This page was last updated on 09 June 2018, 6:41PM
Changelogs
Version 1.3.1
Updated texture archive with a texture for the muzzle flash I neglected to pack in for 1.3
Fixed issues with modifying the blaster at a workbench.
Version 1.3
Corrected the black section on the grip behind the hammer. The shape of the handgrip's been brought back to how the pistol is actually structured in DF2. It may look a little weird in 3rd person but it's fine in 1st.
Kicked up the projectile speed
Added an option to change the firing sound
Revised the visuals for the yellow muzzle flash.
Version 1.2
Dummied out the rifle receiver, since it was really kind of naff. It's still there internally, though, just can't be attached anymore.
You can now make the Bryar shoot red bolts, for extra Dark Forces authenticity.
The Bryar has been made a bit more accurate and its fire rate slowed down a bit more again.
Revised the crafting of the Bryar. The one made at a chem station is an internal duplicate of the Hubris Bryar and lacks the Featured Item effect, which should resolve any crashes brought about by trying to craft it.
Version 1.1.1
Fixed an error with the crafting recipe. Before it wouldn't have created anything.
Slowed the fire rate a little.
Version 1.1
Fixed the pistol's range so it's no longer ridiculously short.
Added a null module for the damage-boosting mods so they can be unattached.
Added a means to craft additional pistols at a chem station, under Utility. Science 3 and the original pistol are required to do so.