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simoneprobably

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iSleggo

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  1. iSleggo
    iSleggo
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    UPDATE: SEPTEMBER 13TH 2021
    It's been about 4.5 years since I last played Fallout 4, but now that I'm giving the game another go I decided to fix up any lingering issues with the mod and bring it up to a slightly higher standard.
    If you have any issues - particularly with pathing on the structure parts, I'm pretty new to nav-meshing - let me know. I might release another update or two before I'm done with this.
  2. Weatherbee
    Weatherbee
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    I don't know if anyone else mentioned this, but it would be great if the faux ground (grass, dirt, mulch) behaved the same as garden plots/planters. I can't seem to place any plant items on them that require dirt.

    I have this and Scientifically Plantable Trees, and would love a proper community tree in the center of the atrium, with farmables surrounding it.
    1. Fearagorn
      Fearagorn
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      • 3 kudos
      Thank you so much! I didnt know this mod existed! Now my settlements will stop looking barren and ugly!
  3. katiefrog01
    katiefrog01
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    • 36 kudos
    Why does the picture show that the Institute Seeding Bay produces 24 food for one settler and 5 power, but in game it only produces 4 food for a settler and no power option? Is it a mod conflict or did you change it and forget to remove the pictures?
  4. ImmortalAbsol
    ImmortalAbsol
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    What exactly is the Overseer backup?
    Sounds like it would be cool to collect holotapes with other vault experiment logs to add to it.
    Perfect for Enclave / Vault-Tec staff RP.
    Like the entry on the Cryolator for example, and then you learn bow to build the case.
  5. OutLawJohn
    OutLawJohn
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    • 2 kudos
    Hey thanks to the creator for making this mod
  6. aurreth
    aurreth
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    Just a note, if you place the round ceiling light on, you know, the ceiling the light from it doesn't reach the floor.  The light radius appears to be about half of what it should be to supply usable light.  Eyeballing it FO4Edit, maybe bump the radius from 256 to 384?

    Edit:  I should clarify.  You have the radius set to the height of a standard wooden wall.  Vault ceilings, especially in the entry areas of 88 and 111 where the round lights match the ones already installed, are about 50% higher than that.  So increasing the radius of these lights by 50 or 100% would greatly increase their usefulness.  

    Edit Edit:  After a bit of experimentation upping the radius to 512 works perfectly for the higher vault ceilings.  Maybe there should be two version, one at 256 and one at 512?
  7. aurreth
    aurreth
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    Planters that do not require an assigned worker do not produce food.  I've placed two corn and two carrot planters, should produce a total of 16 food (4 each) and I've got nothing.  A glowleaf planter, with an assigned (robot) worker, produces 4 food as expected.
  8. Vanguardascendant
    Vanguardascendant
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    For anybody who is interested, I posted an SMM patch that creates a standalone menu for Vault-Friendly Resources and also removes the edits to the vanilla menus.

    SMM Patches by Vanguard (Declutter your workshop menus)
  9. JoshDaDirt
    JoshDaDirt
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    hey i just tested this out and after a little bit i realised this is not compatible with the OCDecorator mod it takes up the same spot in the settlement menu and both mods "fight over" the spot depending on the spot in your load order may i suggest either changing the spot or making a SKE patch
    1. NiennaClawtooth
      NiennaClawtooth
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      • 7 kudos
      I have the same problem: any possibility for a solution?
    2. Kailia
      Kailia
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      • 11 kudos
      I have your solution! Open up FO4Edit and open both the plugins of this mod and OCDecorator. Once it finishes loading, goto the main menu plugin of this mod and click to expand formlist. First option you should see is something like 00106DA2 click that, aka the spot the mod should appear in the main menu. It will list the OCDecorator and this mod in red. The last item in the OCDecorator, click and drag to the main menu mod, and let it make OCDecorator as a master. Save and exit. When next you load your save the menu will appear immediately after OCDecorator's
  10. Dunno if this said anyone already but your wireless version of the various prototyp machines, make the quest impossible, as you no longer are able to wire the machines to a computer - if you want them to be wireless, they still should keep the option to be wired or you need to uninstall/etc the mod when making the the quest.... minor problem i know, but's annoying...
    1. iSleggo
      iSleggo
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      • 16 kudos
      i didn't think this would be an issue, as i don't think i changed the prototype/base versions. if it is, i'll fix that in the next release of the addon. but the addon is optional, and you can remove it if you don't want it, or just disable it until you're finished with the quests
    2. nuub3d
      nuub3d
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      yeah, you always can disable and enable it again (as said myself). Not that big a deal, just minor-ly annoying and thought I let ya know
    3. WanderA101
      WanderA101
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      I'm getting a problem with the Soda fountain as it became wireless and thus unable to be wired to a terminal...
  11. JustJohn99
    JustJohn99
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    Are the vault floor (hotel carpet) sections nav-meshed? I cant get settlers to walk on them. Other than that, this mod rocks!

    Thanks