officer > BoSScribeClass "Brotherhood of Steel Scribe": Knight-Captain - Star Paladin, Paladin Danse
6.3 Fixed Class some NPC Citizen "Citizen" > BloatflyClass "Bloatfly": Madison Li, Alana Secord, Justin Ayo, Rosalind Orman, Evan Watson, Alan Binet.
7. Race
7.1 Super Mutant - added missing spell AbRaceSuperMutant "Super Mutant abilities".
7.2 DLC02HandyRace "MrHandy" - added missing MrHandy_Default_MT for BMD - Default and BMD - Fly.
8. Spell
8.1 AbLegendary2xDmg "Legendary" - changed effect AbLegendary2xDmgEffect "Legendary Double Damage" > AbLegendaryDamageEffect "Legendary Damage".
9. Quest
9.1 Changed Condition WornHasKeyword (VaultSuitKeyword) > GetEquipped (Armor_Vault111_Underwear, Armor_Vault81_Underwear, ...) - Better determines the presence of vault suit on the character.

version 0.07a
1. Weapon
1.1 PulseGrenadeInstitute "Institute EM Pulse Grenade" - changed OP PulseGrenadeProjectileInstitute "Electromagnetic Pulse Grenade" > PulseGrenadeProjectile "Electromagnetic Pulse Grenade"
2. Armor Addon
2.1 AA_UnderArmor_BoSUnderArmor - fixed gloves
2.2 NakedOldHands - fixed texture set SkinHandOldFemale_1 > SkinHandFemale_1
2.3 DLC04_BloodwormBabyAA - fix - added MS DLC04_BloodwormBaby
2.4 Added fix - new DLC04_BloodwormBabyPoisonAA - not used MS DLC04_BloodwormBabyPoison in game.
3. Armor
3.1 Added new DLC04_SkinBloodwormBabyPoison for Venomous Bloodworm Larva
3.2 Armor_BoS_Kells "Brotherhood Fatigues", Armor_BoS_Cade "Brotherhood Fatigues" - added KW usePowerArmorFrameBoSSoldier
4. NPC
4.1 DLC04_EncBloodworm03_Venomous "Venomous Bloodworm Larva", DLC04_EncBloodworm03Legendary "Legendary Venomous Bloodworm Larva", DLC04_EncBloodworm03AmbushLegendary - changed Skin DLC04_SkinBloodwormBabyPoison > DLC04_SkinBloodwormBaby
4.2 DLC04_EncCaveCricket02 "Cave Cricket Hunter", DLC04_EncCaveCricket02Legendary "Legendary Cave Cricket Hunter", DLC04_EncCaveCricketBlack "Cave Cricket Black" - added Skin DLC04_SkinCaveCricketBlack
4.3 DLC04_EncCaveCricket03 "Cave Cricket Piercer", DLC04_EncCaveCricket03Legendary "Legendary Cave Cricket Piercer" - added Skin DLC04_SkinCaveCricketPoison
4.4 DLC04_EncBloodworm06_LargeVenomous "Venomous Bloodworm", DLC04_EncBloodworm06Legendary "Legendary Venomous Bloodworm", DLC04_EncBloodworm06AmbushLegendary - changed Skin DLC04_SkinBloodwormPoison > DLC04_SkinBloodworm
4.5 DLC04_EncRadAnt02SmallRed "Small Soldier Ant", DLC04_EncRadAnt05MediumRed "Soldier Ant", DLC04_EncRadAnt08LargeRed "Overgrown Soldier Ant", DLC04_EncRadAnt05MediumRedLegendary "Legendary Soldier Ant", DLC04_EncRadAnt05MediumRedAmbushLegendary - DLC04_SkinRadAntRed > DLC04_SkinRadAnt01

version 0.07
1. Potion
1.1 Addiction Name - renamed Alcohol Addiction > Alcohol
2. Armor Addon
2.1 BloatflyWholeFatAA - BloatflyColorSwap > BloatflyDarkSwap
2.2 AAArmorBoSKnightUnderarmor - added MS BosSoldierUnderarmor
2.3 AA_UnderArmor_BoSUnderArmor - added mising mesh (Armor\KnightUnderArmor\MBody1stPerson.nif, Armor\KnightUnderArmor\FBody1stPerson.nif)
2.4 AAArmorBoSSoldier - added MS BosFieldScribeToSoldier
2.5 AAArmorBoSCade - added MS BosFieldScribeCade
2.6 Armor_BoS_Kells - added MS BosFieldScribeKells
2.7 Fixed gloves for variatly "Brotherhood Fatigues" (new) - AAArmorBoSCadeGloves, AAArmorBoSKellsGloves, AAArmorBoSSoldierGloves
2.8 Added new AAPowerArmorFrameBoSKnight and AAPowerArmorFrameBoSSoldier (Uses unused MS: BosSoldierUnderarmor, BosKnightUnderarmor for Power Frame)
3. Armor
3.1 SkinBloatflyDark - changed model BloatflyWholeDarkAA > BloatflyWholeFatAA
3.2 Armor_BoS_Knight_Underarmor "BOS Uniform" - changed model AA_UnderArmor_BoSUnderArmor > AAArmorBoSKnightUnderarmor, added IN (dn_Clothes), added KW (ma_Railroad_ClothingArmor, ap_Railroad_ClothingArmor)
3.3 Armor_BoS_Knight_Lancer "Bomber Jacket" - added IN (dn_Clothes), added KW (ma_Railroad_ClothingArmor, ap_Railroad_ClothingArmor)
3.4 Armor_BoS_Officer_Underarmor "BOS Officer Uniform" [ARMO:00134294] - added IN (dn_Clothes), added KW (ma_Railroad_ClothingArmor, ap_Railroad_ClothingArmor).
