The Unofficial Patch adds a new keyword to some of the records that this mod modifies as well, so to ensure compatibility, my changes are applied alongside the Unofficial Patch's new keyword.
The real question is. Who tf are not using UOFP when modding Fallout 4? There is literally 0 reason to not use the most mandatory bugs fixing mod in this game.
did this thing stop working after the next gen update cause i remember it leting me hang the deliverer and yet now i cant and a few other weapons wont hang up anymore
They didn't change anything related to Weapon Racks in the Next Gen update as far as I'm aware. I'm pretty sure you could always put the Deliverer on a Weapon Rack even without this mod, so it sounds like you've got something else that's causing these issues.
That’s one thing about Bethesda that always annoys me: overlooking something simple and leaving it up to a mod author to fix. So Ty for doing their job better than them for free
Placing the Cryolator on a Long Weapons Board is a bit bugged: Steam screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=1769799294
I placed the cryolator on the board and it just disappeared, weapon wasn't selectable but I wasnt able to put something else on the board either. I entered workshop mode, picked up the weapon board and out came the cryolator, floating behind it. Edit: Flare Gun behaves the same - https://steamcommunity.com/sharedfiles/filedetails/?id=1769806852
For ease, I'm responding to both of your comments in this one reply.
No, I can't do anything with the placement of the Combat Knife and similar without making a significant change to how the weapon racks determine which weapons can and can't be placed on them.
I can't replicate your bug regarding the Cryolator and Flare Gun. I removed all my mods (other than this one) to check, and they both appear perfectly fine on the weapon racks. I assume there's some other mod causing these issues with them.
Could you please fix the combat knives placement too? Vanilla they can only be placed on the long weapon boards while the short boards would be much better suited for such a tiny item.
I tested these items, none would fit the small board, and could only be placed on the large version: (which would be okay if you could put like 4 knifes on there, but it'll only accept one) Pickmans Blade (base weapon: Combat Knife) Switchblade (base weapon) Throatslicer (base weapon: Disciples blade) The harvester (base weapon: ripper)
There's not one, because I didn't want to potentially cause issues with people's saves that are already using this mod, but someone could easily make an ESL version in xEdit. This doesn't add any new records, so there's no worry about compacting FormIDs.
Its funny cause someone else asked you if you fixed the racks so the weapons were more centered and you said no, but in the picture you have here they are in the center. Or at least a lot better than usual. Lol
I can't extract the file. Apparently there are problems with the RAR archive. NMM cannot install this mod. The latest version of my unpacker was able to unpack the mod archive. I unconverted the mod to ZIP. Now NMM can install the mod.
Yeah, there's something weird going on with rar files. I don't exactly know what's causing it, but I've reuploaded all my mods as zips now, so hopefully that'll fix it.
Thx...and thank you so much for making those mods. It's really annoying that some guns just lay around stupid. With your mod, it's finally over. Unfortunately, I stumbled much too late over this mod.
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Steam screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=1769799294
I placed the cryolator on the board and it just disappeared, weapon wasn't selectable but I wasnt able to put something else on the board either. I entered workshop mode, picked up the weapon board and out came the cryolator, floating behind it.
Edit: Flare Gun behaves the same - https://steamcommunity.com/sharedfiles/filedetails/?id=1769806852
No, I can't do anything with the placement of the Combat Knife and similar without making a significant change to how the weapon racks determine which weapons can and can't be placed on them.
I can't replicate your bug regarding the Cryolator and Flare Gun. I removed all my mods (other than this one) to check, and they both appear perfectly fine on the weapon racks. I assume there's some other mod causing these issues with them.
I tested these items, none would fit the small board, and could only be placed on the large version: (which would be okay if you could put like 4 knifes on there, but it'll only accept one)
Pickmans Blade (base weapon: Combat Knife)
Switchblade (base weapon)
Throatslicer (base weapon: Disciples blade)
The harvester (base weapon: ripper)
I considered that, but it doesn't really fit on there properly, and it's closer to rifle in design than the other heavy weapons.
You'll want to find another mod for that, though I can't say for certain that they'll be compatible without a patch.