Fallout 4

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Thirdstorm I Original file by MadMAX713 and bugfixes by joemitchell320

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  1. Thirdstorm
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    Raider Overhaul V11 is up, and the newly uploaded Patches here are updated for it!!

    *Notes Section***
    Please Note, visit kktheBeast's page for the VIS patches for this mod.

    Raider Overhaul - Valdacil's Item Sorting (VIS) - Compatibility Patch by KKthebeast and Valdacil




    *****This Replaces the Raider Overhaul AE Patch, the VIS version would load after the kkthebeast VIS Raider Overhaul patch (Thanks to him for the initial edits)*****

    Non-AE patch up... only requires Armorkeywords. It's only the ESP so download the whole file and replace the esp.

    Raider Overhaul - AE Removed-Restored Content-VIS I ESP Only ZIP I Thanks to joemitchell320

    MadMad Cut Content he created as this mod evolved, some of us LOVED that content (Mainly Outfits)... I've restored Content from RO v5, v9.2 in the Restored Content version of the downloads

    SuperMutant's Strong gets a big bump considering the upgradeable armor.

    This will conflict with other power armor mods that edit the Raider Table, including my other ones.
    Patches will be available as people request them (don't want to kill myself if people don't need them)

    Required:
    Spoiler:  
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    Armorkeywords
    Armorsmith
    Raider Overhaul (duh)
    DLCRobot

    Restored Items:
    Spoiler:  
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    Iconoclast Armor
    OMGDIE Mask
    Prinson Jumpsuit
    Tanky helmet
    Tanky Top


    Missing Textures?
    Spoiler:  
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    HadToRegister
    Just for a heads up with packed vs loose files, and some items not showing up.

    I had the exact same problem with a mod called "Advanced Settlement Turret Set" by ccmads.
    Part of the turrets refused to show up in the game, so someone suggested to add the BA2 of the mod, to the "sResourceIndexFileList=" or (if it's too full) to the "SResourceArchiveList2=" list.

    So I added the mod's ba2 to the "SResourceArchiveList2=" like this SResourceArchiveList2=Fallout4 - Animations.ba2, AdvSettleTurretSet.ba2
    And loaded up the game, and the turrets had their pieces back.
    So, I would suggest, if people are having missing pieces of armor, to try adding the ba2 to their Fallout4.ini under the [Archive] section.


    Regarding Load Order for VIS
    Spoiler:  
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    Please Note, visit kktheBeast's page for the VIS patches for this mod.
    Raider Overhaul - Valdacil's Item Sorting (VIS) - Compatibility Patch by KKthebeast and Valdacil

    ALL ESM FILES
    VIS
    ALL ESP FILES
    Raider Overhaul 11.x
    Raider Overhaul 11.x Update
    ALL OTHER VIS PATCHES
    Replace this mod's esp (after downloading the full package) with the one from VIS's page!)

    Not Seeing Raiders with the new Items?
    Spoiler:  
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    like anything that effects NPC's and their leveled lists, until you move into an area that has not pre-loaded the new content and changes won't show up.
    Or sleep/wait for 3'ish days inside a "zone"

    If you must see the new content open the console, select the NPC/Raider and type "Recycleactor" followed by "resurrect"
    Keep in mind sometimes the Game Engine will decide to CTD when you do that.
    1. Thirdstorm
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      BTW Guys and Gals if you like this check out the follow mod


      FO4 War Tags by Jerros


      Amazing new Paints for Stock Power Armor, and I took what I learned here and wrote a set of leveled lists for him into the Gunners..
    2. Thirdstorm
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      What do you guys think?

      Overlord Power Armor
      So Fencing or No Fencing?

      Fencing:
      Spoiler:  
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      No Fencing:
      Spoiler:  
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    3. Thirdstorm
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      ****Nukaworld Overlord Raider Power Armor*****

      OK Folks asked for it... and it took more time then I want to admit, but I've figured out how to make the BASE LINING constructable as an option!!!!


      Overlord Power Armor
      Fencing:
      Spoiler:  
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      No Fencing:
      Spoiler:  
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      It required a number of new Keywords, added to both the base lining, the base armor etc.

      To prevent Overboss Colter from Spawning with No-ChainMesh as default (Cannot figure out why it was happening) I added temp rules as well.

      As a Bonus I've added a Jetpack for the Power Armor as well, making sure the clipping was at a minimum and lined up the best I could.


      Nukaworld Raider Overboss Power Armor - No Chainmesh by Thirdstorm I Paints by MadMAX713




      Added 2 different 2 Legendary mod versions.