3.5 Clothes_BoS_CaptainKells_Hat "Airship Captain's Hat" - Added MS ArmorBosCaptainKellHat for World Model, changed model AAClothesCaptainsHat > AAClothesCaptainsHat, added IN (dn_Clothes), added KW (ma_Railroad_ClothingArmor, ap_Railroad_ClothingArmor)
3.6 Armor_BoS_Soldier "Brotherhood Fatigues" - added MS BosFieldScribeToSoldier for World Model, changed model gloves AAArmorBoSSoldierGloves > AAArmorBoSFieldScribeGloves, added IN (dn_Clothes), added KW (ma_Railroad_ClothingArmor, ap_Railroad_ClothingArmor)
3.7 Armor_BoS_Cade "Brotherhood Fatigues" - added MS BosFieldScribeCade for World Model, changed model AAArmorBoSCadeGloves > AAArmorBoSFieldScribeGloves and AAArmorBoSCade > AAArmorBoSSoldier, added IN (dn_Clothes), added KW (ma_Railroad_ClothingArmor, ap_Railroad_ClothingArmor)
3.8 Armor_BoS_Kells "Brotherhood Fatigues" - added MS BosFieldScribeKells for World Model, changed model AAArmorBoSKellsGloves > AAArmorBoSFieldScribeGloves and AAArmorBoSKells > AAArmorBoSSoldier, added IN (dn_Clothes), added KW (ma_Railroad_ClothingArmor, ap_Railroad_ClothingArmor)
3.9 Armor_BoS_Soldier_Underarmor "BOS Uniform" - added IN (dn_Clothes), added KW (ma_Railroad_ClothingArmor, ap_Railroad_ClothingArmor)
ArmorPoweredFrameBOS "Powered Armor Frame BOS" - changed model AAPowerArmorFrameBoS > AAPowerArmorFrameRaider
3.10 Added new Power Frame for BoS: ArmorPoweredFrameBOSSoldier "Powered Armor Frame BOS" and ArmorPoweredFrameBOSKnight "Powered Armor Frame BOS".
3.11 BOS Hood - remove KW usePowerArmorFrameBoS, added IN (dn_Clothes), added KW (ma_Railroad_ClothingArmor, ap_Railroad_ClothingArmor)
3.12 Changed KW usePowerArmorFrameBoSKnight > usePowerArmorFrameBoS: Armor_BoS_Officer_Underarmor, ClothesMaxsonCoat.
3.13 Changed KW usePowerArmorFrameBoSSoldier > usePowerArmorFrameBoS: Armor_BoS_Soldier, Armor_BoS_Soldier_Underarmor.
4. Keyword:
4.1 Added new keyword for new Power Frames: usePowerArmorFrameBoSKnight, usePowerArmorFrameBoSSoldier.
5. Spell
5.1 abCompanionResistAdjust "Companion Resistancel Adjustments" - added condition GetPlayerTeammate for all Effects
6. NPC
6.1 Added Spell to all companions - abCompanionResistAdjust
6.2 Added Perk to all companions - crNoFallDamage - Eliminates the problem when your partners fell and died because of their al
6.3 Added all the Deathclaw and Gatorclaw to the unused perks - crDeathclaw_toughness_perk "Deathclaw Rage" (Desc: The deathclaw takes less damage when fighting multiple enemies.), crDeathclaw_rage_perk "Deathclaw Rage" (Desc: The deathclaw does increased damage when fighting multiple enemies.), crDeathclaw_NerfPlz_perk "Deathclaw Exploit" (Desc: The deathclaw does increased damage when fighting anybody who isn't the player.)
