Update 1.10 is out. Please see changes for full details.
1.10 - Fixed faction settings on back office pre-war medkit. - Fixed not being able to build on the floor. Replaced all floor tiles* with new keywords. - Fixed flickering texture on floor under trap in warehouse. - Fixed flickering texture on floor near chained door in back office. - Finalised navmesh, so companions should now enter immediately with you. - Added picture frame to scrap anything that Scrap Everything can't in the Vault Tec front office. - Added cinder block to scrap all light sources in the Vault Tec front office. - Linked radiation to radioactive barrels, so radiation should disappear when barrels are scrapped. - Added a few more Raider traps. - Removed non-immersive messages from front office terminal. - Removed hatch in Vault Tec office (until possible expansion).
* Floor tiles only. Utility Halls and Stairs not done yet.
Thanks to the following for helping out with resolving various issues: chucksteel, BlahBlahDEEBlahBlah and Synpathy.
Nice addition to the game. I can't find that keycard though. I see you said it is on a table by a door, but I gave up. Fortunately you can still clear the raiders without it. Thanks for the details.
Not sure why, but I'm having conflict issues with BTI. I've got it's esp set to load after this mods, there is still a few buildings that BTI opens that this one is causing issues with. Did I do something wrong? lol Disabling this mod does fix the conflicting issues.
Nice little mod - goes "deeper" as one might thing. Really enjoyed it (I bet some people skip the "second" part and way more miss the "third part" to open the double door) There are ghints that the author might even had some bigger pans
hei mate its a really nice location to explore nothing more nothing less but i really apreciate it, was a lot of fun. thx for it. i hope you do more in the future
138 comments
1.10
- Fixed faction settings on back office pre-war medkit.
- Fixed not being able to build on the floor. Replaced all floor tiles* with new keywords.
- Fixed flickering texture on floor under trap in warehouse.
- Fixed flickering texture on floor near chained door in back office.
- Finalised navmesh, so companions should now enter immediately with you.
- Added picture frame to scrap anything that Scrap Everything can't in the Vault Tec front office.
- Added cinder block to scrap all light sources in the Vault Tec front office.
- Linked radiation to radioactive barrels, so radiation should disappear when barrels are scrapped.
- Added a few more Raider traps.
- Removed non-immersive messages from front office terminal.
- Removed hatch in Vault Tec office (until possible expansion).
* Floor tiles only. Utility Halls and Stairs not done yet.
Thanks to the following for helping out with resolving various issues: chucksteel, BlahBlahDEEBlahBlah and Synpathy.
"steam FX" edit.
wondering if its safe to remove the edit.
(I bet some people skip the "second" part and way more miss the "third part" to open the double door)
There are ghints that the author might even had some bigger pans
Endorsed.