Hi FiftyTifty, hope your week is going well so far. I wanted to message you privately but it looks like you have direct messages disabled. A couple years ago I made a pretty significant overhaul of this mod as part of a larger private modding project. Now that my old build has finally kicked the dust, I'm going back through my old private mods to see what I want to carry into my new build. For some of them, I've been thinking of remaking them so that they don't have as many dependencies and so that they might be suitable for sharing. Since you posted this mod quite a while ago, your permissions section doesn't say very much.
So I'm curious: do you have any objection if I made an add-on for this mod and published it? I would of course make your original mod a master file for it and include a link to drive traffic to your page.
Of course, go right ahead. You don't have to shill it, I'd only have an issue if it was being reposted without permission and no credit...Like some folk did my Total War Warhammer 3 mods >_>
I'm interested to see what you've been cooking up!
Glad to hear it! It might be a little while before it's ready, since I need to clean it up quite a bit compared to the kludged together first version I made, but I'll look forward to sharing it with you when it's ready.
damn this is tempting to get, right now it would be incompatible with my current playthrough as i have already enslaved or imprisoned her gang and killed her because it was required via sim settlements conquer mod.
oh but i don't know.. maybe in a fresh playthrough.
You forgot to make the turrets non-hostile at Red Tourette this is what is messing the quest for others I think. Turrets are shooting them & the rest of the Raiders consider these turrets their allies so they notice they are on the same team against the same "enemy". Also you forgot to toggle the AI of the Raiders outside it seems, these seem to be always hostile not that I mind much, I can kill them & Red Tourette isn't even mad.
These issues are all due to other mods that break the vanilla form list structure. The most common one was Raider Overhaul. I've stopped responding to comments on this mod ages ago, due to people not reading nor testing properly, as well as not playing Fallout 4 for years.
No big I was able to use console commands to "ghetto fix it" anyway. I just killed anyone that got their AI messed up.
I don't use Raiver Overhaul. I barely use mods that change "leveled lists" but I guess those get tainted with mods that add new creatures such as Centaurs, Floaters, etc.
The turrets inside the base ain't a big deal anyway, these Raiders never get invaded. I plan of giving good use to this mod in the future for another Alternate Start playthrough a Raider one this is a location I can spawn at, just outside the Church.
I got the quest done all her raiders where non hostile towards me but for what ever reason she attacked me in sight all that I have that also effects her is a looks thing please advice.
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So I'm curious: do you have any objection if I made an add-on for this mod and published it? I would of course make your original mod a master file for it and include a link to drive traffic to your page.
I'm interested to see what you've been cooking up!
oh but i don't know.. maybe in a fresh playthrough.
https://youtu.be/Q6s_EpZ2lIk
I don't use Raiver Overhaul. I barely use mods that change "leveled lists" but I guess those get tainted with mods that add new creatures such as Centaurs, Floaters, etc.
The turrets inside the base ain't a big deal anyway, these Raiders never get invaded. I plan of giving good use to this mod in the future for another Alternate Start playthrough a Raider one this is a location I can spawn at, just outside the Church.