6.4 Fixed some creature: Vicious Dog - AudioTemplateDogVicious >AudioTemplateDogFEVHound, RadRoach - AudioTemplateRadRoach
6.5 EncCurieSynth - added in inventory CompCurieLaserGun
6.6 Changed KW usePowerArmorFrameBoSKnight > usePowerArmorFrameBoS: Elder Maxson, Paladin Brandis.
6.7 Changed KW usePowerArmorFrameBoSSoldier > usePowerArmorFrameBoS: Initiate Clarke, Knight Lucia, Knight Sergeant Gavil.
7. Outfit:
7.1 BoSStandardOutfit, BoSKnightRhysOutfit,BoSMarshal_BoSCombatArmorKnightOutfitAll - Armor_BoS_Soldier_Underarmor > Armor_BoS_Knight_Underarmor
7.2 BoSDanseOutfit, BoSM01_PaladinBrandisPostquestOutfit - Armor_BoS_Officer_Underarmor > Armor_BoS_Knight_Underarmor

version 0.06
1. Weapon:
1.1 In the section Weapon added or replaced in the subsection Sound missing or misidentified records Fast Equip Sound:
1.1.1 10mm - WPNPistol10mmEquipUpFast
1.1.2 Laser Musket - WPNLaserMusketEquipUpFast
1.1.3 Minigun - WPNMinigunEquipUpFast
1.1.4 Pipe - WPNHandmadePistolEquipUpFast
1.1.5 Machete - WPNMacheteEquipUpFast
1.1.6 Missile Launcher - WPNLauncherMissileEquipUpFast
1.1.7 Hunting Rifle - WPNRifleHuntingAEquipUpFast
1.1.8 Institute - WPNRifleLaserEquipUpFast
1.1.9 Laser - WPNRifleLaserEquipUpFast
1.1.10 Board - WPNBoardEquipUpFast
1.1.11 Baton - WPNBatonEquipUpFast
1.1.12 Baseball Bat - WPNBaseballBatEquipUpFast
1.1.13 Combat Knife - WPNKnifeEquipUpFast
1.1.14 Fat Man - WPNFatManEquipUpFast
1.1.15 .44 - WPNPistolFortyFourEquipUpFast
1.1.16 Gauss Rifle - WPNRifleGaussEquipUpFast
1.1.17 Pipe Wrench - WPNPipeWrenchEquipUpFast
1.1.18 Combat Rifle - WPNRifleIstvanEquipUpFast
1.1.19 Gatling Laser - WPNRifleLaserGatlingEquipUpFast
1.1.20 Flamer - WPNFlamerEquipUpFast
1.1.21 Sledgehammer - WPNSledgehammerEquipUpFast
1.1.22 Lead Pipe - WPNPipeLeadEquipUpFast
1.1.23 Broadsider - WPNBroadsiderEquipUpFast
1.1.24 Walking Cane - WPNWalkingCaneEquipUpFast
1.1.25 Switchblade - WPNKnifeSwitchbladeEquipUpFast
1.1.26 Railway Rifle - WPNRifleRailwayEquipUpFast
1.1.27 Alien Blaster - WPNPistolAlienBlasterEquipUpFast
1.1.28 Plasma - WPNRiflePlasmaEquipUpFast
1.1.29 Flare Gun - WPNPistolFlareGunEquipUpFast
1.1.30 Minigun (Minigun_Vertibird) - WPNMinigunEquipUpFast
1.1.31 Rolling Pin - WPNRollingPinEquipUpFast
1.1.32 Revolutionary Sword - WPNSwordRevolutionaryEquipUpFast
1.1.33 Chinese Officer Sword - WPNSwordChineseEquipUpFast
1.1.34 Pipe Bolt-Action - WPNHandmadePistolBoltEquipUpFast
1.1.35 Pipe Revolver - WPNHandmadePistolRevolverEquipUpFast
1.1.36 Syringer - WPNSyringerEquipUpFast
1.1.37 Submachine Gun - WPNRifleSubmachineGunEquipUpFast
1.1.38 Cryolator - WPNCryolatorEquipUpFast
1.1.39 Tire Iron - WPNTireIronEquipUpFast
1.1.40 All grenades and mines - WPNEquipUpFast
1.2 In the section Weapon added or replaced in the subsection Sound missing or misidentified records Equip Sound:
1.2.1 Laser Musket - WPNRifleLaserMusketEquipUp
