Fallout 4
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Merl0ck

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Merlockx

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40 comments

  1. MarrockV
    MarrockV
    • member
    • 3 kudos
    Does anyone know if this will also effect the 40mm synth grenades for the China Lake and Holorifle mod?

    Nevermind, it works.
  2. criana24
    criana24
    • member
    • 0 kudos
    It can be ported to ps4 ?
    The reason of this is because in ps4 there is aa relay grenade synth but with x01 power armor which is overpower and have energy distorsion plasma which give lag and freeze the game and edit institute vendor.
    I wanted to know if you are interested to port it to ps4 for getting this grenade of normal synth like say the description, crafting them in chem workbench with a good amount of materials and perk requeriments and dont break the game so fast in a new game and feel a progression in the run.
  3. SocratesTheGreek
    SocratesTheGreek
    • member
    • 0 kudos
    Any chance on a version that DOES have the courser? And perhaps makes them hostile to settlements again! :)
    1. Merlockx
      Merlockx
      • supporter
      • 14 kudos
      Don't know if you noticed but the last update was 2016, not interested in updating it
    2. SocratesTheGreek
      SocratesTheGreek
      • member
      • 0 kudos
      Yeah, I figured, thought I'd ask anyway! :)
  4. deleted37117115
    deleted37117115
    • account closed
    • 1 kudos
    Do you could you could fix it, so that the synth's are not neutral at the start of the game, or if you don't join the institute.
    1. Merlockx
      Merlockx
      • supporter
      • 14 kudos
      Don't know if you noticed but the last update was 2016, not interested in updating it
  5. DJRastafari
    DJRastafari
    • supporter
    • 0 kudos
    Noticing that this version, the synths that are spawned, are not hostile to settlements. The original 1 gen1 synth version is hostile. Is this intended?
  6. Chunhwa
    Chunhwa
    • supporter
    • 6 kudos
    Great mod, overall I'm enjoying my institute character a lot more now. That said, perhaps making them SLIGHTLY weaker would be nice. I love that they can hold their own now, but I just watched a group summoned from one grenade SHRED a sentry bot in three seconds. Endorsed whole-heartedly either way.

    An interesting and admittedly unsolicited idea (feel free to ignore this) would be to change how these work based on the player's dialogue choice during the directorate meeting where you decide whether the institute should focus on synth production or weapon development. If you chose synth production, you get 3 gen 2 synths with basic equipment. If you chose weapon development, you get one gen 2 synth with excellent equipment.
    1. Merlockx
      Merlockx
      • supporter
      • 14 kudos
      Thanks that you still like my mod, I could look into making it a bit weaker I can't remember what its strength is right now tbh, i'll have to redownload Creation Kit

      On your idea, it does sound nice the only problem is I wouldn't know at all how to implement this. I don't see myself as a true modder all my mods are either retextured clothes or simple changes to an item.

      If anyone could tell me how to do it though I'd gladly try.
    2. wttwjr
      wttwjr
      • supporter
      • 4 kudos
      So an update is coming? I would love that! +1
    3. Merlockx
      Merlockx
      • supporter
      • 14 kudos
      I'm still busy with exams for college, but maybe after
  7. djthaigo1
    djthaigo1
    • member
    • 0 kudos
    Couldn't speak to Kelogg because all synths near him went hostile out of nowhere, could very well be related to this mod. Could you please look into this?
  8. jlr1203
    jlr1203
    • member
    • 1 kudos
    I think it definetly breaks the balence. An 1 synth optional file would be good
    1. Merlockx
      Merlockx
      • supporter
      • 14 kudos
      The default spawns one synth?
    2. jlr1203
      jlr1203
      • member
      • 1 kudos
      the vallina grenade spawns one lvl5 gen1 synth
    3. Godmezenger
      Godmezenger
      • supporter
      • 14 kudos
      Don't listen to this guy Merlockx.
      This mod is just fine.
    4. djthaigo1
      djthaigo1
      • member
      • 0 kudos
      Shut up. The default is ridiculously useless.
  9. AishaLove
    AishaLove
    • member
    • 3 kudos
    Can you give me any clues as to how to edit the number and class of the synths? I find 3 or more gen 2s are way too over powered especially considering my institute weapon dmg boost.

    I would really love to have it spawn either 1 moderately effective enemy like maybe a courser or a mix such as 2 gen ones with a gen 3 leading them for example.
    1. Merlockx
      Merlockx
      • supporter
      • 14 kudos
      Eh use creation kit and try to find the grenade, then edit the explosion spawn entity to your desire
  10. 13Crusader13
    13Crusader13
    • member
    • 0 kudos
    this mod are great. enhance garbage, and just replaced garbage item but no add craftable item. so it can also still only use with institu ending.
    so this point, make garbage charming about institu ending reward improve either

    p.s short english skill. + this mod are fine. no need buff from increased size version also no need nerf