Fallout 4

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Corense Wolf

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CorenseWolf

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13 comments

  1. deleted57485586
    deleted57485586
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    • 6 kudos
    Awesome retex. Endorsed.
  2. highhthere
    highhthere
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    Looks fantastic. Love this retex, thank you!
  3. FrankieSeZ
    FrankieSeZ
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    Is this an updated version to a previous fridge retexture by you? I could swear I had one somewhere that I think was this. Anyway I love it. Really does look all rusted and busted as it should lol. Would love to see the other appliances beat up like this Thank you for your time

    lol at all the unsolicited advice
  4. dressler2238
    dressler2238
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    The textures look really good will you be making matching Stove, Counter tops and cupboards?
  5. deleted7103646
    deleted7103646
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    • 135 kudos
    I suggest you look up PBR materials, that'll help you making quality textures.
    Your texies would have worked perfectly in a non PBR engine, but when you have PBR you can acyually make it look like its really rusted metal.

    Like someone suggested before, surfaces that still have paint on them are flat in the normal map, and only the rust is indented, also, the specular of rust is almost black, and paint is a dark grey, and chrome is white and so on, specularity and glossiness in PBR textures can be tweaked so that stuff looks very realistic.

    I'm sure you can learn this in a weekend if you look here..
    https://www.allegorithmic.com/pbr-guide

    reading and understanding this guide won't take you long, and afterwords you'll make stunning textures..try it !


    1. CorenseWolf
      CorenseWolf
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      • 36 kudos
      Thank you for your advice I would take a look at it when I have time,
      It is a pleasure to have a commentary from you, I love your work
      the UHQ Terrain Overhaul Is really impressiv.
    2. KoticR
      KoticR
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      • 22 kudos
      Don't worry it's actually not that hard to learn just a little bit different approach. In addition to what printerkop said i'd suggest you reduce the intensity of your normal map a bit. You can blend a flat color layer (R:128 G: 128 B:255) over your current normal map to achieve a softer result. If the nVidia normal map plugin gives you a hard time you can try nMaker (http://www.nmaker.com.br/tools.html) by Tiago Medeiros which usually captures details a bit better than nVidias tools. Or just head over to the polycountwiki and dig through the various links (http://wiki.polycount.com/wiki/PhotoshopTools).

      Have a good one, looking forward to what you'll come up. :)
  6. MONSTERaider
    MONSTERaider
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    Nice textures but if you allow me to criticize I'd say the fridge looks like it's made of stone, you need to smooth out the normal map just a little bit in some areas, if you google "Rusted Metal Normal Map" you'd find some examples, nevertheless great work man
    1. CorenseWolf
      CorenseWolf
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      • 36 kudos
      I thought about it, I think to take charge for a next update
      But for now I am rather satisfied it finally looks like a refrigerator that is 200 years old
  7. Veratai
    Veratai
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    • 48 kudos
    hm.. can i be allowed to say that you maybe overdid the details a little bit? Ouo
    1. CorenseWolf
      CorenseWolf
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      • 36 kudos
      I like to abuse good things :3
    2. Veratai
      Veratai
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      • 48 kudos
      haha xD cheers
  8. femshepping
    femshepping
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    Great job, looks awesome!