1.2.2 Pipe - WPNHandmadePistolEquipUp
1.2.3 Hunting Rifle - WPNRifleHuntingAEquipUp
1.2.4 Institute - WPNRifleLaserEquipUp
1.2.5 Laser - WPNRifleLaserEquipUp
1.2.6 Board - WPNBoardEquipUp > WPNGenericMeleeMediumEquipUp
1.2.7 .44 - WPNPistolFortyFourEquipUp
1.2.8 Gauss Rifle - WPNRifleGaussEquipUp
1.2.9 Pipe Wrench - WPNPipeWrenchEquipUp > WPNGenericMeleeSmallEquipUp
1.2.10 Combat Rifle - WPNRifleIstvanEquipUp
1.2.11 Gatling Laser - WPNRifleLaserGatlingEquipUp > WPNMinigunEquipUp
1.2.12 Sledgehammer - WPNSledgehammerEquipUp > WPNGenericMeleeLargeEquipUp
1.2.13 Lead Pipe - WPNPipeLeadEquipUp > WPNGenericMeleeMediumEquipUp
1.2.14 Broadsider - WPNBroadsiderEquipUp
1.2.15 Railway Rifle - WPNRifleRailwayEquipUp
1.2.16 Alien Blaster - WPNPistolAlienBlasterEquipUp
1.2.17 Plasma - WPNRiflePlasmaEquipUp
1.2.18 Flare Gun - WPNPistolFlareGunEquipUp
1.2.19 Rolling Pin - WPNRollingPinEquipUp > WPNGenericMeleeMediumEquipUp
1.2.20 Pipe Bolt-Action - WPNHandmadePistolBoltEquipUp
1.2.21 Pipe Revolver - WPNHandmadePistolRevolverEquipUp
1.2.22 Syringer - WPNSyringerEquipUp
1.2.23 Submachine Gun - WPNRifleSubmachineGunEquipUp
1.2.24 Cryolator - WPNCryolatorEquipUp
1.3 In the section Weapon added or replaced in the subsection Sound missing or misidentified records UnEquip Sound:
1.3.1 Laser Musket - WPNRifleLaserMusketEquipDown > WPNEquipDown
1.3.2 Missile Launcher - WPNLauncherMissileEquipDown > WPNEquipDown
1.3.3 Institute - WPNRifleLaserEquipDown > WPNEquipDown
1.3.4 Laser - WPNRifleLaserEquipDown > WPNEquipDown
1.3.5 Baton - WPNBatonEquipDown > WPNEquipDown
1.3.6 Baseball Bat - WPNBaseballBatEquipDown > WPNEquipDown
1.3.7 Fat Man - WPNFatManEquipDown > WPNEquipDown
1.3.8 Combat Rifle - WPNRifleIstvanEquipDown > WPNEquipDown
1.3.9 Gatling Laser - WPNRifleLaserEquipDown > WPNEquipDown
1.3.10 Flamer - WPNFlamerEquipDown > WPNEquipDown
1.3.11 Ripper - WPNBladeRipperEquipDown > WPNEquipDown
1.4 In the section Weapon added in the subsection Aim Model missing records:
1.4.1 Spit Attack (WeapMirelurkhunter01) - MirelurkHunterAim
1.4.2 Sonic Attack (WeapMirelurkKing) - MirelurkKingAim
1.4.3 Fragmentation Grenade - FragGrenadeShrapnelAM
1.5 In the section Weapon added in the subsection Object Effect missing records:
1.5.1 Unarmed Brahmin - dtRadiationEnchBrahmin
1.5.2 Unarmed Deathclaw - dtRadiationEnchDeathclaw
1.5.3 Unarmed Mirelurk Hunter - dtRadiationEnchMirelurkHunter
1.5.4 Unarmed Molerat - dtRadiationEnchMolerat
1.5.5 Unarmed Stingwing - dtRadiationEnchStingwing
1.5.6 Unarmed Vicious Dog - dtRadiationEnchViciousDog
1.5.7 Unarmed Stingwing (UnarmedStingwingNoPoison) - dtRadiationEnchStingwing
1.5.8 Shishkebab - dtFireEnchFlameChanceAlwaysShishkebab
1.5.9 DLC03_UnarmedWolf - dtRadiationEnchViciousDog
1.6 For all grenades and mines added Flags - NPC Use Ammo - Eliminates the problem of unlimited ammunition of grenades and Molotov cocktails from the NPC.
