U-238 & U-239 are both way too hard to get, too rare, to be used as ammunition. Also a .50 BMG is too large to be used as platform to *ahem* waste U-238 & U-239. It would be like running a very expensive uranium enrichment plant for years only to get a few bullets. It would glow blue probably and kill anyone that was near it. Also a sub-critical mass, so it wouldn't blow up, it would just be super expensive metal that someone wasted, that also killed them.
U-235 is more common and the large amount of natural decay of uranium into various other elements & metallurgic types though mixed into an alloy with various other metals probably. Take iron, put carbon it it, it's steel, put tin in that, and it's now aluminum. Brass with tin inside it makes copper I think, you know, whatever it is, the "rules" of how these compounds interact. Tungsten, magnesium, copper jacket, and lead ect.
DKS-501 is a .308 SA platform, it's all based on firing high velocity (faster than speed of sound) .30 caliber rounds in various forms, .30 in year 1906, 7.62mm military, civilian .308 even, it's all 30 cal, you can use math, one is .308 & the other is .50 It's almost twice the size, and also much longer, 2-3 times longer. So hopefully you also see the flaw in this design of receiver & barrel for a .50 ball, .50 AE (Acton Express), or .50 BMG (Browning Machine Gun).
Sabot come to mind, but there we are only applying a fuel or explosive charge in order to break thick armor with a pin hole & subsequent fire charge. Not applicable I'd guess, but the design could be used to deliver fire or radiation damage, chemical, ect. We're still about half short on a human sized canon that would be needed to fire it, LOL. Even still there are incendiary rounds that would do a better job I'd think.
Anything strong/hard for metal would shatter at these high velocity x high mass, which if we think about it is just a energy dispersal amount. Making a fancy one seems superfluous. Specially for a Mah Duce suppression anti armor large caliber machine gun playing off a high mass high velocity pressure wave & much larger range ballistic chart. Though you would get 8 rounds per bottle cap so not completely silly as we might think.
Lead surrounded by a copper jacket (meaning brass with tin in it) the lead part absorbs the impact, instead of shattering, it deforms. The copper part, is harder than brass, which keeps the projectile together instead of it shattering, because it's still going to shatter, the goal was to get some amount of penetration. To increase damage the design is changed to allow for expansion, ergo a fictional sabot hollow point.
Still though, limited to .30 caliber, because the receiver & barrel would literally explode with the gunpowder charge with larger rounds, unless a heavy receiver & barrel were made, though that wouldn't be DKS-501 anymore, it would be something else, like a anti material rifle (why it doesn't or shouldn't exist in DKS-501 trim) Though I understand we were encouraged to think this "Hollywood fictional entertainment" sort of way.
Still though, one is limited to sub-copper & lead metallurgy strength/hardness to avoid physics conditions that result in a shattered projectile at impact (therefore useless) & financial limitations as well because it would need to be supplied with ammunition. Uranium in any form is on the other end of that table of elemental metals in both hardness and cost. We are welcome to try a inertial created fission critical mass event though.
While I appreciate your dedication to physics and subsequently realism, I cannot imagine how you manage to play a game like Fallout 4 without having an aneurysm.
I had to sit down by the fireplace in my finest robe, get out my fancy reading glasses, and re-fill my ivory pipe to read this over. But he's... teeeechnically not wrong. HOWEVER:
It's actually U-238 and U-239 by Fallout's universe standards. These are more than likely a completely different type than the types found in our universe. They act different. Just named the same. It's also cheaper in-game.
U-235? In the Fallout Universe? Are you insane? THAT is how you kill way to many people. U-235 in FA is ridiculously overpowered. It was deemed unusable.
As for the DKS being a .308 platform, you're right. But an AR-15 is a 5.56 platform... but can be converted to 7.62 or even .22. With a simple conversion kit or a re-modeled DKS barrel and receiver (depending), it could indeed chamber the 12.7mm .50bmg (witch is less than 1/3 bigger), the 7.62, the 5mm, 10mm, even the 20mm. Even mini-nukes. The gun would look longer/bigger in real life, but it works fine in game.
Also Sabot? Googled that and got a wooden shoe. If a Sabot is common knowledge, I missed something in highschool. If this was about how the DKS can't chamber wooden slippers, your right, that's nonsense even for a video game. Also hilarious, lets try it.
Finally, the rest is mostly about how the bullets won't work right? Well, thats because the bullets in Fallout arren't made of the same stuff in the Real World. Sure, they're referred to as "Lead" or "Steel Tipped", etc, but they use a highly advanced, cheep, chemically sound metal alloy mixtures called "Bullshitium Carbide". Similar to all those fictional metals from every Marvel / DC universe thats just better in every way, only real. In Fallout.
