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jackstarr

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jackstarr

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All decked out in power armor? A big mistake for those wolves who try and take you on...are they suicidal or just stupid? This mod makes them cowardly (like the radstags) so they run away instead.

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Please note: This mod REQUIRES Far Harbor.

All decked out in power armor?  A big mistake for those wolves who try and take you on...are they suicidal or just stupid? 

This mod makes the wolves in Far Harbor cowardly (like the radstags) so they run away instead. 

Inspired by my "Less Aggressive Animals" mod for Skyrim, this mod is for those who prefer not to kill all animals, and I appreciate it won't be to everyone's taste.

I prefer to pacify animals where possible, so I don't have to kill them, but when I first encountered the wolves in Far Harbor, when I was accompanying Longfellow to Acadia, I successfully pacified them....but then Longfellow refused to go any further!  The quest requires you to kill the wolves regardless of whether they are a current threat.

When I searched the Nexus for a mod to fix this, I could only find one mod which pacified the wolves...but in that mod they just stand there, ignoring the player completely and not reacting in any way, which seems quite odd in game.  It also didn't help with fixing the issue where Longfellow won't move unless you kill the wolves.

So I decided to make my own!

As well as making the wolves run away when you get close, this mod also edits the quest record for the Longfellow quest, so it's possible for the quest to proceed without you having to kill the wolves.  Now you can pacify them, or get close to them before Longfellow does and you can scare them off, and still complete the quest.