1.7 For all grenades and mines added Destructible.
2. section Potion:
2.1 Mirelurk Egg Omelette - added spell HC_QuantumAPDescription (Instantly restores AP) per 10 seconds
2.2 Smooth Operator - added keyword HC_IgnoreAsFood.
3. section Water Type:
3.1 DLC04QuantumRiverWater, DLC04QuantumRiverWaterInt - added spell HC_QuantumAPDescription (Instantly restores AP) per 10 seconds
4. section Race:
4.1 In the section Race added in the subsection (Base Movement Defaults - Default) missing records:
4.1.1 Mutated wolf - Wolf_Default_MT
4.1.2 Yao Guai - Yaoguai_Default_MT
4.1.3 Vicious Dog - Dog_Default_MT
4.1.4 Bloodbug - Bloodbug_Default_MT
4.1.5 Brahmin - Brahmin_Default_MT
4.1.6 Mutant Hound - FEVHound_MT
4.1.7 Stingwing - Stingwing_Default_MT
4.1.8 Molerat - Molerat_Default_MT
4.1.9 Hermit Crab - DLC03HermitCrab_Default_MT
4.2 In the section Race added in the subsection (Base Movement Defaults - Fly) missing records:
4.2.1 Bloodbug - Bloodbug_Default_MT
4.2.2 Stingwing - Stingwing_Default_MT
4.3 In the section Race added in the subsection (Base Movement Defaults - Swim) missing records:
4.3.1 Vicious Dog - Dog_Swim_MT
4.3.2 MirelurkKing - MirelurkKing_Swim_MT > MirelurkKing_Default_MT
4.4 In the section Race added in the subsection Unarmed Weapon missing records:
4.4.1 Mutated wolf - DLC03_UnarmedWolf > UnarmedViciousDog
4.5 In the section Race added in the subsection Actor Effect missing records:
4.5.1 Mirelurk - AbRaceMirelurk "Mirelurk abilities"
4.5.2 Bloatfly - AbRaceBloatfly "Bloatfly abilities"
4.5.3 Liberty Prime - AbRaceRobots "Robot abilities"
4.5.4 Mirelurk Queen - AbRaceMirelurkQueen "Mirelurk Queen abilities"
4.5.5 MrHandy - AbRaceRobots "Robot abilities"
4.5.6 Protectron - AbRaceRobots "Robot abilities"
4.5.7 SentryBot - AbRaceRobots "Robot abilities"
4.5.8 Nick Valentine - AbRaceSynthGen1
4.5.9 Assaultron - AbRaceRobots "Robot abilities"
4.5.10 Super Mutant - AbRaceSuperMutant "Super Mutant abilities"
4.5.11 Mirelurk Hunter - AbRaceMirkelurkHunter "Mirkelurk Hunter abilities"
4.6 In the section Race added in the subsection Actor Spell missing records:
4.6.1 Behemoth - fixed crBehemothStomp "Behemoth Stomp" > crBehemothSlam "Behemoth Slam"
4.6.2 Vicious Dog, Mutated wolf - added spell PoisonViciousDog "Canine Infection" for all attack.
5. In the section Spell fixed crGlowingBloodbugCloak "Radiation Cloak" - crBloodbugCloakEffect > crBloatflyCloakEffect
6. NPC
6.1 In the section NPC fixed Default Outfit
6.1.1 Theodore Collins - DN079TheodoreOutfit > Wastelander02
6.1.2 Stan Slavin - StanSlavinOutfit > ResidentSuitDirty_Black
6.1.3 Red Widow Bloodbug - BloodBugRedSkins
6.1.4 Penny Fitzgerald - PennyOutfit > MQ101NeighborFemaleOutfit02
6.1.5 Infected Bloodbug - BloodBugInfected
6.1.6 EyeBot - EyebotOutfit
6.1.7 Ellie Perkins - EllieOutfit > ResidentWasterlanderDress
6.1.8 Captain Avery - DLC03_CaptainAvery > MS16BobbiOutfit
6.1.9 Bloodbug - BloodBugBase
6.1.10 Bloatfly - BloatflyOutfit
