File information
Last updated
Original upload
Created by
Joe ForsythUploaded by
joeforVirus scan
Activity logs
This page was last updated on 27 January 2022, 3:35AM
- Changelogs
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Version 3.0.2
- Fixed XP bug where 100xp was always rewarded (if enabled)
- Updated XP config to use % based slider instead of simple on/off switch
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Version 3.0.1
- Fixed potential conflicts related to feral ghoul levelled lists (eg. More Feral Ghouls)
- Adjusted XP awarded to scale more slowly with level (and now has a max cap of 100xp)
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Version 3.0.0-release
- Added configuration holotape - craftable at chem station and added automatically at end of Vault 111
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Version 3.0.0-beta.9
- More Feral Ghouls integration (chance that outfits used during spawning if MFG is installed)
- Far Harbor integration (chance that nets outfit used during spawning if Far Harbor installed)
- Allowed zombies to walk through water
- Fixed an issue where dead bodies being eaten would sometimes delete even though zombies are present
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Version 3.0.0-beta.8
- Adjusted body part damage to make arms/legs easier to cripple
- Adjusted zombie health scale to match player with 0 endurance (headshots still mostly lethal)
- Added option to replace bugs (formerly part of replace creatures)
- Already existing Ferals now drop loot bags if they have quest items and looting zombies is disabled
- More spawn replacement efficiency improvements
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Version 3.0.0-beta.7
- Spawn Replacement efficiency improvements
- Replace "Other" option added under non-human as spawn replacement catch all
- Deadlier zombie bite against NPCs (poison damage + demoralize)
- Bug Fix: Dogmeat now properly treated as companion for replacement/can-kill config options
- Bug Fix: Sentry Bots treated as Robots for replacements (previously Heavy Knocker)
- Bug Fix: Deathclaws treated as "Heavy Knockers" only for replacements (previously Heavy Knocker or Creature)
- Bug Fix: Animals treated as Animals only for replacements (previously many were Animal or Creature)
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Version 3.0.0-beta.6
- Introduced new optional feature: Extra Spawns
- Added new "Legendary Chance (%)" config option (100% = glow-pocalypse!)
- Simplified replacement config to have a single "Replacement Count" config option that applies to all replacements
- Increased replacement check distance to get a jump on checking replacements slightly outside load area
- Fixed issue where replacements would sometimes disappear and never return when unloaded
- Persistent duffle bags are now dropped with special items, keys, quest items when a zombie replaces an actor. This was done to avoid those items being lost if something unexpected happened to the replacement zombie (it gets unloaded/deleted or wanders off)
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Version 3.0.0-beta.5
- Zombie bites now cripple head (in addition to arm)
- Bug fix: fixed an issue where certain replacements wouldn't disable and kept spawning zombies
- Bug fix: fixed an issue where certain already existing ambush zombies ignored XP/Loot settings
- Bug fix: already dead replacements now transfer special items to zombie replacing them
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Version 3.0.0-beta.4
- Added "Replace Already Dead" config category under Spawn Replacements
- "Replace Corpses" will replace things like half-eaten brahmin and raiders that start the game dead (with ambush eating zombie)
- "Replace Skeletons" will replace the static skeletons found throughout the map (with ambush sleeping zombie)
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Version 3.0.0-beta.3
- Player infection updated to show infection (red icon/status tab/etc)
- Zombie Bite (killmove animation) now adds infection and cripples arm
- Reduced infection chance from non-bite attacks to 5% (future: plan for config option)
- Removed replacement of 'already dead' actors (for now...plan to re-add as config option)
- New MCM options: zombie health, can kill protected/essential/companions
- Bug fix: Zombie head cripples now cause them to die
- Bug fix: Loot is now available if enabled by config options
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Version 3.0.0-beta.2-lite
- added XP and Loot back to zombies when killed
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Version 3.0.0-beta.2
- created new "Standard" version of the mod (no dependency on "Lite")
- added MCM configuration support
- added new non-lethal zombie bite animation (incorporated with permission from lifebird64's Feral bite mod)
- added cleanup of dead zombies when they unload (ie. player leaves the area)
- ported v2.6.3's Spawn Replacements over with some changes to simplify things
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Version 3.0.0-beta.1
- Renamed Zombie
- Level with Player
- Sprinting has been disabled
- Running speed has been greatly reduced (less than player walk speed)
- Dodge/180-turn animations disabled
- Damage percentages have been changed to encourage headshots
- Legs and Arms are not severable (but still have chance to explode) - zombies now cripple and limp when legs severely damaged
- Take no falling damage
- Increased amount of stagger zombies get from being hit (can result in melee knockdowns)
- Reduced base armor/health slightly
- Zero experience reward
- No loot is dropped on death
- Attack types with animations that involved sprinting/diving have been disabled
- Reduced attack speed (most of the time)
- Attacks stagger and either bleed (for Feral Ghouls) or add rads (for Glowing Ones)
- On survival, attacks also add fatigue and have 20% chance to cause zombie infection
- zombie infection adds immunodeficiency, survival infection (periodic damage), and periodic rads/fatigue (cure with antibiotics)
- randomly spawn with different skin/clothes (Feral Ghouls only)
- legendary zombies replaced with clothed glowing variant
- all existing NPCs and Leveled Lists replaced for Feral Ghouls and Glowing Ones
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- Author's activity
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January 2022
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27 Jan 2022, 3:35AM | Action by: joefor
Changelog added
'Change log added for version 3.0.2'
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27 Jan 2022, 3:33AM | Action by: joefor
File added
'Zombie_Walkers_3.0.2 [version 3.0.2]'
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22 Jan 2022, 2:08AM | Action by: joefor
Changelog added
'Change log added for version 3.0.1'
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22 Jan 2022, 2:07AM | Action by: joefor
File added
'Zombie_Walkers_3.0.1 [version 3.0.1]'
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08 Jan 2022, 5:21AM | Action by: joefor
Changelog added
'Change log added for version 3.0.0'
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08 Jan 2022, 4:56AM | Action by: joefor
Primary image changed
'ScreenShot7'
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08 Jan 2022, 4:55AM | Action by: joefor
Primary image changed
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08 Jan 2022, 4:50AM | Action by: joefor
Attribute change
'File \'Zombie_Walkers_3.0.0-lite\' description changed.'
