Fallout 4

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Fatally Shot

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FatallyShot

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14 comments

  1. frostywinter00
    frostywinter00
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    I just came back from gathering materials, and the workshop is gone for some reason. All the changes that I made to the building are still there, but the workshop is missing and I can no longer enter workshop mode. Currently I am trying to figure out if a different mod has caused this (the most likely one being Move the Workbench). Has this happened to anybody else though? 
  2. DisgustingBliss
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    Does this change the music in the cell from dungeon to something else? Like public tracks heard in Diamond City? Also, how much can you scrap that's been placed by the mod? How customisable is it? And do you also know if it's compatible with Sim Settlements Chapter 2? I'm a bit into it now and I know it does some stuff to Concord but not sure yet if it edits or uses the Speakeasy. Thanks.
  3. Pigeonpuff
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    I don't think it's working properly with scrap everything? Whenever I go in and open everything up it works relatively normally but I can't scrap stuff like trash and papers or whatever. It has worked perfectly normally with all my other builds. Do you think it might be a problem with my mod order?
    1. FatallyShot
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      It could possibly be an issue with the load order. Try placing this mod as low as you can in the list and report back! (You just need to make sure that any other mod that interacts with the speakeasy is above this one)

      I am just gonna let you know though that chances are extremely high that I'll be rebuilding this from scratch shortly. I've started to cop some of the bugs that are mentioned in the comments below since I upgraded my PC and I'm not happy with that at all.
  4. killianX1
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    I got a problem don't know if this has to do with the mod it self. when I enter I can hear the sound of a massive power noise So I go to the basement and I see its turning in hell, the spot where the workshop is standing turns in a white fog its and its dropping my framerate to 47. for some reason it is gone when I restart the game But the door is locked again and it seems to respawn some items such as the 10mm rounds
    1. FatallyShot
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      Hey,

      Do you have any other mods that alter or add anything to the Speakeasy?
  5. cailic
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    That explains why most of my workbench items aren't available, like the wallpaper or anything to do with Snappybuild. Homeplate is seriously limiting in what you can build. That's why I never bother with it.
  6. Lord Revan X
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    Hey, love the mod, I'm having a minor inconvenience with it though. I can't seem to activate the fusebox/it's just not working. The workshop itself works, I don't have any other mods that really effect the cell. If you could get back to me that'd be great, I'll see if I can't figure it until then. Thanks!
    1. FatallyShot
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      I think this has something to do with the fact that the Workbench is cloned from the one in Homeplate. Try unlocking that and flipping the fuse there. If that doesn't work, I can take another try at it and see if I can get it working
  7. Shadowliger
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    This mod looks quite enticing, however before downloading and after having read over your description I'd like to ask a few questions if I may. I understand that this is a player home and not a settlement (not looking for settlers or such) but you mention scrap-able furniture and you have a workshop in one of your images. Does that mean that the interior is customizable? Personally I'd rather have a fully empty shell and not it already done, but I well understand that most people would probably want it in a "finished" state for a player home. And I do like your lore friendly approach to the design (that couch-bed thing on balcony looks really neat!)

    You mentioned that in version 1.2 That you removed some non scrap-able light sources and a lot of fog sources, so if I use version 1.1 will they still be there? (I kinda want them there)

    The reason I'm asking all these stupidly obvious sounding questions is that I absolutely love the Concord Speakeasy. I really love the sharp light and shadow effects some of the lights have and the fog effects too. As a fellow mod author I often use the Speakeasy as a "photo set" to take screenshots of my mod items like this. And I'd like to be able to customize the "set" for each item I create. Just asking clarification not asking you to create or change anything. Alternately, do you know of any tutorials on creating interior cell settlements? I tried to make one myself once and all the placed items were invisible.

    And lastly a fun tidbit: Lightsources are very often used across much of the game industry as a whole in level design to subtly guide a player through a level or to "hightlight" or draw attention to items\places of interest. Such as the candle on the step or lanterns located in similar locations through out the game.
    1. FatallyShot
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      I'm sorry this is really late. I only just saw this now.

      The Speakeasy functions like Diamond Plate does. If you have a mod that changes Home Plate to allow you to use the full build mode, it will take on those properties as well.

      As for the non-scrapable light sources, it's more referring to the light in the upstairs locked room. If the most current build hasn't had it restored, I have a build now that puts it back as I suffer a glitch where the light source still shows in game despite it not existing in the CK. The only non-visible to the player light sources I scrapped were down in the basement to darken it a little. I also tried to remove a lot of the fog from down there as well because it just looked weird in my opinion.

      As for using an earlier build, I'd ask that maybe you try the newest first? I've left the older builds up as more a legacy thing. They're kinda shabby compared to the newer builds (i'm still new to this all). I am also open to making a side build with some changes for you if there's not too much to do?

      Teal Deer: Natural spotlights (where the sun comes in) are intact. Speakeasy functions like Home Plate
  8. FatallyShot
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    Right now I need to go back in and rearrange part of the NV easter egg. I was expecting the old GECK way of placing things and them not falling until you nudged them :c
    1. Vormina
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      Is the new CK way the reason I see old cars falling off overpasses on a daily basis? LOL
    2. FatallyShot
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      I highly suspect that is why we get that and combine it with the already shifty physics in the game (I've been killed by 'stationary' cars before) that make them fall or go flying off in some cases