This mod disables SEVERAL Previsbines in the record header of many many cells. I've restored them. It also deletes several references (the previous trailer cars) to replace with another instead of disabling them, I also have fixed this. Will test it, if it turns out alright I will post the file. It is not a bad mod, just made in a time where we had no idea what Previsbines were.
I would also be interested in your patch if you cared to share/publish it, especially since this mod (which I'm using) now offers better support for "Unlocked Trailers Project" since the latest version.
Would your mod be compatible with PRP074 ? There is an existing PRP patch, but only against v065.
If you have FPS drops I'd uninstall this mod. I just finished a fresh install with a build meant for optimizing frame rates, and this mod definitely breaks precombines. I lost 20-30 frames near Corvega the moment I activated it.
I saw this and gave it a shot, but it still doesn't play nice with some mods in my load order. Starlight and Sunshine Tidings has flickering walls and textures with UTP and the PRP patch installed.
I'm not having any of the issues that everybody else is. Maybe the way I build computers. Strange thing is....the Financial District was always a graphics problem going wacko. Setting the fov to 90/90 would help. With this mod fov 100/100, runs great. No sprint problem either.
This mod sounds really cool, and makes all them useless trailers, well useful
However, I run about 320 mods atm, and NMM reports 190 esp/esm activated. If I load in outside the library in downtown, and run down to Swan pond, my FPS goes all haywire between 38-60, loading in at 45. It's all over the place. Then outside of GoodN. which is a well known FPS hit spot, it drops to 35/40. This is with this mod activated.
If I deactivate only this mod, I get 58-60 all over down there, and 55-60 outside of GoodN. I have tested this about 6/7 times now, with the same result every single time. Sounds a little much because of just one mod, but it is what it is. Any clue as to why?
I'm still testing, but I'm drawing up the same conclusion.
I started having this weird problem I've never seen before shortly after I installed this. Basically I'll be running and my entire game will freeze and colors will drop to 256 seemingly, like you're looking at a GIF image of the game. I kept thinking it was me hitting the VRAM ceiling finally, but I wasn't having problems like this whatsoever before. Then I realized that I can replicate the problem. It happens in certain spots, one of them is in Hangman's Alley.
Then I started having the sprint bug problem, that's when I came here.
So I've removed this to see if the problem still occurs, will report my findings.
The trailer in front of corvega on the overpass has a door blocking entry. I can't get it to go away, either. It doesn't seem to be part of previs files; disabling previs doesn't make the door disappear. So confusing. I made the raider start dead and I simply ignore the trailer but ... sucks
I really love this mod in concept, but it's unfortunately brought back the sprinting bug that I thought had been vanquished a long time ago. It's present for me with or without the ini edit that's always fixed it. I'm running Boston FPS Fix and Beantown Interiors, which could be interacting with this somehow and reintroducing it. I'm also running Scrap Everything. Aside from those three mods though, I don't think I have any others that would be conflicting with this.
82 comments
Add this line to your Fallout4.ini
[Gameplay]
fPlayerDisableSprintingLoadingCellDistance=0
It also deletes several references (the previous trailer cars) to replace with another instead of disabling them, I also have fixed this.
Will test it, if it turns out alright I will post the file. It is not a bad mod, just made in a time where we had no idea what Previsbines were.
Would your mod be compatible with PRP074 ? There is an existing PRP patch, but only against v065.
However, I run about 320 mods atm, and NMM reports 190 esp/esm activated. If I load in outside the library in downtown, and run down to Swan pond, my FPS goes all haywire between 38-60, loading in at 45. It's all over the place. Then outside of GoodN. which is a well known FPS hit spot, it drops to 35/40. This is with this mod activated.
If I deactivate only this mod, I get 58-60 all over down there, and 55-60 outside of GoodN. I have tested this about 6/7 times now, with the same result every single time. Sounds a little much because of just one mod, but it is what it is. Any clue as to why?
I started having this weird problem I've never seen before shortly after I installed this. Basically I'll be running and my entire game will freeze and colors will drop to 256 seemingly, like you're looking at a GIF image of the game.
I kept thinking it was me hitting the VRAM ceiling finally, but I wasn't having problems like this whatsoever before. Then I realized that I can replicate the problem. It happens in certain spots, one of them is in Hangman's Alley.
Then I started having the sprint bug problem, that's when I came here.
So I've removed this to see if the problem still occurs, will report my findings.