This page was last updated on 14 June 2023, 8:47AM
Changelogs
Version 1.1.0
*** MAJOR OVERHAUL *** (Every single tiny piece of the mod was altered, expanded upon, and optimized.) - This List is a highly condensed version of an otherwise HUGE log.
Created and implemented all new scripts for dialogue and companion functions; some were missing and/or due for a significant update.
Created and implemented all new dialogue paths and companion management systems THAT WORK.
Fixed all bugs pertaining to hiring Chris Fathom as a companion.
Fixed all issues/immersion pertaining the proper display of Chris's facial features.
ADMIN (xEdit) - Renamed every single item's EDITOR ID to organize and clean up the mod's naming convention.
ADMIN (xEdit) - Cleaned miscellaneus entries not removed by Creation Kit.
UPDATE - Uploaded a VIS-G Patch to the optional files - "1.1.0".
Version 1.0.3
Made several noticeable improvements to Chris's facial/hair appearance - Making him look more masculine and slightly more weathered due to his extensive battle experience before the war and in the wasteland.
Corrected a "NO BROWS" setting that somehow made it into the last version.
Cleaned many miscellaneus creature entries in the ESP file. I'm positive they were the Creation Kit's doing, while loading exterior cells in the commonwealth.
Copied this version's ESP file to convert to a Light Master for ESL users.
Uploaded a VIS-G Patch to the optional files - "1.0.0".
Set ".ESP" Version to be the Default Main Vortex File.
Version 1.0.2
Deleted several like/dislike preferences from Chris Fathom in the Creation Kit, because Chris does not utilize these features in the SIMPLE version.