Fallout 4

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340 comments

  1. flyingKatze
    flyingKatze
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    which version doesnt have an mcm? i have been playing w non-f4se dependent mods and mcm requires that. i just want time to be visible on hud and is there any mod that shows a timer for food and chem buffs like fnv mod AidUI
    1. Cube13
      Cube13
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      • 6 kudos
      Check out HoloTime 2.  It doesn't require F4SE/MCM.
  2. Eternallyy
    Eternallyy
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    would you be able to make this compatible with Fallui by any chance?
    1. fireeyeeian
      fireeyeeian
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      Any luck?
    2. Farshnuke
      Farshnuke
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      I am using it with Fall UI You just have to activate it in the mcm. Saving and reloading might help after that but I assure you it does work fine.
    3. KuroNekosama
      KuroNekosama
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      I'm having the same problem.  It says it's enabled in MCM, but it doesn't show up, and pressing the hotkey says it's disabled.
    4. Snezko
      Snezko
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      no mod (holotime, companion status, active effects) work for me, no matter what i did, activating them in MCM, reloading saves, restarting the whole game, nothing...

      Idk if this is a thing with FallUI or something else, but yeah everything else work perfect including FallUI just not this mods, so i'm giving up cuz i'm too tired of finding 0 clues to why not a single mod out of this 3 works at all (i mean they "work" you can fiddle with settings etc... they just don't VISUALLY show on screen for whatever magical reasons)
  3. BastardNeko
    BastardNeko
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    Love the mod, but can you add a mode to show both IRL and Ingame time?
    1. jaderiver
      jaderiver
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      There is a holo time 2 , which does just that ...
  4. brokentool
    brokentool
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    this is a great mod that I have used before, and enjoyed using

    came back to the game recently and I'm having an issue I can't seem to find mentioned in the comments: the widget works fine, but there is no entry for the mod in MCM, so I can't move it, or adjust anything. has enyone else experienced this?
  5. whyubignight
    whyubignight
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    i cant see to get the widget to show up, everything works fine the tab even shows up in MCM but its not there and my key bind wont turn it on. anyone have an idea of how to fix this cause it worked fine in the past
  6. TwistedSisler
    TwistedSisler
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    Not sure if it's because I'm using the Ultra Wide Interface (21x9) mod, but I cannot seem to actually get the widget to move. In the settings it's in the right place that I want it (Centered below the compass), but when I go back to the game it's still in it's original position which is slightly off centered at the top of the screen. Doesn't seem to matter where I move it to in the settings, it's still just in the same spot in the game.
    1. Chokonu
      Chokonu
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      Hi, as I was just tinkering with the clock's position, I thought I would share what I found so it might benefit you or anyone:

      The MCM option to move the widget seems to treat x y position different than we imagine, i.e. what we see when we move it on screen in MCM does not actually mean the widget's new position after we saved it in MCM. They are more likely the relative x, y distances to the widget's original position. 

      1. So, I use the "cqf holotime setpos x y" console command (as instructed in the mod's description page). 
      2. Change the x y in small numbers first to see where they will go (for exp. "cqf holotime setpos 10 10").
      3. Might need to use "-" sign before x y for some wider screens (I am not sure as I am on 16:9 and my widget original position is at top left).
      4. Keep using the console to changes the widget to where you can still see it and want it to be. 

      That's it.
    2. TwistedSisler
      TwistedSisler
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      Thanks for the reply. I think it ended up being an actual bug because in a later playthrough after either this mod or the ultrawide mod I was using updated, it worked fine. I agree yes, that the x & y locations are different, but that's not what was happening when I posted this; it wasn't moving anywhere at all no matter what I set it to.

      It could also have been some weird load order issue that got resolved as well. I'm not really sure what fixed it, but it eventually started working.
  7. Modbr
    Modbr
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    amazing mod
  8. Hardytardy1990
    Hardytardy1990
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    Anyway to get this to wok with immersive hud iud. i like that you can toggle off the hud entirely and set to varoius scenarios  but it doesnt work with this widget?
    1. Ledaren
      Ledaren
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      It's connected to compass widget. If you hide the compass, the holotime will be hidden too
    2. WaviestTilde
      WaviestTilde
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      Ah to the compass huh. Thanks. I don't know if I'd ever have noticed.
  9. AnimatedOsprey
    AnimatedOsprey
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    Very useful with certain other mods - one suggestion I would make is (if possible) add a worldtime timestamp to the load game thumbnail in the main menu or when loading.  
  10. sebbebraman
    sebbebraman
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    Any way to match the HoloTime with the in-game timescale? I'm using GCM for lowering the timescale and the HoloTime Widget does not seem to match up with the actual time shown in the wait menu