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greekrage

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greekrage

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  1. greekrage
    greekrage
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    Version 3.0 uploaded...

    Bug fix for a freak glitch causing water levels in 3 cells to rise  half way across the map (one has to purposely edit the water level for each cell manually  for this to happen)...
    Regenerated precomb and vis data with a new cleaner method...
    Cleaned files (again)
  2. boxerbeast1
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    this mod made by dirt textures green
    1. greekrage
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      Totally unrelated...
      You have an issue elsewhere.....
      You have either a conflict or a bad installation of another mod...
  3. whiskeyjack9105
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    Placing this at either the top/bottom of my load order has not changed the fact that Fort Hagen is now partially (ie. almost completely) invisible with the installation of this mod.

    Here's to hoping that a fix will come for that, as this is a much-needed location addition to this ghost town, and has a super design; I especially love the entry-way.
    1. greekrage
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      the reason you have invisible  assets is because something you are using or have altered has disabled precombined meshes....
    2. Kaisermacht
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      I have the same issue and I disabled all of my precombined mesh mods
    3. greekrage
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      have you made changes to your  ini file ?
      You can enable /disable  precombines just by altering one line from 0 to 1 and vise versa (Buseprecombinedojects 0 ) etc.
      Nothing wrong with the mod....this issue is on your  end....
      ANY mods that edit the same area/cells reset changes by this mod....It doesnt have to be a mod like prp...
      Also make sure the ba2 archive is in the data  folder...If not precombines  wont load.
      AND next time wait for  reply before posting a bug report......after nearly 8k downloads dont you think that maybe  this isnt a bug ?

  4. Pinki2sky
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    I dont know is it problem with me or with MOD. Problem is that Hagen forttres is half without textures 
    1. greekrage
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      dont know what you mean by "half without textures"....Im  assuming you mean that there are  missing objects or  chunks of landscape..
      This means you have a conflict overwriting data of this mod by another mod..(precombined data)...
      Move  this mod as last as possible in the load order.
  5. izzier2750
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    I, too, am to report that the whole Fort Hagan area is all sorts of messed up.

    However, I believe what breaks it might have to do with either the Nuka-World DLC or the Unofficial Patch.
    Y'know, two things that practically everyone has: One is official, the other fixes all the things Bethesda won't.
    1. greekrage
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      Even though your comments are somewhat sarcastic ill try to answer...
      a) nukaworld transit station  is too far away to effect this location as previs only spans out 3 cells from the edge...
      b) any mod/patch etc... that edits same cells or has its own precombined/visibility data will obviously CONFLICT....since this mod also has that type of data... Hence has to load AFTER those mods..
      Next time i suggest learning how the game works and how we edit the map before commenting in a sarcastic tone...and also remember .. WE DO THIS FOR FREE  and no one put a gun to your head to use the mod...
  6. XianderThest
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    I am sure this is only an issue I am having but I made my way to the fort by foot and when I approached the town it all disappeared. I went up to where the fort was but there was only a few props visible (some floating) and the rest were nonvisible like the town. I tried to fast travel away and back to the fort and town but everything was still messed up.
    1. greekrage
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      you have a precombined /visibility  conflict.....or you have a mod or ini edit that disables precombined objects..

      Try moving this mod as last as possible....
  7. Phoenix46
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    Any chance to get v2.3 available again? It's listed in the archived files, but you can't download it. If I use 2.2 will the doors work, or do I need to pull the scripts for them out of the ba2 files?

    As with others, I can't use version 3.0 Just about the only part of Fort Hagen visible with it is the sandbag walls and turrets on the roof. I'm assuming you had the assets for Automatron loaded when you generated them. If not, that could very well be the problem.