      Have a 2LM version of the Overboss Power Armor

      Legendary Modification Continued - Effect Chip Modes - DLC's with 2LM support
    4. dragonyter
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      use a fomod installer for god's sake, there's a shitload of files and we got no idea what the hell we want or need, also don't wanna read walls of text
    5. akiracybertar
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      Is this mod dead or already part of raider overhaul again. ALSO getting conflict between this and cbbe for the hazmat suit
  2. Thirdstorm
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    ***************************************************Feedback Request**********************************************
    Regarding Power Armor:
    Spoiler:  
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    Ok turns out I didn't goof, the Raider Power Armor does not have a level requirement on the list.
    -Should one be added?
    I ask because with the New Raider Power Armor options, some of the raiders go from difficult to insane. Personally I play on survival, and even when low level I enjoyed the silly hard challenge.

    Regarding Weapon Additions
    Spoiler:  
    Show

    I added the Plasma Gun and a Minigun (Removed due to bugged spawn rate) to the leveled list for Raider Bosses, because to be honest they were woefully under-powered.
    Let me know if people find this too difficult or breaking, or if higher level limits were added.

    Regarding Unleveled Raiders
    Spoiler:  
    Show

    A few people have been seeing some odd, slightly overpowered raider spawns.
    I did remove the level cap from Raiders, however I did not up the minimum level, just added PC scaling and no Max.
    Please let me know if you have any examples of a Raider spawning at levels higher than you, and capture the name of the raider, I'll double check.

    There is a good chance it's an additional mod light War of the Commonwealth, etc, as many of those mods have set min-levels.

    Regarding RustDevils & NukaRaiders:
    [spoilers]
    Working on a Leveled List for them, breaking them from Raiders.
    Question(s)
    -Planning to Add DLC FH and Nuka, any issues?
    -I will leave a couple items from RO on their list, actually considering moving the Iconoclast, ScramSuit, Anti-C Helm and Hazmat suit to Underarmors
    -Planned on Adding a few new weapons and removing a couple. Rather than Pipe weapons as they are higher tech I figured Raidum Rifles, lasers and Handmade AK's

    I would design these leveled lists to be Stand alone, so avoid conflicts

    Feel free to post here or shoot me a PM

    Opps accidentally locked this.. Unlocked

    1. Thirdstorm
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      SeditiousSpyke
      I'm discovering a disturbing issue with Nuka world raiders, where, despite having a full set of their own unique armor to wear, Disciples, Pack & Operators wear a weird mix of their factions unique armor plates & random normal raider armor, which just looks plain wrong.

      Why would raider that unique not wear their own uniquely designed armor?
      Since you've done so well in creating a mod that adds dreadnaught & paints to raider PA i was wondering if it would be possible for me to ask you to make a mod that makes it so the three new raider packs will use full sets of their own armor exclusively, instead of this mix & match.

      Because honestly, their own unique armors are cool, whereas the commonwealth raiders are sort of using scraps of house piping but the operators, disciples & pack at the very least very clearly CREATE their own unique armors, you can even see in the disciples base where they are welding the plates to the desired look.


      SeditiousSpyke,
      Great thought!
      Formally joined MadMax713's team this week, and updating RO with most of my changes to bring it up to date and fix the outstanding issues.
      I have to finish RO, update the AE patches before I release RO 11 and also update 4 other of my mods (including the 2LM suite for DLCNuka).

      If you don't see movement from me by next week please remind me.
    2. SeditiousSpyke
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      Should we still be using this mod as you update it, alongside using the other raider mod as you update it too?
    3. Thirdstorm
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      Great question, if needed adding an update (like lastnight!)
  3. Thirdstorm
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    Looking for a few people interested in Testing new leveled lists to Tweak raiders (adding more variety to armor and weapons), working on including a few raiders into DLCNuka leveled lists and breaking DLCNuka Raiders into their own lists.

    Likely DLC Nuka and FH would be required

    The Brave only need apply, and still building the lists so will be a few days.
  4. Thirdstorm
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    SuperMutant Armorsmith update!

    Supermutant have a fully integrated leveled lists, custom INR to avoid conflicts, SM's will be a little harder


    Super Mutant Redux - Valdacil's Item Sorthing (VIS) - Compatibility Patch by KKthebeast

  5. U1849KA
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    Two questions; A: Is this the only way to get the "detritus" street-sign colored raider armor back, and B: is there a no AWKCR patch for this like there is for the base RO?
  6. Sngll17
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    Looking awesome. And yes, I'm late to this mod. I have only one question before diving into it : are AWKCR, Armorsmith Extended and Raider Overhaul hard requirements if I just wanna use the MadMax Raider Textures optional file ?
  7. crypticsaturn
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    I don't know what to do the forged are still naked, they don't even spawn with armor at times
  8. shodaikage
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    Okay Just to clear up my confusion.
    I plan to use Raider Overhaul, Restored Content, VIS, Supermutant Redux.
    So I get the Orginal RO 12.4, The AE 12.x Patch there, Supermutant Redux, then Download the files in this page for the restored content.
    Finally I go get the Restored Content-AE VIS patch from that page.
    Am I doing it right?
    1. westfallen827
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      Same!
    2. Reshirou
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      Not exactly,
      If all you want is the Restored Content:
      basically, you download RO 12.4, the restored content here, and then the VIS patch. Lastly, you untick the non-VIS version of the Restored Content esp. Ideally you should delete it from your Data folder too so you don't clutter your mod manager.

