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81 comments

  1. love7732851
    love7732851
    • member
    • 6 kudos
    Junk stuff, don't download it, it doesn't work at all! It's a waste of time! even tried all the methods in the reply, but they didn't work!
  2. RadoGamer
    RadoGamer
    • supporter
    • 86 kudos
    Nevermind
  3. averei
    averei
    • member
    • 0 kudos
    Seems I'm having the same issue as the past couple comments. I've double-checked that everything is in the correct place. When I run the .bat, creation kit opens up. The lower bar gives the messages "Initializing Archive" and "Initializing FaceGen" before creation kit closes and sends me back to the command window, which says "Press any key to continue." No lip files created. If anyone comes up with a solution, I'd appreciate the help.

    EDIT: Replaced creationkit32.exe with the patched .exe from the creation kit esm version check patch (https://www.nexusmods.com/fallout4/mods/42397) and everything is working great. Thank you so much for this tool!!
    1. kyriakos
      kyriakos
      • supporter
      • 12 kudos
      Can you send me the patched file ? Doesn't work for me. Maybe I do something wrong. Still the same "Initializing Archive" and "Initializing FaceGen".
    2. averei
      averei
      • member
      • 0 kudos
      Sure thing, sent you a dm.
    3. kyriakos
      kyriakos
      • supporter
      • 12 kudos
      Thank you very much, I appreciate it ! It seems it doesn't work for me the patch for some reason :( Same thing as before. Thanks again once more.
    4. 54yeg
      54yeg
      • supporter
      • 23 kudos
      This saved my project. Much thanks to you
    5. BetterSafe
      BetterSafe
      • member
      • 0 kudos
      I don't know if anyone is still seeing this, but If you get a “Press any key to continue” message and it doesn't proceed, try placing the target ESP or its master ESP in the Data folder (directly, not through virtualization such as MO2, etc.).
      At least in my case, that worked, so just an FYI.
  4. LordPhoenix82nd
    LordPhoenix82nd
    • premium
    • 67 kudos
    After generation, there are no .lip files anywhere. I've patched the CK version, added exclusions, tried in the Data folder and in MO2 folder, made sure the .wav files are 44100hz, 16bit, and mono...nothing seems to work. Running 1.10.163
  5. falloutanimation
    falloutanimation
    • premium
    • 77 kudos
    Aren't you supposed to insert the dialogue text as well to get a better lip file?
  6. realmaxson
    realmaxson
    • premium
    • 25 kudos
    Is there something like this for Skyrim SE / Skyrim VR?
  7. PixelHag
    PixelHag
    • supporter
    • 22 kudos
    Ranger of the Order has a tutorial on the old fashioned way for those who can't get this to work and just want to customize Singing Settler. 
  8. boss609
    boss609
    • member
    • 0 kudos
    Doesn't work, rubbish!!!!!!!!!!
  9. mrfunnyguy901
    mrfunnyguy901
    • member
    • 18 kudos
    This is just a quick question is this supposed to analyze base game topics? I entered my esp and it started to analyze various base game topics.  
  10. deleted4626711
    deleted4626711
    • account closed
    • 36 kudos
    If anybody has issues with Creation Kit 32 crashing immediately, I figured out why I was having this issue. 

    My problem was that I added master files to my mod that CK32 could not access. This is because the masters were installed via MO2 whereas the mod I'm working on was installed via the Fallout 4 Data folder itself. I was able to make the LipGen work simply by removing and cleaning the masters.