Fallout 4
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AZUMDR

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azumaya

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19 comments

  1. criana24
    criana24
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    Can you port it to ps4? 
    I need another where save my power armors.
  2. JimmyRJump
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    Sadly, this is unusable as a settlement as long as the map marker isn't integrated as it should and the workshop isn't connected properly so that no settlers or supply lines can be sent and happiness isn't at 50 when activating the WorkShop. This mod will result in having a Commonwealth entry in the PipBoy's settlement list and might even screw-up other settlement connectivity.

    Been tracking the mod since it was released, but Azumaya seems to have lost interest in it.

    A pity, as Nuka World could do with a few decent settlements.
    1. deleted51117776
      deleted51117776
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      have you tried https://www.nexusmods.com/fallout4/mods/23895? nuka world settlements? I have around 15-20 settlements in NW and FH each and most of my nuka world settlements come from this. No problems except with riverside farm. some CTDS and powerline issues there unfortunately (its a bit oversized).
  3. darkspectral
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    Why doesn't a SINGLE settler come by? And why even using settler spawning mods it doesn't work? And why does it reflects the same number of settlers and happiness of my red rocket settlement? To be sincere i hated this mod. It's like if i literally just placed some objects and that's it. It ain't a settlement if i can't have a single settler on it, or happiness, or ANYTHING. Disappointed.
  4. davidsalter
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    looks interesting, would lend a hand but well i kinda suck at the CK, if you ever broaden tho could give a whack at making the different sections of nuka world workshop-able after capturing a location

    or atleast the first area when you become overboss
    1. azumaya
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      ;d I'm already playing around with that idea. So far Safari Zone's in. I need to figure out how to make it a settlement only AFTER the Nuka World quests are finished though
    2. davidsalter
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      could look at the script for some of the quest related settlements and see how they did it for a rough idea
    3. tigerfrenzy
      tigerfrenzy
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      Would be nice to have this as a capturable settlement for the nuka-world red rocket station. God knows they could use it.
  5. JimmyRJump
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    Not downloaded yet as the second pic shows zero happiness (should be 50%), which means there's a bug in the files. Probably by not naming the location properly

    Tracking for now...
    1. Merlin45
      Merlin45
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      N/E from town Bradberton.
    2. JimmyRJump
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      I meant that when using the CK or xedit to make a settlement mod, you have to make sure to give the location you're adding/altering the proper name. If you don't, the location either shows as 'commonwealth' in the pipboy Data/WorkShops menu, or it doesn't show up at all.

      On top of that, when not properly naming the settlement in the CK or xedit, the happiness is sitting at zero % (and stays that way all through the game) while it should be 50%...

      Wasn't trying to find out the physical location on the map...
    3. azumaya
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      Yeah, it's strange because I've made another settlement in Nuka World but it has the 50 Happiness thing, but no info in the Data/Worlshops. Does it have to do with the ref link to mapmaker/workshop?
      I'm retracing my steps now :0.
    4. JimmyRJump
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      Haven't got a clue, to be honest as I've got zilch experience in modding and was only repeating something I've read in the comments section of the Red Rocket Settlements mod (http://www.nexusmods.com/fallout4/mods/17681/?) where one of Red Rockets also showed as having zero happiness.
    5. greekrage
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      think our new Modder friend needs some help cause from what ive read he hasnt set up the settlement to work.
      Seeing 50% happiness is a fluke and im sure settlers wont come to that settlement if you cant even see it on your map.

      Please read this and do what it says to the letter... http://stuyk.com/forum/viewtopic.php?f=11&t=32
    6. speedynl
      speedynl
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      it will not work in the old way
  6. greekrage
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    Ok i took a quick look..

    a) you havent named your cells (right click on the cell /edit and change the location name to your settlement name http://prntscr.com/cobydg

    b)you have your setownedtrigger bigger than the default empty trigger ( backwards ).

    c) you havent linked the workshop TO the defaultempty trigger only from the trigger to the workshop .
    Link the workshop to the trigger and use the reference keyword "workshoplinksandbox "

    D) you forgot to check these http://prntscr.com/cocaap

    Note : you dont need a border


    Try it now ..
    http://www27.zippyshare.com/v/oXSWyViK/file.html

    Cant test it cause none of my old nuka saves work with my current loadout.

    Still at 0

    Gonna check the workshop script now
    1. azumaya
      azumaya
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      I tested out the file you attached and happiness is still flat lining. The area is still build/editable though. And thanks for the tips!
    2. greekrage
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      there was a marker missing as well the Location marker.

      We link the location data to to a xmarkerheading with the ID name xmarkerheading"Nameofyousettlement" not the map marker

      Note dont use the word settlement in the name .

      Then we have the location datashould be calledblablablaLocation and the encounter zone blablablaZone .

      Problem is that ive fixed these as well and dont have a clean save without yourmod to test it again.

      Ill upload this file as well.. http://www31.zippyshare.com/v/i6zrY0HD/file.html

      If it still doesnt work then delete all markers youve placed, and all the quests and data and redo it all over but after youve read the tutorial cause either something else is missing or you added something that you shouldnt have but i cant see it..

      I would do it myself but i just released a mod and i was on it for 16 hours today...hence i cant see in front of me right now....

      Very important !!
      To test you have to have a save that NEVER had your mod installed or it will never work.
    3. azumaya
      azumaya
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      Instead of making those map markers I just edited the ones already in the cell. I'm guessing that might be bad?

      Yeah I saw the Lexington mod. It looks awesome.

      Edit: Okay, I tried the first link you gave me on a clean save and it howed the 50 happiness thing. The third (latest) one didn't which was weird.