      The restored content mod _replaced_ the AE patch, so I assume the VIS Restored Content AE version does as well.

      Super Mutant Redux is only needed if you want the AE patch from here, which you probably do anyway.

      You need the assets from _this mod_ for the VIS to work; once again the VIS is just a replacer esp.

      -Install RO
      -Install Raider Overhaul Restored Content
      -Install Raider Overhaul - Valdacil's Item Sorting (VIS) - Compatibility Patch
      +choose the AE version
      -untick the non VIS Restored Content ESP in NMM or MO2
      -Go to your data folder and remove the non VIS Restored Content ESP

      Now your load order should be

      *Raider Overhaul
      *Raider Overhaul - Valdacil's Item Sorting (VIS) - Compatibility Patch

      Hope this helps.

      If you want the SMR patch it's just SMR and the AE patch after it, of course.
    3. Momokochama
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      holy heck, thank you

      4 pages into the comments to find install help o.o
  9. Marek357
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    Maybe I'm being an idiot, but I'm trying to put together a mod build using Raider Overhaul and Super Mutant Redux, using the "SuperMutantOverHaul-Armorsmith - Upgradeable armor " patch v 1.5, and although the patch description reads "All Supermutant Armor added as lootable by Supermutant Redux is NOW upgradeable", the latest version of NMM is telling me "SuperMutantOverhaul.esp - Missing" under the list of Masters.

    And when I follow the instructions under that patch to "Those using VIS, don't freak out, go to kkthebeast's VIS site, he is hosting them there", the "ValdacilsItemSorting - Super Mutant Redux.esp" file I got is also telling me "SuperMutantOverhaul.esp - Missing" under the list of Masters".

    It seems like the file changed names, the author intended the patches to refer to the new Master file names, but these two slipped by unaltered.

    Any help or suggestions here would be a big help and greatly appreciated.
    1. lethalbarrage
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      This is a really old question, but just to answer for anyone in the future.

      The ESP file name in SMR changed from SuperMutantOverhaul to SuperMutantRedux. This has apparently made this mod along with the SMR - VIS PATCH no longer work. At least that is what I understand from the post created by the developer of the SMR which I pasted below;

      -Is the patch from mod XXXXXXXXXX compatible....
      For the 17th time, unless the patch was created after 08/19/2018, using SuperMutantRedux.esp as it's foundation, no, it is not.
  10. Mustang052484
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    Just so I got this right, as a vis user I'm dropping  Raider Overhaul - AE Patch-Restored Content.esp and replacing it with  Raider Overhaul - AE Patch-Restored Content-VIS.esp  correct?
  11. 4estGimp
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    Raider Overhaul No AWKCR
    Here's how I fixed invisible weapons (well only a shotgun so far) on a new installation of FO4 with Raider Overhaul but NOT Super Mutant Redux. Also, I'm not running AE or AWKCR.

    You'll only use one file or folder from Each of the following:

    1. Raider Overhaul WIP - Main File. ONLY use the Raider Overhaul - Textures.BA2 file. Delete the .esp and RaiderOverhaul - Main.ba2
    2. Raider Overhaul AEPatch - Restored Content - Full File. ONLY use the textures folder. Delete the rest.
    3. UTO's Raider Overhaul Overhauled - ONLY use RaiderOverhaul - Main.ba2
    4. Raider Overhaul - No AWKCR. It provides RaiderOverhaul.esp

    Uto's link: https://www.nexusmods.com/fallout4/mods/30685?tab=files
    1. Salvinha
      Salvinha
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      There is a NO AWKCR version here:

      No AWKCR and AE For Mods File Dump:
      https://www.nexusmods.com/fallout4/mods/40752?tab=posts&BH=0

      Awesome project.
  12. BlasterMasterCaster
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    Someone asked this before but was never answered, does anyone know how and where we can find this Raider Armor texture from the original Raider Overhaul?

    https://staticdelivery.nexusmods.com/mods/1151/images/9103-0-1455765003.png

    Not the Power Armor, but the one on the right. I think it is called "Overclocked" because that is how this picture is titled in the original Raider Overhaul page.
  13. mepradayounada
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    what an absolute pain in the ass to install this. wow, just wow.
  14. Skatinskelton
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    Were the painted raider textures removed from the main Raider Overhaul Mod, or were they integrated into a stand alone script list? I like the Graffiti on the armor, but also like the original rusted appearance. If they textures were removed, why not integrate them in a similar manner as the dreadnaught textures?