Fallout 4

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Emissary of Wind

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EmissaryOfWind

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29 comments

  1. iggypop1
    iggypop1
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    I would like to use his mod with https://www.nexusmods.com/fallout4/mods/10029/ and https://www.nexusmods.com/fallout4/mods/21498/ is that possible?
    Im not good with the tools so i cant check that and another thing could you make a version excluding dogmeads home?
    1. lazloarcadia
      lazloarcadia
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      Oxhorn did a video showing this mod used with Companions Go Home, so that one is safe. Combat Zone Restored I can't speak to, but agree that it would be nice if you can!
  2. travmacz
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    Has anyone found a fix for the back wall disappearing in Cait's room?

    I absolutely love this mod by the way and thank you for making it ^^
  3. maverikch
    maverikch
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    anybody else came across that dogmeat doesn't use his home in Red rocket?
    i have already a junkyard dog with his own house there and the one built for dogmeat. but dogmeat doesn't use it. instead he forced the junkyard dog out of his doghouse and went in there... ^^
    1. EmissaryOfWind
      EmissaryOfWind
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      It's a static object, it's not functional.
    2. misteryman526
      misteryman526
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      Not functional and since the stupid tiny banner doesn't scrap I have to use console to get rid of it every time I start a new game and want to do my standard Red Rocket build. I finally realized that I don't spend enough time in the other companions homes to warrant the aggravation of dealing with dogmeat's 'house' and dumped this mod. Too bad, 'cause this mod has my favorite interior for Piper's place in Diamond City.
    3. EmissaryOfWind
      EmissaryOfWind
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      You can just open the mod in FO4Edit and delete all the edits to that cell
    4. Ranchuobscure
      Ranchuobscure
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      I tried to do that.. since I recently build my new home at the Red Rocket and got rid of the trash and everything before, it's quite frustrating that the mod adds all the trash back in and the dog house in the middle of the place. I opened the file up in FO4Edit, but I can't even find the Red Rocket CELL in there :/
  4. deleted10358970
    deleted10358970
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    Incredible work, this adds so much personality to their rooms - I feel like this should have been in the original game. Good stuff!
  5. Rusey
    Rusey
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    I love the idea and the screenshots, but FO4Edit is throwing up a bunch of errors. Any hope for a fix?
  6. SwagPanda84
    SwagPanda84
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    Great mod, you did a great job making the rooms fit the characters personality's. But are you planning on giving proper homes to other companions?
  7. ANiceOakTree
    ANiceOakTree
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    I really like how you captured a lot of their personalities and backgrounds in their dwellings! Like Cait's is sad, but spot on. Poor Danse is gonna drown in all that alcohol :0 One note though, I don't know if MacCready actually "lives" in the back of the Third Rail. Even though he stays there, I thought of it more like he hangs out there and maybe sleeps at the Hotel Rexford or something because it's a little odd having a hotel room *right* next to a bar with a bunch of people.
    1. EmissaryOfWind
      EmissaryOfWind
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      Yeah, I hesitated on MacCready's, but since that's where he stays I figured it made more sense than to give him a room in a place he doesn't go.
    2. GuybrushNexus
      GuybrushNexus
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      I'm just gonna head canon that Hancock lets him sleep in the Third Rail's VIP lounge because he's pals with the Sole Survivor.
  8. TheCorpulent1
    TheCorpulent1
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    Thanks for this. These are the kinds of little immersive touches that make me love mods.
  9. aesfocus
    aesfocus
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    idk how I missed this but I am super excited to try it out!
  10. VasMere
    VasMere
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    hey been playing with this for a bit, and i jus wanted to come back and say thank you