6.1.11 Art (RESceneLC01Accused) - RESceneLC01_Outfit_Accused > RESceneLC01_Outfit_Accusor
6.1.12 Min02Minuteman1 - Min02MinutemanOutfit1 > MinutemanOutfit
6.1.13 Min02Minuteman2 - Min02MinutemanOutfit2 > MinutemanOutfit
6.1.14 DN023LvlSupermutantMelee, DN023LvlSupermutant - DN023SuperMutantOutfit > SuperMutantOutfit
6.1.15 DN023LvlSupermutantBoss - DN023SuperMutantOutfitBoss > SuperMutantOutfit
6.2 In the section NPC added Legendary Chance:
6.2.1 DLC04_lvlSwarmAmbush - DLC04_LCharSwarmAmbushLegendary
6.2.2 DLC04_lvlSwarm - DLC04_LCharSwarmLegendary
6.2.3 MS10LvlSupermutantAuto - LCharSuperMutantAutoLegendary
6.3 In the section NPC fixed Death Leveled List:
6.3.1 Nick Valentine, Curie (EncCurieSynth), Gabriel, X6-88 - LLD_Synth
6.3.2 EncSuperMutant03MinigunBoss, MS10LvlSupermutantAuto - LLD_Supermutant
6.4 In the section NPC added in Inventory:
6.4.1 Skinny Malone, all Triggerman, Bobbi No-Nose, all Neighborhood Watch, Eager Ernie, Bodyguard - LLI_Triggermen_Grenades_50
6.4.2 Piper - ClothesPiperGoggles
6.5 In the section NPC added ActorEffect:
6.5.1 Legendary Glowing Stingwing - crGlowingStingwingCloak
6.5.2 Legendary Glowing Yao Guai - crGlowingYaoGuaiCloak

version 0.05
1. Restored addictions of drugs that are in the base of the game, but they are not used.
1.1 Slocum's BuzzBites - BuzzBites Addiction (risk 5% > 0%, -20 AP)
1.2 Mysterious Serum - Mysterious Serum Addiction (risk 5% > 0%, -1 Str, 1 RR > -10 RR (fixed - very small parametr))
1.3 Ultra Jet - Ultra Jet Addiction (risk 35%, -1 Ag, -15 AP)
1.4 Jet Fuel - Jet Fuel Addiction (risk 35%, -1 Agi, -5 AP)
1.5 Psychotats - Psychotats Addiction (risk 35%, -1 Str, -5 DR > -0.95 DR (fixed parametr - error), -2 Per)
1.6 Psychobuff - Psychobuff Addiction (risk 35%, -2 Str > -1 Str, -2 End > -1 End)
1.7 Psycho Jet - Psycho Jet Addiction (risk 35%, -1 Agi > 0 Agi (fixed parametr - error), -10 DR, -1 Str)
1.8 Orange Mentats - Orange Mentats Addiction (risk 25%, -2 Per > -2 Cha (fixed parametr - because it gives a bonus when you use +5 Per))
1.9 Berry Mentats - Berry Mentats Addiction(risk 25%, -2 Int > -1 Cha (fixed parametr - because it gives a bonus when you use +5 Int))
1.10 Grape Mentats - Grape Mentats Addiction (risk 25%, -2 Cha > -1 Cha (fixed parametr - because it gives a bonus when you use +5 Cha))
1.11 Bufftats - Bufftats Addiction (risk 35%, *-2 End > -1 End, *-2 Str > -1 Str, *added -2 Per (* fixed parametrs - because it gives a bonus when you use +3 (Str+Per+End)))
1.12 Buffjet - Buffjet Addiction (risk 35%, *-2 End > -1 End, *-2 Str > -1 Str, *added -10 AP (* fixed parametrs - because it gives a bonus when you use +3 (Str+Per), +35 AP))
1.13 (Ice) Nuka-Cola Quantum - Nuka-Cola Quantum Addiction (*risk 10% > 0% (Note: * - parameter of the game fallout 3), *-15 Str > -15 RR (Note: * - parameter of the game fallout 3 and very big parametr), -1 Cha)
1.14 Psycho (Jet, Mentats, Buffout) - Addiction name: Psycho (Jet, Mentats, Buffout) Addiction > all Psycho (Jet, Mentats, Buffout) chems
