2018/11/10: After not playing for several months, I have switched to VIS-G and will no longer be updating this. I may do a separate mod for VIS-G but we will see.
2018-7-6 Sorry for the long silence. Between playing, writing, and trips, this fell by the wayside. I will try to updated over the next couple months.
2018-02-20
Due to popular demand, I am continuing to make these patches and I have a number of them I hope to upload this weekend. They are done; I just have to put them into the FOMOD. I am also reworking the FOMOD into a better layout.
I would like users to please look over the list below and respond if they notice anything. You don't have to wait for the new version; feel free to respond concerning the current version.
If you see a mod with Armorsmith Extended as a requirement but don't use it and just want the tags, let me know. I have no problem making a tag-only version.
Some mods have a note that Keywords added. This is an experiment on my part. In these cases, where weapons and armor are concerned, the tag is coming from an AWKCR keyword and not a tag. If you see anything that doesn't look right, let me know.
If anything has a word instead of an icon as a tag, let me know. It could be a keyword problem or it could be an error on my part. I use the modified interface and don't always know (okay, I just outright forget) what tags I've added myself.
I use Ellie's Armor Compendium, but I don't use Armorsmith Extended, but the patch for the armor compendium uses AE as a master. Can we maybe get one that uses the non-AE version?
Future plans: I'm going to take a little break (making patches is more exhausting then you'd think) then resume patching. Please let me know if anything is not being tagged correctly. Ooops. I just noticed that not all the clothing/armor from Fusion City Rising didn't get tags. Will includes those in next update.
2018/04/09 Sorry folks but I have been playing the game and having way too much fun with Sim Settlements.
2018/03/04 Removed Armorsmith Extended requirement from Eli's Armour Compendium.
2018/03/03 Error corrections with some new patches. Please see change log; description should be updated tomorrow.
2018/02/25 Lots of updated and new patches! Please check the change log and description for more information. I've added AWCKR keywords to weapons and grenades/mines/etc and am working on doing the same with armor and clothing.
Let me know if there are any problems.
Previous updates
Spoiler:
Show
2017/12/20 Uploaded corrected version.
2017/12/17 I wanted to put this in the change log but I cannot access the bloody thing so ... NOTE: The description is not accurate. I will be updating it over the next few days. If you find any problems (missing tags, inaccurate tags, etc) please pot them in the Bug Tracker. This will make it easier for me to deal with (and not get lost in the posts)). VIS Modified - Added Robe tag. New in Armor, Weapons, and Misc: Bullpup Bozar, China Lake, Classic Super Sledge, CROSS Brotherhood Recon, CROSS Courser Strigidae, CROSS Jetpack, CROSS Pre-War Cybernetics, Dogmeat and Strong Armor, DP Assualt Carbine, FO4 War Tags, Hellfire Armor, Just Visible Weapons NO MOD version, McMillian CS5, P90, RU566, Tactical Flashlight, Wearable Backpacks and Pouches Power Armor, West-Tek Tactical Optics. Updated in Armor, Weapons, Misc: Classic Combat Armor, CROSS Break Action Laser, Eli's Armour Compendium, Hunting Rifle, M1014, M2045 Magnum Revolver Rifle, M9, R91, Wattz, Wearable Backpacks, Wearable Backpacks Weave, Widow Shotgun.Updated in Sim Settlements: Althroip's Animal Farm Keywords added to: Eli's Armor, Widow Shotgun, Caravan Shotgun, China Lake, Classic Sledge Hammer, Hellfire, Hunting Rifle, Wattz Laser Pistol (just the basic keywords have been added. I'm still learning how these work. Armor and Weapons Keyword Community Resource (AWKCR) and Armorsmith Extended and now required for several of the mods.
2017/11/26 Loads of stuff. Just check out the description page (which I need to make more presentable. (Sorry for the delay. Between holidays, Black Friday, problems with my hand, and actually, finally playing the game, I ... procrastinated.)
2017/11/10 Added an article on the tags I'm planning on using at: https://www.nexusmods.com/fallout4/articles/592/?
