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Cerberus1211

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cerberus1211

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82 comments

  1. cerberus1211
    cerberus1211
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    For those who are experiencing issues with not being able to sprint, try this fix :
    Add this line to your Fallout4.ini

    [Gameplay]
    fPlayerDisableSprintingLoadingCellDistance=0

  2. seluratnemip
    seluratnemip
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    This mod disables SEVERAL Previsbines in the record header of many many cells. I've restored them.
    It also deletes several references (the previous trailer cars) to replace with another instead of disabling them, I also have fixed this.
    Will test it, if it turns out alright I will post the file. It is not a bad mod, just made in a time where we had no idea what Previsbines were.
    1. nniicckk24
      nniicckk24
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      could you please post the patch?
    2. ThisIsMe84
      ThisIsMe84
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      I would also be interested in your patch if you cared to share/publish it, especially since this mod (which I'm using) now offers better support for "Unlocked Trailers Project" since the latest version.

      Would your mod be compatible with PRP074 ? There is an existing PRP patch, but only against v065.
  3. boxerbeast1
    boxerbeast1
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    probably needs an update but thanks for uploading
  4. silentom90
    silentom90
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    If you have FPS drops I'd uninstall this mod. I just finished a fresh install with a build meant for optimizing frame rates, and this mod definitely breaks precombines. I lost 20-30 frames near Corvega the moment I activated it.
    1. xrayy
      xrayy
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      nice idea this mod but thanks for the info. seems my question how to do this without breaking precombines is already answered. 
    2. LiptonDI
      LiptonDI
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      A bit late, but you can find a patch that restores precombines here (https://www.nexusmods.com/fallout4/mods/63516?tab=files)
    3. silentom90
      silentom90
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      I saw this and gave it a shot, but it still doesn't play nice with some mods in my load order. Starlight and Sunshine Tidings has flickering walls and textures with UTP and the PRP patch installed.
  5. NoraJae
    NoraJae
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    Absolutely wonderful!
  6. westonw7
    westonw7
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    this mod caused pretty bad water glitches in areas near trailers
  7. 900custom
    900custom
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    I'm not having any of the issues that everybody else is. Maybe the way I build computers. Strange thing is....the Financial District was always a graphics problem going wacko. Setting the fov to 90/90 would help. With this mod fov 100/100, runs great. No sprint problem either.
  8. Carenzi
    Carenzi
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    This mod sounds really cool, and makes all them useless trailers, well useful

    However, I run about 320 mods atm, and NMM reports 190 esp/esm activated. If I load in outside the library in downtown, and run down to Swan pond, my FPS goes all haywire between 38-60, loading in at 45. It's all over the place. Then outside of GoodN. which is a well known FPS hit spot, it drops to 35/40. This is with this mod activated.

    If I deactivate only this mod, I get 58-60 all over down there, and 55-60 outside of GoodN. I have tested this about 6/7 times now, with the same result every single time. Sounds a little much because of just one mod, but it is what it is. Any clue as to why?
    1. waspdeath
      waspdeath
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      I'm still testing, but I'm drawing up the same conclusion.

      I started having this weird problem I've never seen before shortly after I installed this. Basically I'll be running and my entire game will freeze and colors will drop to 256 seemingly, like you're looking at a GIF image of the game.
      I kept thinking it was me hitting the VRAM ceiling finally, but I wasn't having problems like this whatsoever before. Then I realized that I can replicate the problem. It happens in certain spots, one of them is in Hangman's Alley.

      Then I started having the sprint bug problem, that's when I came here.

      So I've removed this to see if the problem still occurs, will report my findings.
    2. asbestosbackpack
      asbestosbackpack
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      Unfortunately this mod breaks precombines thats' why you experience that FPS hit
  9. cardamom
    cardamom
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    The trailer in front of corvega on the overpass has a door blocking entry. I can't get it to go away, either. It doesn't seem to be part of previs files; disabling previs doesn't make the door disappear. So confusing. I made the raider start dead and I simply ignore the trailer but ... sucks
  10. QuantumCurt
    QuantumCurt
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    I really love this mod in concept, but it's unfortunately brought back the sprinting bug that I thought had been vanquished a long time ago. It's present for me with or without the ini edit that's always fixed it. I'm running Boston FPS Fix and Beantown Interiors, which could be interacting with this somehow and reintroducing it. I'm also running Scrap Everything. Aside from those three mods though, I don't think I have any others that would be conflicting with this.
    1. cardamom
      cardamom
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      have you checked Fo4edit?
  11. itsbooby
    itsbooby
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    i love you