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Activity logs
This page was last updated on 11 May 2024, 3:54AM
- Changelogs
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Version v1.3.3
- FIXED: Cleaned up unneeded CK packaged files that were causing problems with Vault 88's pre-combined geometry, the Pip-Boy world map, and the default vault suit texture among others.
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Version v1.3.2
- FIXED: Debug terminal wasn't correctly hidden
FIXED: Vault 85 steamer trunk missing workshop icon - By @BarberMD
FIXED: Missing models and textures will now display correctly again because of the following
REVERTED: Vault 85 once again uses loose files instead of .ba2 archives (Too many issues)
ADDED: New debug terminal entry to fix the missing vault door bug that some people get when updating from v1.2.2 to v1.3.x - By @CheeseofBorg
- FIXED: Debug terminal wasn't correctly hidden
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Version v1.3.1
- FIXED: Issues with NMM installer; Hopefully the .ba2 archives will work now and the loose files will no longer need to be packaged.
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Version v1.3.0
- ADDED: Optional Vault 101 texture swaps (Optional install)
ADDED: Optional cave entrance instead of an elevator (Changed with the Overseer's desk)
ADDED: Vault 85 jumpsuits
ADDED: Vault 85 security armor
ADDED: Vault 85 storage trunk and a crafting recipe for it
ADDED: Crafting recipe for scripted trashcans
ADDED: Crafting recipe for Overseer's Desk
ADDED: Added a chest to the entry way that spawns Vault 85 gear, like the one in Vault 88
CHANGED: Cleaned up the storage room and added some of the new equipment to it
FIXED: Overseer's Desk and scripted trash cans not being movable
FIXED: Large "safe storage" safes missing re-locking script
FIXED: Door turrets target supply line NPCs
FIXED: THE. GEAR. DOOR. ACTUALLY. WORKS. NOW.
FIXED: Storage room door was locked but not keyed to the vault's master key
- ADDED: Optional Vault 101 texture swaps (Optional install)
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Version v1.2.2
- FIXED: Fixed a file path issue related to the elevator - No need to update if you can see it
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Version v1.2.1
- FIXED: Unneeded world cell edits cleaned up (This was meant to be in the last version)
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Version v1.2.0
- ADDED: Implemented Vault 85 gear door texture
ADDED: Implemented Vault 85 elevator texture
ADDED: Implemented Vault 85 gear room (Welcome sign) texture
ADDED: Added MANY more lights (You can scrap what you don't want)
ADDED: Added a storage room (By request)
ADDED: Added two bubble turrets on the wall around the blast door
ADDED: Added some intentional bugs (You'll get it when you see it)
ADDED: Likely added some unintentional bugs (There's always something I miss...)
ADDED: Added a small generator to power the entry lights
ADDED: Added an electrical system to connect the cave, entry, and water pump
ADDED: Added a large trash can to the entry area that deletes items
ADDED: Added smaller trash cans that have the same functionality (Storage room)
ADDED: Added a Vault 85 Overseer's Desk (In the storage room)
ADDED: Added several NPC idle markers to keep them busy and out of your way
ADDED: Added secure (NPC-proof) storage in the security office
ADDED: Added a key for use with some interior things (It's on the workbench)
CHANGE: Changed the fast travel to take you directly into the vault(By request)
CHANGE: Changed master acoustic space to 'vault interior'
REMOVED: Removed reactor room and reactors (Not lore friendly)
FIX: Removed the grass poking through the exterior elevator hatch
FIX: Fixed floating cones at the entry way
FIX: Replaced two small vault mats of the incorrect type that I missed before
FIX: Added an additional (Invisible) door that is more NPC friendly (To get into the vault)
FIX: Fixed security room using the wrong structure object
FIX: Improved interior navmesh
FIX: Improved exterior navmesh (Again...)
FIX: Anchored floating sign near the exterior to the fence behind it
FIX: Fixed collision detection on entry area floor (For building)
FIX: Removed unintentional radiation leak in the utility hall off the main entry
FIX: Fixed interior elevator placement
FIX: Made the exterior elevator platform easier to walk around on (No more jumping up)
FIX: Added the missing elevator gate to the entry way (For decor only, it's not animated.)
FIX: Made it possible for NPCs to enter and exit the vault again
FIX: Cleaned up some dirty edits (Unintentional/no longer needed changes)
- ADDED: Implemented Vault 85 gear door texture
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Version v1.1.2
- *Added back missing elevator model
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Version v1.1.1
- *Removed the build limit (Just keep the object amount tame, guys. For the sake of your computers)
*Added swinging entry gates to end of blast door catwalk
*Changed the small entry mats to the correct (Workshop/craftable) type
*Fixed not being able to build on the cave room's floor
*Fixed holes in the cave entry section (Again...)
