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Activity logs
This page was last updated on 27 October 2019, 6:52PM
- Changelogs
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Version 1.7.3
- Added a few minor fixes. Fixed efficient schedule II - start time C is now properly displayed. A few other small fixes including a fix for re-appearing marker (can't guarantee it helps, impossible to re-create the issue ).
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Version 1.7.2
- Added 2 raid alarm speakers (misc section) and universal guard mat (furniture section). The speakers are used to mark a safe place to stay during an attack. All settlers that count for population apart from guards will gather around them. The universal guard mat is a guard post that works for any race ( humans, super mutants, robots etc) .
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Version 1.7.1
- Added one more customizable schedule, please check 'A1 Efficient Schedule' holotape.
- Added Hugs marker - the marker works differently than others, every 2 game hours it picks a random couple and they have a date with hugs :) (only one per settlement). Added photographer guard furniture. They look nice together - photographer and hugging settlers, just like they came to make a family photo.
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Version 1.6.1
- Removed protected flag from schedules. Only left it for fighters. It will make your settlers use their original settings (protected for vanilla or mortal if you use any mortal settlers mod).
- Removed protected flag from schedules. Only left it for fighters. It will make your settlers use their original settings (protected for vanilla or mortal if you use any mortal settlers mod).
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Version 1.6
- Added :
Misc section:
1. Two snappable boxing rings. (settlers can teleport inside or you can use the broken version)
2. Schedule Dispatcher. Dispatches/removes schedules to/from different settler groups in your current settlement location. Whatever dispatch option you choose, it will only look for settlers who don't have a custom schedule yet. So to replace schedules in their inventory you have to use the 'remove' option first.
Other:
3. Removed happiness bonus from some invisible mats. The bonus was there because I copied values from vanilla bar stand. But the bonus does not work properly on invisible/disabled objects so there was no point to keep it. Instead I added a few more happiness points to the school desk.
- Added :
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Version 1.5.1
- Added missing animation files for 1.5 version.
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Version 1.5
- Added:
1 A few custom dance markers
2 Jogging markers
3 Some relaxation furniture and other items.
4 More water plots (dirty water, small plots and plots with limited (1 storey) depth)
5 Alternative Fighter mats (barman).
6 Movable and grab-able sleeping bags
7 Options to summon males and females with the universal electric bell
8 Some fixes.
- Added:
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Version 1.4
- 1 The mod managing pill is now replaced with the "A1 Settlement_Markers holotape" that allows to change damage settings for target practice.
2 Auto installation of the menu in a new game will only run after leaving the vault 111 location. You will also automatically receive the holotape.
3 Added "Electric Bells" (misc section). You can set a group of settlers you want to summon (unemployed, scavengers, kids etc) and sound.
4 Added a customizable schedule. Adjust settings through the special holotape (chem lab-utility - A1 Efficient Schedule holotape)
5 Fixed collision for the box standing furniture. Some fixes for the quest priority that could make fighters ignore their task.
6 Added grass and dirt foundations
7 Some guards furniture now is available for scavengers too.
8 Added a "kick safe" mat and safe for kicking. Added a universal guard target practice mat that allows damage (for people who are fine with "no damage" general settings but want to have an option to try)
- 1 The mod managing pill is now replaced with the "A1 Settlement_Markers holotape" that allows to change damage settings for target practice.
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Version 1.3
- Auto installation of the menu. Improved schedules, garden section ( flora decorations, snappable water, grass and dirt plots etc), several stone floors for swimming pools, a half foundation. The water allows to create Tarberry plantations. Some furniture and mats for kids, several guard jobs.
- Auto installation of the menu. Improved schedules, garden section ( flora decorations, snappable water, grass and dirt plots etc), several stone floors for swimming pools, a half foundation. The water allows to create Tarberry plantations. Some furniture and mats for kids, several guard jobs.
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Version 1.1
- Settlement_Markers Version 1.1
What`s new :
1 Assignable dancers and assignable newspaper seller (bar vendor and misc vendor).
2 Assignable target practice mats in different version ( shoot/melee: guards, vendors and scavengers). They can be used as relaxation mats too, just don`t assign anyone to them in this case.
4 Invisible target cards (only visible in workshop mode) and an invisible pylon to attach target cards to.
5 No more limits for any Target Card mats. Please note, this only goes for Target Card mats. This means that you can build the same version of these mats and targets in the same settlement without any limits. You also can use only 1 target for multiple mats of the same type. Please note , that if you build many targets, each settler will choose the closest target ( to the current mat) to shoot at.
