Excuse me but I need help about how to start spoils of war quest, I try to speak with Ingram but I can't start the quest maybe I already failed this quest by using this mod if anyone in here can help me on this trouble it gonna be great
No matter what option I choose I get kicked out of the Railroad. I get the screen from a follower mod that they are no longer eligible to be follower and Ive been removed from the group.
What kind of conflict? Does it break either one? I'm looking to get both working myself, if it's one or the other i'd rather use this to save the Railroad and just a faction edit to save me and Danse from BoS troubles after sparing his life.
This would explain some of my concerns. Maxson is insufferable though... So I'd leaning more towards Danse Dillema than this. I wish I could have both though, since I don't -always- want to keep Danse with the brotherhood, in my alt faction play-through.
Ad Victoriam won't start if not finishing Spoils of War first with this mod installed. Two dialogues appear to talk to Proctor Ingram in Spoils of War instead, and talking to her finishes Spoils of War and nothing happens anymore.
And Tactical Thinking is failing with this mod even if convincing Kells to not attack the Railroad. Also Kells will always try to move away in the middle of the dialogue, before reaching the speech check. That didn't happen with the older 2016 versions of the mod.
I don't edit Ad Victoriam in any version, so that can't be this mod. Maybe an alias refused to fill on your end?
Failing Tactical Thinking was intentional, as some said that if I complete it, the Railroad won't talk to you anymore. And I didn't change the AI package across versions - characters can still move even when they have an AI package to tell them to stay still.
The mod is great but It changes too much for me. Can you make a mod that makes Tactical Thinking start by talking tò Kells and not immediately After blind Betrayal?
Hello, Thank you for this good mod, if I use it will PAM and Kells continue to give me radiant quests afterwards? Also can I use this mod and end the game with the MM? Thanks again
I'm actually at Mass Fusion quest for the Institute and I've read that I need to inform BoS about the Institute's plan to get banished from the Institute and trigger Spoils of War, so which method should I do first, failing Tactical Thinking, or failing Mass Fusion?
Could you port the updated version to Xbox, or publicly allow it to be ported by someone else (as Bethesda now requires)? Such a great concept, the BoS have the best questline by far yet slaughtering the RR feels evil as hell.
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SetStage BoS303 10
And Tactical Thinking is failing with this mod even if convincing Kells to not attack the Railroad. Also Kells will always try to move away in the middle of the dialogue, before reaching the speech check. That didn't happen with the older 2016 versions of the mod.
Failing Tactical Thinking was intentional, as some said that if I complete it, the Railroad won't talk to you anymore. And I didn't change the AI package across versions - characters can still move even when they have an AI package to tell them to stay still.
Can you make a mod that makes Tactical Thinking start by talking tò Kells and not immediately After blind Betrayal?
I'd love to ask the reverse version if you want to do it, for sure (sparing BOS while siding with Railroad).
Thanks!
Thank you for this good mod, if I use it will PAM and Kells continue to give me radiant quests afterwards? Also can I use this mod and end the game with the MM?
Thanks again