2017/11/06 I have just uploaded a new mod: Patch for Valdacil's Item Sorting and Unofficial Fallout 4 Patch (https://www.nexusmods.com/fallout4/mods/27788/?). It will eventually be incorporated into this mod as well.
Raider Overhaul Crafting Mastery Unified Clothing Overhaul GKX manifests Buffed Minutemen Militia. Very good small mod that buffs the Minutemen but adds custom add entries in the leveled lists. Only an issue if you loot dead minutemen. https://www.nexusmods.com/fallout4/mods/19744/
Is there any possibility of getting a patch for B-35C Heavy Brotherhood of Steel armor ( https://www.nexusmods.com/fallout4/mods/17247 )? I tried and my knowledge of instance naming conditions and keyword usage isn't good enough to get it done.
So for anyone struggling between VIS or VIS-G because of compatibility patches available, and ending up spending hours patching everything manually for their additional mods, I just found out about this mod : https://www.nexusmods.com/fallout4/mods/33983 It's a FO4Edit patcher that will scan your entire load order and apply the correct tags so that DEF_UI will automatically be able to apply icons to ALL of your items, even mod added items, without needing to use a large amount of patches and/or patching everything manually. I've been wanting something like this for a long time but apparently it already existed but I didn't know about it. So in case anyone else missed it and wanted to use that instead, here you go. The age of looking for compatibility patches for VIS or VIS-G and patching all that s#*! manually are over for me and hopefully for those of you too that are interested.
The CROSS Break-Action Laser doesn't have an icon next to it for me. If anyone knows what's happening please let me know.
EDIT: It's the instance naming rules. I added the missing rule at the end of the first set to link the keyword _weaponcalibre_fusion to the [Fusion] tag.
There's an error in the Wasteland Ventures AIO patch, for one of the pizzas. Would be nice to see the pizzas properly capitalized while you're at it, although both problems are any easy fix in xEdit. :) Thanks again for all your work!
Also, the main Sim Settlements one is using "Recipe" and "News" tags which aren't standard and leave me with words instead of an icon. :) EDIT: To be clear, this is with the standard tags option selected in the installer, not your edited one.
And the Quick Swap patch has a typo for one of its tags.
The Journal of the Sole Survivor one doesn't work. I did a little experimenting and it seems to work if you place the [Holotape] tags in the messages section, because the quest dynamically changes its name based on those. Didn't appear to break anything functionally, but I've only done limited testing.
All easy fixes on my end, just posting here for whenever you decide to return for updates ^_^
I will look all this over and see what I can do to fix it. The modified interface does have some new icons and I want to do some tweaking so people that people who want new things sorted but not the icons donKt end up with just words.
351 comments
2018-7-6
Sorry for the long silence. Between playing, writing, and trips, this fell by the wayside. I will try to updated over the next couple months.
2018-02-20
Due to popular demand, I am continuing to make these patches and I have a number of them I hope to upload this weekend. They are done; I just have to put them into the FOMOD. I am also reworking the FOMOD into a better layout.
I would like users to please look over the list below and respond if they notice anything. You don't have to wait for the new version; feel free to respond concerning the current version.
If you see a mod with Armorsmith Extended as a requirement but don't use it and just want the tags, let me know. I have no problem making a tag-only version.
Some mods have a note that Keywords added. This is an experiment on my part. In these cases, where weapons and armor are concerned, the tag is coming from an AWKCR keyword and not a tag. If you see anything that doesn't look right, let me know.
If anything has a word instead of an icon as a tag, let me know. It could be a keyword problem or it could be an error on my part. I use the modified interface and don't always know (okay, I just outright forget) what tags I've added myself.
I use Ellie's Armor Compendium, but I don't use Armorsmith Extended, but the patch for the armor compendium uses AE as a master. Can we maybe get one that uses the non-AE version?
Looking at the patch I'm not even sure why it has AW as a master ... hmmmmm
Ooops. I just noticed that not all the clothing/armor from Fusion City Rising didn't get tags. Will includes those in next update.
2018/04/09
Sorry folks but I have been playing the game and having way too much fun with Sim Settlements.
2018/03/04
Removed Armorsmith Extended requirement from Eli's Armour Compendium.
2018/03/03
Error corrections with some new patches. Please see change log; description should be updated tomorrow.
