You will need to have one of those powerline poles or connectors next or beside the food synthesizer. Good if you want to have a decent looking food synthesizer farm and all without having to connect the wire to every single synthesizer.
It would be cool if having the VT Pink Paste machine made you vulnerable to attacks from Pink Feral Ghouls that want it. Like the Wasteland Workshop cages or the Creation Club attack wave generators.
Years late, but so far this isn't working at all. The devices are there, and are placeable and powered properly. But days pass, and nothing is produced.
This may be a dumb question but ... when I go to build the taller food processor it says I have no aluminum .... but when I go to build another item that requires aluminum it displays my actual amount of aluminum and I can build that item
If they don't already have scripted unlocks could you please lock the food synthesizer behind Institutionalised and the food paste when you get the Vault-Tec DLC prototype experiments you chose. For immersions sake, I'll just track for now.
I think it would be better if the Food Paste machine was unlocked by exploring the Suffolk County charter school. Maybe add a note on how the experiment failed because Vault-Tec Vault-Tec'd all over the perfectly logical "artificial food" experiment by testing some kind of drug, hence the pink feral ghouls. You could even say that "the drug decays quickly but the paste itself never spoils" to justify how eating the stuff has no effect on the player.
...BTW, has anyone ever heard of a variable setting for something like this? Increase the amount of food the machine produces by choosing a higher power setting.
Any scripted unlock would be better than nothing. Immersion breaking, for me, knowing it straight out of the vault.
I wish Fallout 4 had a schematics system like '76. Only learning how to build things when you discover them. I know there's the Minutemen artillery and the robot workbench but the rest would require quite the overhaul and a lot of patches for mods and Creation Club
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Like the Wasteland Workshop cages or the Creation Club attack wave generators.
For immersions sake, I'll just track for now.
...BTW, has anyone ever heard of a variable setting for something like this? Increase the amount of food the machine produces by choosing a higher power setting.
Immersion breaking, for me, knowing it straight out of the vault.
I wish Fallout 4 had a schematics system like '76.
Only learning how to build things when you discover them.
I know there's the Minutemen artillery and the robot workbench but the rest would require quite the overhaul and a lot of patches for mods and Creation Club