6 Firing Toggle and Pulse still have limits and it`s unlikely to be changed ever ( 1 pair: marker + target per settlement/location). But now you can build Score Boxes for them. Score Boxes will show settlers scores. Firing targets have to be powered for this to work. Score Boxes don`t have to be powered , but if powered they will provide gifts. The chance to receive a gift depends on settler`s scores and some other things. Settlers can improve their specials , they also receive a special token in this case and on of the vanilla bandanas. If you don`t want this option, just don`t power Score Boxes. Score Boxes has a built-in light that shows if they are powered or not.
7 Locked Door ( the door that can be locked and unlocked only by player).
8 Guard Schedules - 2 types of schedules that can be used for any guards. Find them in ChemLab - Utility Section- A1 Guard Schedules). You can read them and give to your guards. Give the schedule to your settler to make him use the schedule . Take the schedule back if you don`t want your settler to use it any more.
9 Fighting Practice Set .Only 1 set per settlement; any settlement except the Castle, the Castle has something special that makes guards wander all the time, so it`s just not the best idea to build it there. This set consists of 2 fighter markers and an optional Gong furniture.
How it works :
You build 2 markers (blue and red) and assign at least 1 settler to one of them. The second settler can be either assigned to the second mat or you can use the second mat as a relaxation mat so the second fighter will be random.
The Gong furniture is optional.
Assign a settler and he will hit the gong before every new fight. Both fighters and the gong worker will have their own schedule so there is no point to give them craftable schedules.
This is fighting practice, so settlers won`t become enemies and trainee settlers won`t ever die.
But note that they do real damage , so if some non protected settler will accidentally get under their fire, they can kill him.
Non protected settlers = some of the named settlers.
Fighter Mats will work with any type of weapons but for melee fights it`s better to put them not far from each other. Each fighter will always stay in 500 units radius from his mat during the fight. (500 units = near to 2 large floors)
Please, read my sticky post for updating the mod from the old version.
- Settlement_Markers Version 1.1
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- Author's activity
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October 2019
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27 Oct 2019, 6:52PM | Action by: kitcat81
Changelog added
Change log added for version 1.7.3
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27 Oct 2019, 6:50PM | Action by: kitcat81
Attribute change
Description changed.
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27 Oct 2019, 6:49PM | Action by: kitcat81
Attribute change
Description changed.
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27 Oct 2019, 6:36PM | Action by: kitcat81
File added
Settlement Markers [version 1.7.3]
June 2019
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18 Jun 2019, 4:38PM | Action by: kitcat81
Mod video added
AWARHERO Mod Showcase - Settlement Markers by Kitcat81
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18 Jun 2019, 4:35PM | Action by: kitcat81
Mod video added
[fallout4] Settlement_Markers [MOD] by あっつんch
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14 Jun 2019, 9:28AM | Action by: kitcat81
Attribute change
Description changed.
April 2019
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25 Apr 2019, 1:06PM | Action by: kitcat81
Attribute change
Description changed.
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25 Apr 2019, 1:03PM | Action by: kitcat81
Attribute change
Description changed.
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25 Apr 2019, 12:59PM | Action by: kitcat81
Attribute change
Description changed.
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21 Apr 2019, 8:10PM | Action by: kitcat81
Changelog added
Change log added for version 1.7.2
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21 Apr 2019, 8:09PM | Action by: kitcat81
Attribute change
Description changed.
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21 Apr 2019, 8:03PM | Action by: kitcat81
File added
Settlement Markers [version 1.7.2]
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21 Apr 2019, 8:02PM | Action by: kitcat81
File added
Portable Cloning Device [version 1.7.2]
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19 Apr 2019, 9:12AM | Action by: kitcat81
Attribute change
Name changed to 'Settlement Activity Markers'.
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18 Apr 2019, 11:20PM | Action by: kitcat81
File added
Settlement Markers [version 1.7.1]
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18 Apr 2019, 9:56PM | Action by: kitcat81
File added
Settlement Markers [version 1.7.1]
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18 Apr 2019, 9:25PM | Action by: kitcat81
Attribute change
Description changed.
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18 Apr 2019, 9:19PM | Action by: kitcat81
Mod image added
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18 Apr 2019, 9:17PM | Action by: kitcat81
Changelog added
Change log added for version 1.7.1
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