2. Added Cure Addictions for all addictions.
3. Added Keyword HC_IgnoreAsFood for all Psycho (Jet, Mentats, Buffout) chems and other drugs
4. Fix parametrs for:
4.1 Nuka-Cola Quantum and Ice Nuka-Cola Quantum - deleted UMON (not use in game)
4.2 Ice Nuka-Cola Quantum - added HC_QuantumAPDescription (no description of the effect like Nuka-Cola Quantum)
5. Added destructible for ammo:
5.1 Missile - ExplosionMissileShell
5.2 Mini Nuke, Fusion Core - FatManExplosion
5.3 Flamer Fuel - ExplosionMolotovCocktail


version 0.041
1. Fix script

version 0.04
1. Adding Misc Items after using aid items from section Ingestible:
1.1. Cram, Pork n' Beans, Canned Dog Food > tin can
1.2. RadAway > IV Bag
1.3. Blood Pack, Glowing Blood Pack > Empty Blood Pack
1.4. Whiskey > Empty Whiskey Bottle
1.5. Wine, Poisoned Wine > Empty Wine Bottle
1.6. Vodka > Empty Vodka Bottle
1.7. Bourbon > Empty Bourbon Bottle
1.8. Nuka-Cola, Nuka-Cola Quantum, Nuka-Cherry, Ice Cold Nuka-Cola, Ice Cold Nuka-Cherry, Ice Cold Nuka-Cola Quantum, Nuka-Grape, Nuka-Cola Wild, Nuka-Cola Victory, Ice Cold Nuka-Grape, Ice Cold Nuka-Cola Victory, Ice Cold Nuka-Cola Wild > Empty Nuka-Cola Bottle
1.9. Bobrov's Best Moonshine, Rum > Empty Rum Bottle
1.10. Refreshing Beverage, Dirty Wastelander, Beer, Ice Cold Beer > Empty Beer Bottle
1.11. Gwinnett Pale, Ice Cold Gwinnett Pale > Empty Gwinnett Pale Ale Bottle
1.12. Gwinnett Pilsner, Ice Cold Gwinnett Pilsner > Empty Gwinnett Pilsner Bottle
1.13. Gwinnett Lager, Ice Cold Gwinnett Lager > Empty Gwinnett Lager Bottle
1.14. Gwinnett Ale, Ice Cold Gwinnett Ale > Empty Gwinnett Ale Bottle
1.15. Gwinnett Brew, Ice Cold Gwinnett Brew > Empty Gwinnett Brew Bottle
1.16. Potted Meat > Empty can
1.17. Ice Cold Gwinnett Stout, Gwinnett Stout > Empty Gwinnett Stout Bottle
1.18. Wine Amontillado > Empty Wine Amontillado Bottle
1.19. Vim, Vim Captains Blend, Vim Quartz, Vim Refresh, Ice Cold Vim, Ice Cold Vim Captains Blend, Ice Cold Vim Quartz, Ice Cold Vim Refresh > Empty Brown Bottle
1.20. Nuka-Cola Dark, Ice Cold Nuka-Cola Dark > Empty Nuka-Cola Dark Bottle
1.21. Nuka-Cola Quartz, Ice Cold Nuka-Cola Quartz > Empty Nuka-Cola Quartz Bottle
1.22. Nuka-Cola Orange, Ice Cold Nuka-Cola Orange > Empty Nuka-Cola Orange Bottle
1.23. Nuka-Cide, Nuka-Punch, Nuka-Rush, Nuka-Xtreme, Nuka-Cooler, Nuka-Void, Nuka-Love, Nuka-Berry, Nuka-Power, Newka-Cola, Nuka-Twin, Nuka-Fancy, Nuka-Buzz, Nuka-Ray, Nuka-Frutti, Nuka-Bombdrop, Nuka-Free, Nuka-Hearty, Nuka-Lixir, Nuka-Sunrise, Ice Cold Nuka-Berry, Ice Cold Nuka-Bombdrop, Ice Cold Newka-Cola, Ice Cold Nuka-Buzz, Ice Cold Nuka-Cide, Ice Cold Nuka-Fancy, Ice Cold Nuka-Free, Ice Cold Nuka-Frutti, Ice Cold Nuka-Hearty, Ice Cold Nuka-Lixir, Ice Cold Nuka-Love, Ice Cold Nuka-Power, Ice Cold Nuka-Punch, Ice Cold Nuka-Ray, Ice Cold Nuka-Rush, Ice Cold Nuka-Cooler, Ice Cold Nuka-Sunrise, Ice Cold Nuka-Twin, Ice Cold Nuka-Void, Ice Cold Nuka-Xtreme > Empty Nuka-Mix Bottle
2. Fix model:
2.1. Blood Pack - used from Glowing Blood Pack
2.2. Refreshing Beverage, Dirty Wastelander - used from Beer


version 0.03
1. Added version combat armor for mercenaries Gunner, for this armor in the original game has everything - except the armor. Armor made by analogy with the Brotherhood of Steel armor. The Leveled lists spaced on the list of where the fighting was the usual armor for mercenaries Gunner.