2018/02/25
Lots of updated and new patches! Please check the change log and description for more information. I've added AWCKR keywords to weapons and grenades/mines/etc and am working on doing the same with armor and clothing.
Let me know if there are any problems.
Previous updates
2017/12/20
Uploaded corrected version.
2017/12/17
I wanted to put this in the change log but I cannot access the bloody thing so ...
NOTE: The description is not accurate. I will be updating it over the next few days. If you find any problems (missing tags, inaccurate tags, etc) please pot them in the Bug Tracker. This will make it easier for me to deal with (and not get lost in the posts)).
VIS Modified - Added Robe tag.
New in Armor, Weapons, and Misc: Bullpup Bozar, China Lake, Classic Super Sledge, CROSS Brotherhood Recon, CROSS Courser Strigidae, CROSS Jetpack, CROSS Pre-War Cybernetics, Dogmeat and Strong Armor, DP Assualt Carbine, FO4 War Tags, Hellfire Armor, Just Visible Weapons NO MOD version, McMillian CS5, P90, RU566, Tactical Flashlight, Wearable Backpacks and Pouches Power Armor, West-Tek Tactical Optics.
Updated in Armor, Weapons, Misc: Classic Combat Armor, CROSS Break Action Laser, Eli's Armour Compendium, Hunting Rifle, M1014, M2045 Magnum Revolver Rifle, M9, R91, Wattz, Wearable Backpacks, Wearable Backpacks Weave, Widow Shotgun.Updated in Sim Settlements: Althroip's Animal Farm
Keywords added to: Eli's Armor, Widow Shotgun, Caravan Shotgun, China Lake, Classic Sledge Hammer, Hellfire, Hunting Rifle, Wattz Laser Pistol (just the basic keywords have been added. I'm still learning how these work.
Armor and Weapons Keyword Community Resource (AWKCR) and Armorsmith Extended and now required for several of the mods.
2017/11/26
Loads of stuff. Just check out the description page (which I need to make more presentable. (Sorry for the delay. Between holidays, Black Friday, problems with my hand, and actually, finally playing the game, I ... procrastinated.)
2017/11/10
Added an article on the tags I'm planning on using at: https://www.nexusmods.com/fallout4/articles/592/?
2017/11/06
I have just uploaded a new mod: Patch for Valdacil's Item Sorting and Unofficial Fallout 4 Patch (https://www.nexusmods.com/fallout4/mods/27788/?). It will eventually be incorporated into this mod as well.
Raider Overhaul
Crafting Mastery
Unified Clothing Overhaul
GKX manifests
Buffed Minutemen Militia. Very good small mod that buffs the Minutemen but adds custom add entries in the leveled lists. Only an issue if you loot dead minutemen. https://www.nexusmods.com/fallout4/mods/19744/
Existing patches
Heather Casdin: https://www.nexusmods.com/fallout4/mods/24314/?
Assault Carbine: https://www.nexusmods.com/fallout4/mods/24336/?
finally realized the cause of def_inv problems
Now I am staring at it in FO4Edit and trying to work out the difference between it and other things that are working fine...
Still no idea.
It's a FO4Edit patcher that will scan your entire load order and apply the correct tags so that DEF_UI will automatically be able to apply icons to ALL of your items, even mod added items, without needing to use a large amount of patches and/or patching everything manually. I've been wanting something like this for a long time but apparently it already existed but I didn't know about it. So in case anyone else missed it and wanted to use that instead, here you go. The age of looking for compatibility patches for VIS or VIS-G and patching all that s#*! manually are over for me and hopefully for those of you too that are interested.
Many mods have updates, and some of your patches are thus outdated (changing values that the newer version of the mod have updated)
EDIT: It's the instance naming rules. I added the missing rule at the end of the first set to link the keyword _weaponcalibre_fusion to the [Fusion] tag.
The Journal of the Sole Survivor one doesn't work. I did a little experimenting and it seems to work if you place the [Holotape] tags in the messages section, because the quest dynamically changes its name based on those. Didn't appear to break anything functionally, but I've only done limited testing.
All easy fixes on my end, just posting here for whenever you decide to return for updates ^_^