Fallout 4

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kitcat81

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kitcat81

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  1. kitcat81
    kitcat81
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    Guys, thanks everyone for your feedback an endorsements, they are really inspiring. I read all comments and it`s very nice to know that my little mod added some fun to your game. Merry Christmas to everyone!
    And sorry if I did not answer somebody`s comment , but I just don`t have enough time sometimes and can be absent-minded.

    Added all the info about new version and updating the mod main description page.

    Updating version 1:
    1. Store every shooting range item. You can scrap firing toggle and pulse,you`ll have to rebuild them. It`s also better if you store other mats.
    2. Sleep for an hour in any place or go to any non settlement location (i.e. Diamond City). Make a save.
    3. Quit the game, install the update (if manually - just replace all files in the Data folder with new files)
    4. Start the game, load your save, use console commands to restart the quest:
    stopquest SMtargetQuest
    startquest SMTargetQuest
    You need to do it only once. Enjoy.

    Please, note that all target practice works from 9 a.m. to 11. 45 - 11.59 p.m. Assigned settlers can finish earlier due to their normal work schedule ( vendor, scavenger etc )
    Don`t forget to give settlers the required weapons and at least 1 ammo.

    If you have any problems, please make sure you have read the description. It contains all the required info about installation, using and deinstallation of the mod. This is important.

    P.S. Guys, if you have any questions on how to use something that is not explained in the description , be free to ask. I will try to help and I will create a new description based on your questions.

    Version 1.2 is out, read the description to know about new features.
    Version 1.3 - added auto installation of the menu, removed some extra files.
    Version 1.5.1 is out, please check the description and change log. Added most requested things and some new things. Someone requested a sleep marker for Deathclaw, unfortunately it did not work as expected, so I have not added it to the 1.5.1 version. Might find a fix sometimes later

    How to update your mod :
    If you use version 1, use the recommendations for the prior version that can be found above.If you use version 1.1,you don`t need to restart the quest andbecause the changes mostly touch the schedules, I`d recommend to scrap/store them.

    For version 1.2 and higher: install the new version and replace the files. Load the game, make a new save, load the save. That`s it. Enjoy.

    If somebody finds some bad/odd grammar in holotapes or terminal menu, please let me know about that. I tried my best, but English is not my first language so I could miss something.

    After installation the "Settlement Markers" category can be found in Workshop Main Menu, usually on the far right.

    Thanks everybody for name suggestions! I renamed it the page Settlement Activity Markers. The files will have the old name.
  2. zukeynexus
    zukeynexus
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    !!!USE THIS MOD AT YOUR OWN RISK!!!

    This mod has tremendous potential. But it's broken. Markers can be placed, and used, but not scrapped.

    You scrap it, you leave, you come back, there it is again. You scrap it, you exit. You reload the game. There it is again. You disable it in console, you leave, you come back, there it is again. 

    So, make sure what you place is what you want, and where you want it. Because if you need to move it, or change it... tough titty.
  3. pbodu99
    pbodu99
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    Hey, so I installed the way it said to (unzip, copy contents from your data folder, then pasted into my data folder) and the symbol isn't coming up on my bar in workshop mode. Any help?
  4. shieldandsword
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    Dear author! I really like your mod! Thanks for your hard work. I would be very grateful if you could tell me how to use the “Schedule Manager” correctly. I type “A1 Caravan holiday schedules” on a typewriter, place it in the “Schedule Manager”, click “Search” and select “Send to caravans” in the menu. “Schedule Manager” writes “Schedule A1 copied” and then “There are no corresponding recipients”, although there are caravans in the settlement. What am I doing wrong? Thank you!
  5. Ucrag
    Ucrag
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    Can't assign FOLLOWERS to the invisible practice markers...They just say "Can't"  or "No"   when you try to assign them in workshop mode and I'd really like to get Cait on the Training Bag seeing as how she's a cage fighter....While you can get them to use the furniture that comes with your mod...The followers absolutely will not assign to any of the markers that are only visible in workshop.

    Any way to change this ??

    This is an amazing mod....Really brings my settlements to life
    Ok....Figured out how to assign Cait to punching/practice bag, but only as a settler as in ... when dismissed.
    I'd like her to be able to interact with it as a follower, but I understand it will need a visible activator, like the furniture that's included....At my Jamaica Plains Settlement I've set all the companions up with an idle activities/environments that suit them....Hence the pictures.....Cait is the only one I have to dismiss to get her to use it.
    Am I missing something...I'm a great gamer but notoriously bad at .... well everything else to do with them...Only just got my head around bodyslide.
  6. Schwizardinabox
    Schwizardinabox
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    is it just me or does the holotape not show up in the utility category in chem bench?
  7. FreyaOwO
    FreyaOwO
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    how do i make settlers whack the melee target?

    do i need to have the targeting card touch the mat? i have placed it on a dummy but he just walks to the mat , stares at the target and then leaves
  8. SonicAmd
    SonicAmd
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    Possible fix for permanent / persistent markers.    

    Open workshop mode. Open console, select marker (mine end in [T]), type: markfordelete

    Close console, close workshop. The markers should remain visible.  

    Fast travel refresh (may not be necessary..), open workshop and scrap the markers.   

    ~~They should stay gone this time.~~  

    Edit: Aand, nevermind they came back after a few jumps lol
    1. RohZima
      RohZima
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      Markfordelete only deletes the reference after restarting the game I think...
    2. RickyTheOx
      RickyTheOx
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      • 146 kudos
      U have to reload the cell ...
  9. Drivinghard
    Drivinghard
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    well i have the Custom Blank markers in this mod working perfectly with Dancecyclopedia they are awesome (you don't nee the ESP for Dancecyclopedia installed but you JUST need the animations files to be placed in the right place under your Data/ directory)

    HOWEVER... what in blazes are the OTHER customizable animations markers for that have the word RAIL in them there are 4 of them RAIL something 1, 2, 3,, 4 ??

    the word RAIL does not appear in the description nor anywherez on the first 6 or 7 pages of comments.. and my eyes went blurry
    1. jaderiver
      jaderiver
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      They might be lean on rail animation forward lean or back lean ?
  10. Aquamarjna
    Aquamarjna
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    Make a 24/24 time shooting range, i want once i assign some one, they will stand there and shooting until they dead and not leave an inch (Just like Busy Settlers)
    Why they just shooting some bullets and leave the spot just to sip tea on a couch??
  11. sigmaceti21
    sigmaceti21
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    question, will this get update? it is good mod but it dose need few fixing here and there, nothing big just strange bugs like settlers having dialog of other type of settlers