    I couldn't use the Greentop version with precombines and previs either, maybe because I'm using Mass Fusion as well. They work fine together with the non-precombine version, so long as I load Greentop last. 
    1. greekrage
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      ALL SCRIPTS AND DOORS SHOULD WORK IF YOU FAST TRAVEL AWAY AND BACK...
    2. Phoenix46
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      10-4 Thanks
  8. AthanSpace
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    I'm experiencing the same issue as many others with version 3.0, missing textures and objects everywhere. I went so far as to disable every Mod except this one and the generated .esp from Complex Item Sorter which as far as I understand it shouldn't effect anything regarding textures or anything in the area where this location is.

    Clearly many of us are missing something that is causing this, however at least with my very limited knowledge I can't see how this could possibly be a mod conflict since it happens with running only 1 mod that is use for item keywords.

    If there is anything I can do to test, I'd like to try and help figure it out as I'd love to use the latest version of this mod. If it helps I am using Mod Organizer 2.
    1. greekrage
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      Could be a precombined data issue  ( missing MESHES not textures)...
      Either use the older version or wait till i re-do the data...
    2. AthanSpace
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      Yep, using the old one for now. If there is anything (config files, set up info) etc that is helpful to you, please let me now.

      Otherwise this is one of the best location Mod's on all of Nexus, absolute must have for me. Thanks for taking the time to reply to me!
    3. AthanSpace
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      Hi geekrage,

      Hope all is well with you, any plans to redo the data for precombines?

      Thanks
    4. greekrage
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      i will when i have the time...

      IM involved in a couple of big locations right now and dont want to stray  away from them right now..
  9. mrpacman26
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    I have no idea what I did wrong.... I'm following Dogmeat to Fort Hagen for the main quest and the entire place is gone including surrounding area a bit and the fence with the bloody rag for Kellog... Like invisible or gone entirley

    I find that I can do the quest and seemingly  walk up to this new settlement with the old version of the mod but not the new version
    1. greekrage
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      the new version has precombine and previs data...
      So you have a conflict...with that data...
      Any mods that edit fort hagen or previs repair tools etc...will cause chaos...

      Also note that issues that far away  (the fence)...are strange since the fortress doesnt use those cells..or have  data generated for those cells..
  10. ReddReaper
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    hey i used v3.0 of your mod and everything but the hagen fortress is disappearing even fort hagen but in v2.2 nothing is wrong except that my flora mods clip through the fortress. do you know why.?
    1. greekrage
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      yeah..new Hagen version has proper previs data and its conflicting with fortress..
    2. ReddReaper
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      any idea on how to fix it.? tried everything i could think of.
    3. greekrage
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      Fix what ?
      Ive already said that Hagentown and fortress cant be used together...
      No fix for locations with heavy terrain edits and their own previs and   precomb data... (cant patch them)
  11. Xvandalen
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    Killer mod dude, I honestly feel like it's in front of my face but i'm assuming there's a secret door right by the stairs at the bottom level of the fortress. How exactly do you open it besides going around to go inside? 
    1. greekrage
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      DID YOU CHECK THE GENERALS OFFICE ?  :p
    2. Xvandalen
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      bruh there's an OFFICE???? Man maybe i'm just slow, going to check thanks 



      Edit: yeah yeah the one thing I don't check is the computer in the player home shut up, anyway it didn't work for me for some reason but it's probably something to do on my end which is cool but thanks for telling me. 
    3. greekrage
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      FAST TRAVEL SOMEWHERE ELSE AND THEN GO BACK AND TRY AGAIN...
      SCRIPTS ,ELEVATORS,DOORS  ETC ARE A LITTLE WEIRD  AND DONT ALWAYS WORK THE FIRST TIME...

      You can also try and go to the door and open console,click on it  and type "unlock"  and enter (no quotes)  ( not sure if this works on hidden doors )
    4. Xvandalen
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      I'm not fully positive doing "unlock" would work on a secret door but then again I'm also not sure about it but I'll be glad to give feedback later "I'll add an edit here" but no I didn't fast travel and try it. I actually only got back on to test it lol but thank you.