Witch is a game. Where Molecules are Pixels. Logic is Code. And your analysis is futile, and mine is more accurate. Not 100% true, but way harder to disprove using Fallout logic. You are right though... if Fallout was our world. But it's not. It's Fallout. Witch we're playing because it has things that the real world doesn't. Thus, putting Fallout under the Real-World Logic Microscope completely and utterly defeats the purpose of playing the game in the first place.
Go to College or University, become a Scientist. Trust me, you'll excel there. But not here.
I know I'm a few years late and OP is banned, but I just can't help myself. Did no one notice how he said that steel + tin = aluminum? Or that brass + tin = copper? I had to stop reading at that point, I've lost enough brain cells.
I noticed. "Steel plus tin equals aluminum" struck me as just terribly uninformed, but "brass plus tin equals copper" was just plain stupid. Copper plus tin doesn't even equal brass; it's bronze.
It's hard to praise the dedication to either physics or realism of someone who doesn't realize and can't even be bothered to Google the fact that aluminum is a separate element, not an alloy.
PS: Since I can use Google, I can tell you with reasonable certainty that U-238 is far and away the most common uranium isotope, and what people usually mean when they say depleted uranium (as in, depleted of the much rarer and more unstable U-235).
First of all I would like to thank the creator for the good idea. But let's get the questions:
The explosion is stronger than a Fat Man, the radiation takes you 40 points per second at the blast site (madness), it kills you in 5 seconds if you approach with a powerful armor. Completely unfeasible this mod.
The 'graphics effect' and damage should be like 'explosive weapon effects' (a small local blast) scoring at maximum 400 damage, knowing that Fat Man's deals 1500 damage per warhead (with all mods that increase damage).
This mod should make reference to 'tungsten bullets' and depleted Uranium (Uranium-238), only. This equipment can not do such devastation.
In that sense this weapon is completely out of the reality, including of the universe of the game, a small ammunition can not have so much power. And you can not go from Fat Man to Fallout, that's counterproductive.
PS: Someone could change the mesh of the Rifles' "breeches" that have .50-BMG caliber, they are too small for this cartridge. Someone make the pipe gun stop using that gauge, it's ridiculous for a PIPE to fire that caliber ... Thankful.
I, like so many others, use weaponsmith.... Can you make an esp that will be compatible? Right now it says plugin missing, even though the DKS is actually merged within the Weaponsmith plugin... Please provide an alternative....
You need 2 mods: - Legendary Modification https://www.nexusmods.com/fallout4/mods/4042/? - Custom Legendary Mods https://www.nexusmods.com/fallout4/mods/5565/? - Now take your DKS to a workbench, go down to "Legendary" in the modification menu, and pick any mod that boosts damage. Some are small boosts, big boosts, insta-kill, nukes, fire, cryo, plasma, idk. there's a lot. Have fun.
I think this would be nifty if it wasn't a mini nuke going off, but say a very small micro nuke effect? I play with Immersive Gameplay and man, the mini nuke range is absurd, so I'd have to use this over a block and a half away and probably still die from it lol
If you want personalize the receiver why dont just add on the receiver a radioactive symbol (like the yellow stripes on AP receiver) also adjust the shot muzzle, its little below the barrel
Hi. I have 0 experience in 3D modelling and I presume I would need to make a new model for the new receiver (even if just a copy of the existing .nif file) to assign a custom texture to it. That's what holding me back atm. So many ideas and no means of making them happen.
39 comments
U-235 is more common and the large amount of natural decay of uranium into various other elements & metallurgic types though mixed into an alloy with various other metals probably. Take iron, put carbon it it, it's steel, put tin in that, and it's now aluminum. Brass with tin inside it makes copper I think, you know, whatever it is, the "rules" of how these compounds interact. Tungsten, magnesium, copper jacket, and lead ect.
DKS-501 is a .308 SA platform, it's all based on firing high velocity (faster than speed of sound) .30 caliber rounds in various forms, .30 in year 1906, 7.62mm military, civilian .308 even, it's all 30 cal, you can use math, one is .308 & the other is .50 It's almost twice the size, and also much longer, 2-3 times longer. So hopefully you also see the flaw in this design of receiver & barrel for a .50 ball, .50 AE (Acton Express), or .50 BMG (Browning Machine Gun).
Sabot come to mind, but there we are only applying a fuel or explosive charge in order to break thick armor with a pin hole & subsequent fire charge. Not applicable I'd guess, but the design could be used to deliver fire or radiation damage, chemical, ect. We're still about half short on a human sized canon that would be needed to fire it, LOL. Even still there are incendiary rounds that would do a better job I'd think.
Anything strong/hard for metal would shatter at these high velocity x high mass, which if we think about it is just a energy dispersal amount. Making a fancy one seems superfluous. Specially for a Mah Duce suppression anti armor large caliber machine gun playing off a high mass high velocity pressure wave & much larger range ballistic chart. Though you would get 8 rounds per bottle cap so not completely silly as we might think.