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08 Jan 2022, 4:49AM | Action by: joefor
Attribute change
'File \'Zombie_Walkers_3.0.0\' description changed.'
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08 Jan 2022, 4:44AM | Action by: joefor
Attribute change
'Summary changed.
Description changed.
Mod version changed to 3.0.0.'
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08 Jan 2022, 4:18AM | Action by: joefor
Attribute change
'File \'Zombie_Walkers_2.6.3\' category changed to Old versions.'
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08 Jan 2022, 4:18AM | Action by: joefor
Attribute change
'File \'Zombie_Walkers_3.0.0-lite\' category changed to Main Files.'
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08 Jan 2022, 4:18AM | Action by: joefor
Attribute change
'File \'Zombie_Walkers_3.0.0\' category changed to Main Files.'
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08 Jan 2022, 4:17AM | Action by: joefor
Attribute change
'File \'Zombie_Walkers_3.0.0-beta.2-lite\' changed to \'Zombie_Walkers_3.0.0-lite\'.
File \'Zombie_Walkers_3.0.0-lite\' description changed.
File \'Zombie_Walkers_3.0.0-lite\' version changed to 3.0.0-lite.'
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08 Jan 2022, 4:16AM | Action by: joefor
File added
'Zombie_Walkers_3.0.0 [version 3.0.0]'
April 2020
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23 Apr 2020, 12:44AM | Action by: joefor
File added
Zombie_Walkers_3.0.0-beta.9 [version 3.0.0-beta.9]
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23 Apr 2020, 12:41AM | Action by: joefor
Changelog added
Change log added for version 3.0.0-beta.9
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17 Apr 2020, 2:47AM | Action by: joefor
File added
Zombie_Walkers_3.0.0-beta.8 [version 3.0.0-beta.8]
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17 Apr 2020, 2:43AM | Action by: joefor
Changelog added
Change log added for version 3.0.0-beta.8
March 2020
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29 Mar 2020, 12:52AM | Action by: joefor
File added
Zombie_Walkers_3.0.0-beta.7 [version 3.0.0-beta.7]
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- Mod page activity
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May 2025
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07 May 2025, 8:38PM | Action by: BobBobXIII
Untracked
'Zombie Walkers'
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06 May 2025, 10:07PM | Action by: AnarchySpreader
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06 May 2025, 6:24PM | Action by: Scottymac66
Tracked
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06 May 2025, 4:00PM | Action by: Robbiebonnie09
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06 May 2025, 3:56PM | Action by: Robbiebonnie09
Tracked
Zombie Walkers
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06 May 2025, 9:32AM | Action by: Robbiebonnie09
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06 May 2025, 8:49AM | Action by: Robbiebonnie09
Tracked
Zombie Walkers
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06 May 2025, 7:48AM | Action by: Vektor42
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06 May 2025, 4:57AM | Action by: TotiGoma
Endorsed
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06 May 2025, 1:14AM | Action by: Stalker2319
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05 May 2025, 6:22PM | Action by: SenpuuUncle
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05 May 2025, 2:32PM | Action by: herokenshin
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05 May 2025, 4:20AM | Action by: FrostWare
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04 May 2025, 6:33PM | Action by: anarki2k4
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04 May 2025, 3:03PM | Action by: KiethCrazy
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04 May 2025, 5:15AM | Action by: ThatDamnFox04
Tracked
Zombie Walkers
April 2025
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30 Apr 2025, 2:54PM | Action by: Serka687
Endorsed
'Zombie Walkers'
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28 Apr 2025, 7:16AM | Action by: Girtabril
Tracked
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27 Apr 2025, 8:20PM | Action by: TwistedCreature
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27 Apr 2025, 12:32AM | Action by: weimingzhe
Endorsed
'Zombie Walkers'
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