This page was last updated on 07 November 2019, 5:53PM
Changelogs
Version 1.10
1.10
- Fixed faction settings on back office pre-war medkit.
- Fixed not being able to build on the floor. Replaced all floor tiles* with new keywords.
- Fixed flickering texture on floor under trap in warehouse.
- Fixed flickering texture on floor near chained door in back office.
- Finalised navmesh, so companions should now enter immediately with you.
- Added picture frame to scrap anything that Scrap Everything can't in the Vault Tec front office.
- Added cinder block to scrap all light sources in the Vault Tec front office.
- Linked radiation to radioactive barrels, so radiation should disappear when barrels are scrapped.
- Added a few more Raider traps.
- Removed non-immersive messages from front office terminal.
- Removed hatch in Vault Tec office (until possible expansion).
* Floor tiles only. Utility Halls and Stairs not done yet.
Thanks to the following for helping out with resolving various issues: chucksteel, BlahBlahDEEBlahBlah and Synpathy.
Wish List (things I'd like to work on if I have the time).
- Internal workshop menu is limited in functionality.
- Radioactive barrels in top corridor not scrappable.
- Investigate replacing Utility Halls with new keywords for building.
- Create unique scrappable marker object to scrap all "unscrappable" items in each area.
- Scrap floating objects, or figure out why they remain floating.
- Level Optimisation (Occlusion Planes, Portals and Room Markers).
- Fix remaining flickering testure issues, if possible.