Lead surrounded by a copper jacket (meaning brass with tin in it) the lead part absorbs the impact, instead of shattering, it deforms. The copper part, is harder than brass, which keeps the projectile together instead of it shattering, because it's still going to shatter, the goal was to get some amount of penetration. To increase damage the design is changed to allow for expansion, ergo a fictional sabot hollow point.
Still though, limited to .30 caliber, because the receiver & barrel would literally explode with the gunpowder charge with larger rounds, unless a heavy receiver & barrel were made, though that wouldn't be DKS-501 anymore, it would be something else, like a anti material rifle (why it doesn't or shouldn't exist in DKS-501 trim) Though I understand we were encouraged to think this "Hollywood fictional entertainment" sort of way.
Still though, one is limited to sub-copper & lead metallurgy strength/hardness to avoid physics conditions that result in a shattered projectile at impact (therefore useless) & financial limitations as well because it would need to be supplied with ammunition. Uranium in any form is on the other end of that table of elemental metals in both hardness and cost. We are welcome to try a inertial created fission critical mass event though.
Shattered Bottlecaps
It's actually U-238 and U-239 by Fallout's universe standards. These are more than likely a completely different type than the types found in our universe. They act different. Just named the same. It's also cheaper in-game.
U-235? In the Fallout Universe? Are you insane? THAT is how you kill way to many people. U-235 in FA is ridiculously overpowered. It was deemed unusable.
As for the DKS being a .308 platform, you're right. But an AR-15 is a 5.56 platform... but can be converted to 7.62 or even .22. With a simple conversion kit or a re-modeled DKS barrel and receiver (depending), it could indeed chamber the 12.7mm .50bmg (witch is less than 1/3 bigger), the 7.62, the 5mm, 10mm, even the 20mm. Even mini-nukes. The gun would look longer/bigger in real life, but it works fine in game.
Also Sabot? Googled that and got a wooden shoe. If a Sabot is common knowledge, I missed something in highschool. If this was about how the DKS can't chamber wooden slippers, your right, that's nonsense even for a video game. Also hilarious, lets try it.
Finally, the rest is mostly about how the bullets won't work right? Well, thats because the bullets in Fallout arren't made of the same stuff in the Real World. Sure, they're referred to as "Lead" or "Steel Tipped", etc, but they use a highly advanced, cheep, chemically sound metal alloy mixtures called "Bullshitium Carbide". Similar to all those fictional metals from every Marvel / DC universe thats just better in every way, only real. In Fallout.
Witch is a game. Where Molecules are Pixels. Logic is Code. And your analysis is futile, and mine is more accurate. Not 100% true, but way harder to disprove using Fallout logic. You are right though... if Fallout was our world. But it's not. It's Fallout. Witch we're playing because it has things that the real world doesn't. Thus, putting Fallout under the Real-World Logic Microscope completely and utterly defeats the purpose of playing the game in the first place.
Go to College or University, become a Scientist. Trust me, you'll excel there. But not here.
you might want to learn HOW to use a search engine
It's hard to praise the dedication to either physics or realism of someone who doesn't realize and can't even be bothered to Google the fact that aluminum is a separate element, not an alloy.
PS: Since I can use Google, I can tell you with reasonable certainty that U-238 is far and away the most common uranium isotope, and what people usually mean when they say depleted uranium (as in, depleted of the much rarer and more unstable U-235).
But let's get the questions:
The explosion is stronger than a Fat Man, the radiation takes you 40 points per second at the blast site (madness), it kills you in 5 seconds if you approach with a powerful armor. Completely unfeasible this mod.
The 'graphics effect' and damage should be like 'explosive weapon effects' (a small local blast) scoring at maximum 400 damage, knowing that Fat Man's deals 1500 damage per warhead (with all mods that increase damage).
This mod should make reference to 'tungsten bullets' and depleted Uranium (Uranium-238), only. This equipment can not do such devastation.
In that sense this weapon is completely out of the reality, including of the universe of the game, a small ammunition can not have so much power. And you can not go from Fat Man to Fallout, that's counterproductive.
PS: Someone could change the mesh of the Rifles' "breeches" that have .50-BMG caliber, they are too small for this cartridge. Someone make the pipe gun stop using that gauge, it's ridiculous for a PIPE to fire that caliber ...
Thankful.
-
Legendary Modification
https://www.nexusmods.com/fallout4/mods/4042/?
-
Custom Legendary Mods
https://www.nexusmods.com/fallout4/mods/5565/?
-
Now take your DKS to a workbench, go down to "Legendary" in the modification menu, and pick any mod that boosts damage. Some are small boosts, big boosts, insta-kill, nukes, fire, cryo, plasma, idk. there's a lot. Have fun.
also adjust the shot muzzle, its little below the barrel
I have 0 experience in 3D modelling and I presume I would need to make a new model for the new receiver (even if just a copy of the existing .nif file) to assign a custom texture to it. That's what holding me back atm. So many ideas and no means of making them happen.