2. Added additional armor that is not included in the original game for guards Diamond City.
3. Installed not included in the original leveled lists to caravan guards.

version 0.02
1. Small fixes leveled lists.
1.1. Section "Leveled Item"
1.1.1. Container_Loot_Trunk_Prewar_Boss: LLC_Trunk_Boss> LLC_Trunk_Prewar - in boxes bosses appears deystvitelno standing production, which was supposed to be and there.
1.1.2. LLI_DiamondCitySecurityEquipment: LLI_DCsecurity_Weapon> LL_PipeGun_Rifle_Auto - restores the arsenal of weapons in the protection of Diamond City, and added to their inventory automatic combat rifle.
1.1.3. LLD_Molerat: added LLD_MoleratExtra - re-establishing the leadership bonus �Hunting in the Wastes� to extract additional meat from the carcasses of mole rats.
1.1.4. Container_Loot_AmmoBox: LLC_AmmoBox> LL_Ammo_Any_Same - uses an unused leveled list, although the same result. Made to activate all unused lists in the original.
1.1.5. LL_Vendor_Weapon_Melee: added LLW_Vendor_Board - on sale at dealers appears weapon - board.
1.1.6. LL_Vendor_Weapon_Melee: added LLW_Vendor_Shishkebab - on sale at dealers appears weapon - shishkebab, but only after level 50.
1.1.7. LLM_HuntingRifle: miscmod_mod_HuntingRifle_Scope_SightReflex 111> 11 - wrongly put demands on the player level.
1.1.8. LL_Armor_Metal_Mercenary: added LL_Armor_Metal_Helm_50 - adds 50% chance of appearing in a helmet mercenaries.
1.1.9. LL_Armor_Combat_Mercenary: added LLI_Armor_Combat_Helmet50 - adds 50% chance of appearing in a helmet mercenaries.
1.1.10. LLI_Gunner_Sniper: added LL_GaussRifle_Sniper - adds in the arsenal of long-range shooters groups Gunner Gauss rifle with optics.
1.1.11. LLD_Synth: added LL_SynthDeathItem adds Synth detail. If you play with the mod UOP, there is added directly SynthDeathItem. This level list does the same thing and he was made to do so. Put the events below fashion UOP.
1.2. Section "Leveled NPC"
1.2.1. LCharProtectron: LCharProtectron02 > EncProtectron02
1.2.2. LCharProtectron: LCharProtectron03 > EncProtectron03
1.2.3. LCharMoleratLegendary: EncMolerat02Legendary > EncMolerat02
1.2.4. LCharMoleratAmbushLegendary: EncMolerat02AmbushLegendary > EncMolerat02
1.2.5. LCharSynthAmbushLegendary: EncSynth01AmbushLegendary > EncSynth01
1.2.6. LCharProtectronLegendary: LCharProtectron02Legendary > EncProtectron02Legendary
1.2.7. LCharProtectronLegendary: LCharProtectron03Legendary > EncProtectron03Legendary

version 0.01
1. Fixed Batting Helmet:
1.1 Removed from the Batting Helmet titles belonging to the blue color.
1.2 As the basis of the game is, the texture of the hat with the red and green color, it is made by analogy with miners' helmets, the color
of the generated as well as at the miner's helmet.
2. Perk Heavy Gunner
2.1 Fixed sound perk 3, 4, 5 stages: UIPerkMenuHeavyGunner> UIPerkMenuHacker
3. Perk Party Girl
3.1 Fixed sound perk 2 and 3 stages: UIPerkMenuPartyGirl> UIPerkMenuPartyBoy
4. Fixed perk Agility Training
4.1 No sound stage perk 2-9: added UIPerkMenuAgilityTrainingPipBoy
5. Fixed leveled lists:
5.1 LL_MiscMod_Armor_Metal_Torso: fixed character level requirement for the modification
miscmod_mod_armor_Metal_Lining_Torso_ImprovedCarryCapacity 11> 111
5.2 LL_MiscMod_HuntingRifle: fixed character level requirement for the modification and miscmod_mod_HuntingRifle_Scope_SightReflex
miscmod_mod_HuntingRifle_Grip_StockShort 11> 111
5.3 LL_MiscMod_PipeBoltAction: fixed character level requirement for the
modification miscmod_mod_PipeBoltAction_Grip_Stock 11> 111