Is this an updated version to a previous fridge retexture by you? I could swear I had one somewhere that I think was this. Anyway I love it. Really does look all rusted and busted as it should lol. Would love to see the other appliances beat up like this Thank you for your time
I suggest you look up PBR materials, that'll help you making quality textures. Your texies would have worked perfectly in a non PBR engine, but when you have PBR you can acyually make it look like its really rusted metal.
Like someone suggested before, surfaces that still have paint on them are flat in the normal map, and only the rust is indented, also, the specular of rust is almost black, and paint is a dark grey, and chrome is white and so on, specularity and glossiness in PBR textures can be tweaked so that stuff looks very realistic.
I'm sure you can learn this in a weekend if you look here.. https://www.allegorithmic.com/pbr-guide
reading and understanding this guide won't take you long, and afterwords you'll make stunning textures..try it !
Thank you for your advice I would take a look at it when I have time, It is a pleasure to have a commentary from you, I love your work the UHQ Terrain Overhaul Is really impressiv.
Don't worry it's actually not that hard to learn just a little bit different approach. In addition to what printerkop said i'd suggest you reduce the intensity of your normal map a bit. You can blend a flat color layer (R:128 G: 128 B:255) over your current normal map to achieve a softer result. If the nVidia normal map plugin gives you a hard time you can try nMaker (http://www.nmaker.com.br/tools.html) by Tiago Medeiros which usually captures details a bit better than nVidias tools. Or just head over to the polycountwiki and dig through the various links (http://wiki.polycount.com/wiki/PhotoshopTools).
Have a good one, looking forward to what you'll come up. :)
Nice textures but if you allow me to criticize I'd say the fridge looks like it's made of stone, you need to smooth out the normal map just a little bit in some areas, if you google "Rusted Metal Normal Map" you'd find some examples, nevertheless great work man
I thought about it, I think to take charge for a next update But for now I am rather satisfied it finally looks like a refrigerator that is 200 years old
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lol at all the unsolicited advice
Your texies would have worked perfectly in a non PBR engine, but when you have PBR you can acyually make it look like its really rusted metal.
Like someone suggested before, surfaces that still have paint on them are flat in the normal map, and only the rust is indented, also, the specular of rust is almost black, and paint is a dark grey, and chrome is white and so on, specularity and glossiness in PBR textures can be tweaked so that stuff looks very realistic.
I'm sure you can learn this in a weekend if you look here..
https://www.allegorithmic.com/pbr-guide
reading and understanding this guide won't take you long, and afterwords you'll make stunning textures..try it !
It is a pleasure to have a commentary from you, I love your work
the UHQ Terrain Overhaul Is really impressiv.
Have a good one, looking forward to what you'll come up. :)
But for now I am rather satisfied it finally looks like a refrigerator that is 200 years old