New 1.1 test vesion available. Note that stats will not show on the map but work fine at the location. Had to move the workshop and certain markers to make way for other mods and that is what caused this anomaly. I will sort it out soon though.( or redo the data portion of the mod ).
This version has a lot of fixes and texture swaps and has a new recreation/bar/cafe building under the player home in the center.
Try it and if you have a problem simply reinstall the old version. Update: version 1.b may have fixed the stats issue.
I will not be further updating or dealing any compatibility issues...
The reason is simple...
Too many mods "touch" this location hence way too many conflicts....
Im not going to sit here and patch a crapload of mods to work with it...when it should be the other way around... Especially for mods that add a single door to the location and cause a whole bunch of problems...
So there you have it...
Use this mod but im afraid you have to deal with the compatibility issues and hope the authors of the mods that conflict make a patch for you.
Thank you so much for this mod! It's a gorgeous huge city and I understand what kind of cleaning and repair work has been done!!! Special thanks for the smooth roads!!!!!!! I uploaded screenshots)))
For flickering floors or ceilings just open the console, tilde "~" key for most, click the flickering part and type " modpod z .01" (without the quotations obviously) and it will stop the flicker without moving the piece enough to make it noticeable.
Man... this mod has so much Potential. I'm playing another mod that does a lot with the Corvega raiders here and this mod would be such a great follow up to it. You ever think of pickup this back up and finishing it? Would love to see this merged with "Open Lexington"
The reason i dumped it was because too many mods conflicted with it... Mods like the one you mentioned would reset a lot of changes because i already made several buildings usable... Im afraid it will remain as is....
load everything into FO4Edit and find the mod in the list, filter for conflicts and go through each conflict and choose what mod you want to win the conflict, save it as whatever you want to call it and load it after the mods.
No precombine data on that and it IS a W.I.P.... but i dumped it due to too many mods using that location hence a crapload of conflicts...In other words it was never finished.... Same applies to the college square mod...
Love this mod! Only Thing I would like to see is the border expanded in certain areas. Like the buildings behind the Super Duper Mart. The border cuts off halfway through the buildings, so I can't take advantage of them for building homes for settlers
hello I had a problem with this great mod and that is that my game and my brother's game closes when I talk to the tech vault necrophagus at the rexford hotel and send it to sanctuary, the probe more than 10 times and it only happens with this mod installed, without this mod everything normal and the game does not close after talking to the ghoul and sending it to the sanctuary, just warn!
So I like what I see, very impressive...I will try this mod when I have completed the game and have uninstalled the two current mods I have running just to avoid conflict...Looks amazing.
75 comments
Note that stats will not show on the map but work fine at the location.
Had to move the workshop and certain markers to make way for other mods and that is what caused this anomaly.
I will sort it out soon though.( or redo the data portion of the mod ).
This version has a lot of fixes and texture swaps and has a new recreation/bar/cafe building under the player home in the center.
Try it and if you have a problem simply reinstall the old version.
Update:
version 1.b may have fixed the stats issue.
This mod is a AS IS...
I will not be further updating or dealing any compatibility issues...
The reason is simple...
Too many mods "touch" this location hence way too many conflicts....
Im not going to sit here and patch a crapload of mods to work with it...when it should be the other way around...
Especially for mods that add a single door to the location and cause a whole bunch of problems...
So there you have it...
Use this mod but im afraid you have to deal with the compatibility issues and hope the authors of the mods that conflict make a patch for you.
Mods like the one you mentioned would reset a lot of changes because i already made several buildings usable...
Im afraid it will remain as is....
hello I had a problem with this great mod and that is that my game and my brother's game closes when I talk to the tech vault necrophagus at the rexford hotel and send it to sanctuary, the probe more than 10 times and it only happens with this mod installed, without this mod everything normal and the game does not close after talking to the ghoul and sending it to the sanctuary, just warn!