*Fixed light placement issues in entry area
*Fixed exterior navmesh
*Expanded the catwalk in the cave a little so you can build a hall door onto it if you wish
- *Removed the build limit (Just keep the object amount tame, guys. For the sake of your computers)
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Version v1.1
- *Fixed settler recruitment (You have to build a generic radio beacon for recruitment currently though) - Ryanc229
*Fixed not being able to send settlers/companions to the vault - Ryanc229
*Klaxon lights are now connected to the blast door - Ryanc229
*Added an alternate elevator mesh that functions as a normal door that has to be interacted with - Ryanc229
*Minor decor additions to the entry area (I still plan to do a little more)
*Added lights to the pre-built section of the vault, including the elevator area
*Fixed holes/alignment issues in cave shell (Especially around the entry area)
*Moved the above-ground door to another location to conflict less with another settlement mod (See screenshots for new location)
*Added decor/props to the above-ground entry area
*Cleaned up a handful of unintentional cell edits
*Created a power hookup off the main cave (Above the entry way) that when powered, will power the pre-built section's new lights (I still haven't figured out wiring though)
*Sealed off the reactor room as it currently doesn't do much without wiring (You can scrap the divider I put up though if you /really/ must use it; it's next to the security office and has a construction sign on it)
- *Fixed settler recruitment (You have to build a generic radio beacon for recruitment currently though) - Ryanc229
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- Author's activity
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May 2024
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11 May 2024, 3:54AM | Action by: someoneyouknow
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'Description changed.'
January 2019
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17 Jan 2019, 9:15PM | Action by: someoneyouknow
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file visible to the public
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08 Jan 2019, 4:24AM | Action by: someoneyouknow
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file hidden from public viewing
January 2018
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07 Jan 2018, 6:31PM | Action by: someoneyouknow
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long description changed
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07 Jan 2018, 6:02PM | Action by: someoneyouknow
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long description changed
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07 Jan 2018, 5:57PM | Action by: someoneyouknow
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long description changed
March 2017
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12 Mar 2017, 6:38PM | Action by: someoneyouknow
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Vault85 (Development version) small description changed
Vault85 (Development version) version changed
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12 Mar 2017, 6:35PM | Action by: someoneyouknow
File added
Vault85 (Development version)
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03 Mar 2017, 7:08PM | Action by: someoneyouknow
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long description changed
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02 Mar 2017, 9:48PM | Action by: someoneyouknow
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long description changed
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01 Mar 2017, 5:20AM | Action by: someoneyouknow
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long description changed
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01 Mar 2017, 4:52AM | Action by: someoneyouknow
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long description changed
January 2017
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28 Jan 2017, 6:49PM | Action by: someoneyouknow
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long description changed
December 2016
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06 Dec 2016, 3:34AM | Action by: someoneyouknow
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long description changed
November 2016
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29 Nov 2016, 7:08AM | Action by: someoneyouknow
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long description changed
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23 Nov 2016, 7:18AM | Action by: someoneyouknow
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long description changed
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03 Nov 2016, 7:59PM | Action by: someoneyouknow
File added
Vault 85
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03 Nov 2016, 7:57PM | Action by: someoneyouknow
Changelog added
Change log added for version v1.3.3
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01 Nov 2016, 5:00AM | Action by: someoneyouknow
Attribute change
long description changed
October 2016
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26 Oct 2016, 7:25PM | Action by: someoneyouknow
Mod image added
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- Mod page activity
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May 2025
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06 May 2025, 5:13AM | Action by: e2pedersen
Tracked
'Vault 85 (Player settlement)'
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03 May 2025, 11:35AM | Action by: jedmondson5339
Tracked
Vault 85 (Player settlement)
April 2025
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01 Apr 2025, 2:55PM | Action by: yuyutyyyyyy
Endorsed
'Vault 85 (Player settlement)'
February 2025
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28 Feb 2025, 3:08PM | Action by: ehh3
Tracked
'Vault 85 (Player settlement)'
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26 Feb 2025, 8:34PM | Action by: cwhyaantcte1909
Tracked
'Vault 85 (Player settlement)'
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03 Feb 2025, 3:47AM | Action by: sayama26
Untracked
'Vault 85 (Player settlement)'
January 2025
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26 Jan 2025, 8:55PM | Action by: asherdumort
Tracked
'Vault 85 (Player settlement)'
November 2024
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18 Nov 2024, 10:47AM | Action by: XxDev1lxP
Tracked
'Vault 85 (Player settlement)'
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15 Nov 2024, 10:23PM | Action by: DaPet0612
Untracked
'Vault 85 (Player settlement)'
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14 Nov 2024, 10:02PM | Action by: Ravensmith3000
Tracked
'Vault 85 (Player settlement)'
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11 Nov 2024, 1:49PM | Action by: DaPet0612
Tracked
'Vault 85 (Player settlement)'
October 2024
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08 Oct 2024, 6:49PM | Action by: scorpio964
Endorsed
'Vault 85 (Player settlement)'
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05 Oct 2024, 8:39PM | Action by: hawkeyebyrd
Tracked
'Vault 85 (Player settlement)'
September 2024
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14 Sep 2024, 1:22AM | Action by: madinace
Tracked
'Vault 85 (Player settlement)'
August 2024
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25 Aug 2024, 5:55PM | Action by: 19880728
Endorsed
'Vault 85 (Player settlement)'
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21 Aug 2024, 9:52PM | Action by: RulerofSkyrim
Untracked
'Vault 85 (Player settlement)'
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12 Aug 2024, 4:50PM | Action by: Remigius7
Tracked
'Vault 85 (Player settlement)'
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01 Aug 2024, 12:58PM | Action by: RulerofSkyrim
Tracked
'Vault 85 (Player settlement)'
July 2024
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25 Jul 2024, 5:31AM | Action by: Th0mas0train
Untracked
'Vault 85 (Player settlement)'
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23 Jul 2024, 12:13AM | Action by: Th0mas0train
Tracked
'Vault 85 (Player settlement)'
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