You can leave suggestions in the forums section, if you find anything during exploring. It should be recognizeable as debris or similiar clutter, wich is not included in this mod. It will help us to update it frequently.
Sorry to everyone for the huge delay. My fallout is fixed and im getting back to fixing all i can. Again i feel bad for all the delays but i haven't give up yet!
As jdg916 already suggested, this mod is in dire need of its own category. I have to swim through umpteen rubble entries in the Decorations/Floor Covering category to get at my beloved carpets. Since I use carpets as decoration 25 times more than I do stuff I usually scrap, I'll have to uninstall the mod for the time being.
I have around a hundred settlements to build at with a mod that allows up to 500 settlers per settlement and I add a carpet under each bed I build. Once all settlements have been built at, I get an average of eighty settlers per settlement. That's a whole lot of beds and a whole lot of menu swimming...
Thanks for your work! its one of my favourtie mod in nexus , hope you can take some time to update it. Just hope you can fix the bug : Some trash will clogging the npc move when you put it one the ground. If you have much time, expect you can add more trash (like plastics on the frame) Thanks you!
Hey, it's been a while and it looks like all of the creators of this mod haven't been active for the past few months, including myself. I highly doubt, that this mod will be updated, so if there is anyone who wants to either fix some issues or adjust it, feel free to do so.
hope your fallout is working again by now. I took the time to give the Mod Settlement Keywords Expanded Compability (https://www.nexusmods.com/fallout4/mods/12226/?) ,moved everything into the "Floor decoration" category and sorted it roughly by size. Also I resized the icon menus for the larger of the big icons - if you wish I can send you the file/upload it on my own with your permission (its an esp replacer tough). There are some minor graphical issues with the resized icons but nothing that affects the function of the mod so far.
Hey, I know its been almost a year since you commented this, but do you still have the Keywords Compatibility file? I'm having mod conflicts and moving it to SKE would probably fix them.
just one big suggestion if you ever make an update to this mod - it would be really nice if this would get its own custom category, preferrably with subcategories.
Because right now it is quite tedious scrolling through these 100+ objects up and down, especially when trying to get some vanilla rugs / floor mats which show up behind these.
Yes, I agree to that. It's a beautyful, beautyful mod that really adds to the game, but I ultimately have to uninstall it again. It definately needs its own category to make it more user-friendly.
Since the creation club update my fallout 4 stop working. I tired alot of things to make it work and for some reasons it just wont work. so if anny of you can tel me how to make it work again then ill be able to work on a update and fix, add, and work on category + sub category but until i can make my fo4 work i just can't test anything..
I had no problem with the update itself (just mods and F4SE), probably because i keep my INI files write-protected and i never use the in-game mod browser.
But if all other solutions fail, you can always: - remove the game itself - delete everything remaining in the Fallout 4 installation directory - clean up the documents\my games\Fallout 4 folder
Then reinstall and run the game once. After that just use the Fallout 4 Configuration Tool to change game settings or launch the game. This will set up everything properly for modding, and lock down your INI files so the game itself can't break them. And of course use NMM or any other 3rd party mod manager. Also don't install anything from the Creation Club, IIRC this is known to prevent mods from working (no idea if this was fixed by now).
I'd love to keep it in my game, but it's absolutely clogging the spot where my carpets and rugs are. I also found that I couldn't move the clutter once placed, so I had to uninstall.
hit ~ click the item type disable if the correct item vanishes from view type markfordelete wrong object? you still have it selected! type enable it will re-appear when you exit the console view.
fiddly yes, but considering we're crafting settlements and running mods, it's not much more effort for the results. I'm not 100% sure if markfordelete does anything further, but I have heard that disabled items are not truly gone and removed from the game's working memory (though if you un-select them by mouseclicking in the console view, there's not much you can do to select it again as it is hidden).
110 comments
SMM Patches by Vanguard
I have around a hundred settlements to build at with a mod that allows up to 500 settlers per settlement and I add a carpet under each bed I build. Once all settlements have been built at, I get an average of eighty settlers per settlement. That's a whole lot of beds and a whole lot of menu swimming...
SMM Patches by Vanguard
Just hope you can fix the bug : Some trash will clogging the npc move when you put it one the ground.
If you have much time, expect you can add more trash (like plastics on the frame)
Thanks you!
Not the Ambulance/Van.
hope your fallout is working again by now. I took the time to give the Mod Settlement Keywords Expanded Compability (https://www.nexusmods.com/fallout4/mods/12226/?) ,moved everything into the "Floor decoration" category and sorted it roughly by size. Also I resized the icon menus for the larger of the big icons - if you wish I can send you the file/upload it on my own with your permission (its an esp replacer tough). There are some minor graphical issues with the resized icons but nothing that affects the function of the mod so far.
Cheers,
Jake
just one big suggestion if you ever make an update to this mod - it would be really nice if this would get its own custom category, preferrably with subcategories.
Because right now it is quite tedious scrolling through these 100+ objects up and down, especially when trying to get some vanilla rugs / floor mats which show up behind these.
Well does it work again?
I had no problem with the update itself (just mods and F4SE), probably because i keep my INI files write-protected and i never use the in-game mod browser.
But if all other solutions fail, you can always:
- remove the game itself
- delete everything remaining in the Fallout 4 installation directory
- clean up the documents\my games\Fallout 4 folder
Then reinstall and run the game once. After that just use the Fallout 4 Configuration Tool to change game settings or launch the game. This will set up everything properly for modding, and lock down your INI files so the game itself can't break them. And of course use NMM or any other 3rd party mod manager.
Also don't install anything from the Creation Club, IIRC this is known to prevent mods from working (no idea if this was fixed by now).
I'd love to keep it in my game, but it's absolutely clogging the spot where my carpets and rugs are. I also found that I couldn't move the clutter once placed, so I had to uninstall.
click the item
type disable
if the correct item vanishes from view
type markfordelete
wrong object? you still have it selected!
type enable
it will re-appear when you exit the console view.
fiddly yes, but considering we're crafting settlements and running mods, it's not much more effort for the results. I'm not 100% sure if markfordelete does anything further, but I have heard that disabled items are not truly gone and removed from the game's working memory (though if you un-select them by mouseclicking in the console view, there's not much you can do to select it again as it is hidden).